Uploaded December 2024 | Updated September 2026, 2 weeks ago
We continue our playthrough of Tactical Breach Wizards on hard difficulty, as we launch the attack on Villa Medil, the country's political and military center of operations.
► Full Playlist: youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
In this episode of Tactical Breach Wizards on hard difficulty, we continue the game's story with the all-important attack on Villa Medil. Together with the Medil Militia, we try to re-take the country's political and military center of operations in an effort to stop Reactor's control of the local mana mines.
Achievements in this video of Tactical Breach Wizards:
• Wizards Don't Walk
• Movable Object
• Unstoppable Force
Chapters:
0:00 Intro
1:05 Villa Medil
20:50 Leveling Up
21:38 Outro
► Full Playlist of this Tactical Breach Wizards Completionist Walkthrough: youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
► Subscribe for more Completionist Walkthroughs: goo.gl/9r9H74
► Support Pete Complete on Patreon: patreon.com/PeteComplete/overview
► Pete Complete T-Shirts & Merchandise: shop.petecomplete.com
Facebook: ► fb.me/PeteCompleteOfficial
Twitter: ► twitter.com/Pete_Complete
Tactical Breach Wizards is a tactical, turn-based action roleplaying game developed by Suspicious Developments. We control a small band of wizards, each with a unique set of abilities. Tactical Breach Wizards introduces a unique "Rewind" mechanic that lets players freely try out daring moves and execute risky plans - if they fail, you can always go back to the start and try again. Tactical Breach Wizards also puts emphasis on story and characters: Each mission has your team of wizards come closer to unraveling a magic conspiracy plot and each wizard has plenty of snazzy dialogue to go along with it.
Gameplay in Tactical Breach Wizards focuses on two key aspects: The tactical turn-based combat, in which we control our team of wizards through hazardous situations against a wide variety of magical (and non-magical) enemies, and the roleplaying phase in-between missions, in which we get to know our wizards through dialogue, buil relationships, uncover their past and level up their unique abilities.
For the completionists, Tactical Breach Wizards also offers an entirely cosmetic reward system in the form of confidence goals: Each of your wizards has individual bonus objectives that can be completed on every mission. They are all rather difficult, but successfully mastering them earns you confidence points that can be spend on unlocking new and increasingly ridiculous outfits.
Difficulty-wise, Tactical Breach Wizards offers three difficulty settings, easy, default and hard. On hard difficulty, enemies deal more damage, mana for the most powerful spells is sparse and enemy reinforcements are numerous (and quick on the scene). With a custom difficulty builder, we can increase the challenge of hard difficulty even further and cut our wizards' health in half, offering the most difficult gameplay experience possible.
We continue our playthrough of Tactical Breach Wizards on hard difficulty, as we launch the attack on Villa Medil, the country's political and military center of operations.
► Full Playlist: youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
In this episode of Tactical Breach Wizards on hard difficulty, we continue the game's story with the all-important attack on Villa Medil. Together with the Medil Militia, we try to re-take the country's political and military center of operations in an effort to stop Reactor's control of the local mana mines.
Achievements in this video of Tactical Breach Wizards:
• Wizards Don't Walk
• Movable Object
• Unstoppable Force
Chapters:
0:00 Intro
1:05 Villa Medil
20:50 Leveling Up
21:38 Outro
► Full Playlist of this Tactical Breach Wizards Completionist Walkthrough: youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
► Subscribe for more Completionist Walkthroughs: goo.gl/9r9H74
► Support Pete Complete on Patreon: patreon.com/PeteComplete/overview
► Pete Complete T-Shirts & Merchandise: shop.petecomplete.com
Facebook: ► fb.me/PeteCompleteOfficial
Twitter: ► twitter.com/Pete_Complete
Tactical Breach Wizards is a tactical, turn-based action roleplaying game developed by Suspicious Developments. We control a small band of wizards, each with a unique set of abilities. Tactical Breach Wizards introduces a unique "Rewind" mechanic that lets players freely try out daring moves and execute risky plans - if they fail, you can always go back to the start and try again. Tactical Breach Wizards also puts emphasis on story and characters: Each mission has your team of wizards come closer to unraveling a magic conspiracy plot and each wizard has plenty of snazzy dialogue to go along with it.
Gameplay in Tactical Breach Wizards focuses on two key aspects: The tactical turn-based combat, in which we control our team of wizards through hazardous situations against a wide variety of magical (and non-magical) enemies, and the roleplaying phase in-between missions, in which we get to know our wizards through dialogue, buil relationships, uncover their past and level up their unique abilities.
For the completionists, Tactical Breach Wizards also offers an entirely cosmetic reward system in the form of confidence goals: Each of your wizards has individual bonus objectives that can be completed on every mission. They are all rather difficult, but successfully mastering them earns you confidence points that can be spend on unlocking new and increasingly ridiculous outfits.
Difficulty-wise, Tactical Breach Wizards offers three difficulty settings, easy, default and hard. On hard difficulty, enemies deal more damage, mana for the most powerful spells is sparse and enemy reinforcements are numerous (and quick on the scene). With a custom difficulty builder, we can increase the challenge of hard difficulty even further and cut our wizards' health in half, offering the most difficult gameplay experience possible.
![Pound Them Until Your Fists Bleed! - Tactical Breach Wizards Ep. 8 [Hard Difficulty]
We continue our playthrough of Tactical Breach Wizards on hard difficulty, as we group up with Dall Sabin in the longest fight of the series to lead the Kalan Resistance against their religious oppressors Chapel.
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
In this episode of Tactical Breach Wizards on hard difficulty, we team up with the Rebel Riot Priest Dall Sabin to take on Chapel, religious fanatics controlling the use of magic and planning a large-scale invasion. In a series of hefty fights, we breach one of Chapels key places of operations and recover a valuable recording that might be useful in exposing their plans. Finally, we have to hold out against wave and wave of Chapel reinforcements - can our wizards prevail?
Achievements in this video of Tactical Breach Wizards:
• Three for Three
• Letting You Shine
Chapters:
0:00 Intro
1:11 Making Plans
4:25 Chapel of the Closed Fist
13:51 The Recording
21:30 Keep Pounding Them
27:58 Leveling Up
28:53 Outro
► Full Playlist of this Tactical Breach Wizards Completionist Walkthrough: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete/overview
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
Facebook: ► https://fb.me/PeteCompleteOfficial
Twitter: ► https://twitter.com/Pete_Complete
Tactical Breach Wizards is a tactical, turn-based action roleplaying game developed by Suspicious Developments. We control a small band of wizards, each with a unique set of abilities. Tactical Breach Wizards introduces a unique Rewind mechanic that lets players freely try out daring moves and execute risky plans - if they fail, you can always go back to the start and try again. Tactical Breach Wizards also puts emphasis on story and characters: Each mission has your team of wizards come closer to unraveling a magic conspiracy plot and each wizard has plenty of snazzy dialogue to go along with it.
Gameplay in Tactical Breach Wizards focuses on two key aspects: The tactical turn-based combat, in which we control our team of wizards through hazardous situations against a wide variety of magical (and non-magical) enemies, and the roleplaying phase in-between missions, in which we get to know our wizards through dialogue, buil relationships, uncover their past and level up their unique abilities.
For the completionists, Tactical Breach Wizards also offers an entirely cosmetic reward system in the form of confidence goals: Each of your wizards has individual bonus objectives that can be completed on every mission. They are all rather difficult, but successfully mastering them earns you confidence points that can be spend on unlocking new and increasingly ridiculous outfits.
Difficulty-wise, Tactical Breach Wizards offers three difficulty settings, easy, default and hard. On hard difficulty, enemies deal more damage, mana for the most powerful spells is sparse and enemy reinforcements are numerous (and quick on the scene). With a custom difficulty builder, we can increase the challenge of hard difficulty even further and cut our wizards health in half, offering the most difficult gameplay experience possible. Pound Them Until Your Fists Bleed! - Tactical Breach Wizards Ep. 8 [Hard Difficulty]](https://i.ytimg.com/vi/Zx8XhCxUveI/mqdefault.jpg)
![Good Dog, Bad Dog (Rions Anxiety Dream) - Tactical Breach Wizards Ep. 15 [Hard Difficulty]
We continue our playthrough of Tactical Breach Wizards on hard difficulty, as we live through Rions anxiety dream and learn more about our Druid Hitmans animal past.
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
In this episode of Tactical Breach Wizards on hard difficulty, we are witness to Rions anxiety dream, in which his dream self meets the real Rion in dog form. Discussing the merits of loyalty and friendship, we progress through three levels and unlock the Off Leash and Hair Off The Dog achievements and learn that Rion is in fact not a human who can change into a dog - but a dog who can change into a human!
Achievements in this video of Tactical Breach Wizards:
• Off Leash
• Hair Off The Dog
Chapters:
0:00 Intro
1:20 Anxiety Dream: Rion
12:23 Rion & Dessa
17:00 Outro
► Full Playlist of this Tactical Breach Wizards Completionist Walkthrough: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete/overview
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
Facebook: ► https://fb.me/PeteCompleteOfficial
Twitter: ► https://twitter.com/Pete_Complete
Tactical Breach Wizards is a tactical, turn-based action roleplaying game developed by Suspicious Developments. We control a small band of wizards, each with a unique set of abilities. Tactical Breach Wizards introduces a unique Rewind mechanic that lets players freely try out daring moves and execute risky plans - if they fail, you can always go back to the start and try again. Tactical Breach Wizards also puts emphasis on story and characters: Each mission has your team of wizards come closer to unraveling a magic conspiracy plot and each wizard has plenty of snazzy dialogue to go along with it.
Gameplay in Tactical Breach Wizards focuses on two key aspects: The tactical turn-based combat, in which we control our team of wizards through hazardous situations against a wide variety of magical (and non-magical) enemies, and the roleplaying phase in-between missions, in which we get to know our wizards through dialogue, buil relationships, uncover their past and level up their unique abilities.
For the completionists, Tactical Breach Wizards also offers an entirely cosmetic reward system in the form of confidence goals: Each of your wizards has individual bonus objectives that can be completed on every mission. They are all rather difficult, but successfully mastering them earns you confidence points that can be spend on unlocking new and increasingly ridiculous outfits.
Difficulty-wise, Tactical Breach Wizards offers three difficulty settings, easy, default and hard. On hard difficulty, enemies deal more damage, mana for the most powerful spells is sparse and enemy reinforcements are numerous (and quick on the scene). With a custom difficulty builder, we can increase the challenge of hard difficulty even further and cut our wizards health in half, offering the most difficult gameplay experience possible. Good Dog, Bad Dog (Rions Anxiety Dream) - Tactical Breach Wizards Ep. 15 [Hard Difficulty]](https://i.ytimg.com/vi/_mGz6qKEoGI/mqdefault.jpg)


![Working WITH the Bad Guys? - Sims 3 World Adventures Ep. 18 [100% Completionist Walkthrough]
In this episode of our completionist Sims 3 World Adventures playthrough, we advance both Yoonis martial arts and Fabiens nectar making skills to level 10 and return to Al Simhara for a quest once again involving MorcuCorp. ► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UW06PX_sbd5l7f2TC1gFMfj
In this episode of Sims 3 World Adventures, we continue our journey towards 100% full completion. Fresh off of a lenghty adventure in Shang Simla, we spend a few days on the home lot, raise Yoonis martial arts and Fabiens nectar making skills to level 10 and then assemble a new adventuring party to re-visit Al Simhara, Egypt. The local MorcuCorp corporation once again needs to be dealt with - but this time, were tasked with working on their side!
Lifetime wishes, skills, and collections completed in this episode of Sims 3 World Adventures:
• NONE
Chapters:
0:00 Intro
0:15 Gameplay
17:25 Fan Art / Outro
► Full Playlist of this Sims 3 World Adventures Completionist Walkthrough: https://www.youtube.com/playlist?list=PL_lgEqY9K6UW06PX_sbd5l7f2TC1gFMfj
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
Music: Water Lily by The 126ers
The goal of this completionist Sims 3 World Adventures walkthrough is to fully complete The Sims 3 World Adventures expansion. This requires completion of all new Lifetime Wishes, Skills, and Collections in the World Adventures expansion. The completionist checklist for this Sims 3 World Adventures series includes:
• Completing all World Adventures Lifetime Wishes
• Maxing out all World Adventures skills (martial arts, photography and nectar making)
• Completing all skill challenges in all skills
• Collecting every World Adventures gem, metal, beetle, and butterfly
• Completing all World Adventures relic collections
• Fully exploring all tombs in in China, Egypt and France
• Completing all World Adventures challenges in China, Egypt and France
Full completion of The Sims 3 World Adventures requires us to check off all of the above. Completing lifetime wishes will not be limited to one lifetime wish per Sim, so in this completionist walkthrough, every Sim can complete multiple lifetime wishes. The three new skills added in World Adventures (martial arts, photography and nectar making) will need to be completed together with their associated skill challenges.
The Sims 3 World Adventures offers no new careers but instead gives us three travel destinations to explore: In Shang Simla, China, Sims can train and compete in the martial arts skill, learn to cook new regional dishes, and explore iconic tombs and landmarks, like the Forbidden City, the Terracotta Army, or the Temple of Heaven. In Al Simhara, Egypt, Sims can find the Great Pyramids or the Sphinx, learn the Photography and the hidden Snake Charming skills, and encounter dangerous Mummies deep inside tombs. In Champs Les Sims, France, Sims can learn Nectar Making and purchase nectar making equipmet, ride the exclusive Kenspa scooter, and harvest a wide array of new harvestable plants.
The Sims 3 is a life simulation video game developed by Maxis and published by Electronic Arts (EA). The Sims 3 World Adventures is the first expansion released for The Sims 3. The World Adventures expansion allows players to send their Sims to three vacation destinations: China, Egypt and France. In each location, Sims can complete adventure challenges, explore hidden tombs, find old relics, collect new gems, metals, beetles and butterflies, learn new skills, purchase adventuring items, and meet the locals. Working WITH the Bad Guys? - Sims 3 World Adventures Ep. 18 [100% Completionist Walkthrough]](https://i.ytimg.com/vi/a5kfJzln6fs/mqdefault.jpg)
![Gravcore in the Desert - Rimworld Odyssey Ep. 16 [Rimworld Randy Random 500%]
In this episode of our Rimworld Odyssey series, we explore an underground stockpile in the extreme desert and hunt for a powerful gravcore to expand our gravship!
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UUSdzY5bhmGGyiyfBXv1-9p
In this episode of Rimworld Odyssey, we continue our 500% Randy Random run with the spacefaring Stars of Som. After landing in the extreme desert, we hack into the sealed entrances of an ancient stockpile and send down a team of explorers to find the treasures still left inside. They encounter dormant insects, dangerous traps and ancient defense turrets but ultimately come away with precious riches, including a valuable gravcore that will help us expand our gravship and prepare it for the journey into orbit!
Outro Music: LifeSong by DasHobble
Chapters:
0:00 Intro
0:36 Gameplay
20:44 Fan Art / Outro
► Full Playlist of this Rimworld Odyssey Challenge: https://www.youtube.com/playlist?list=PL_lgEqY9K6UUSdzY5bhmGGyiyfBXv1-9p
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
The Rimworld Odyssey expansion is here and finally introduces space travel to Rimworld, as players can build their own gravship to explore asteroids, space stations, orbital wrecks, and mech platforms. Rimworld Odyssey also brings us five new and challenging biomes, from the fertile Grasslands and the ominous Glowforest to the dangerous Lava Fields and the toxic Scarlands. The Odyssey expansion also adds a new landmark system with over 45 unique map features like hot springs, chasms, oases, fjords, abandoned facilities and many more! Further additions are a more dynamic terrain and weather system, over 40 new animals and new ways to train them, and a long-awaited fishing mechanic!
In this playthrough of Rimworld Odyssey, we are starting with a modified Naked Brutality scenario, leaving our starting colonist Bryan Burr with no food, items, research or equipment to start her journey – not even clothes. The only thing in our pawns possession is Heaser, a bio-genetically enhanced colossus toad. The goal of this Rimworld Odyssey challenge is to start with absolutely nothing and survive the dangers of the new Odyssey biomes, beginning with the hostile Scarlands. As always, we play on Randy Random Losing is fun difficulty with the threat scale cranked up to 500%.
Rimworld is a Sci-Fi colony builder simulation game focused on managing a small group of survivors with the goal of eventually building a space ship to escape the planet. Rimworld is developed and published by Ludeon Studios. After a successful Kickstarter campaign, the game went through several Alpha and Beta versions before seeing the release of the Rimworld 1.0 version in October 2018. This playthrough uses Rimworld 1.6, the latest update to the game. Gravcore in the Desert - Rimworld Odyssey Ep. 16 [Rimworld Randy Random 500%]](https://i.ytimg.com/vi/aGsrwF6LZzQ/mqdefault.jpg)
![Myconid & Mind Flayer - Baldurs Gate 3 Honor Mode Walkthrough Ep. 28 [Dark Urge / Bard]
We continue our Baldurs Gate 3 Honour Mode Walkthrough, as we enter the Myconids Ebonlake Grotto, meet its curious inhabitants, free a mushroom picker, and fight a group of Hook Horrors.
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UUCUy1zfzggb_45Xe5k2ZL2
Our Baldurs Gate 3 playthrough with Sylvia Hairyfoot, the Dark Urge Halfling Bard, continues! In this video on honour mode, we enter the Ebonlake Grotto, home to a Myconid colony lead by sovereign Spaw. After agreeing to help take out their Duergar enemies, we speak to the Hobgoblin trader Blurg and - surprisingly - to his Mindflayer colleague, Omeluum, who promises to look into our tadpole. We also meet Derryth Bonecloak, a dwarven trader looking for her husband, Baelen. We find Baelen trapped in a Bibberbang Cave searching for valuable noblestalk mushrooms and free the mushroom picker before setting out to fight some Hook Horrors and Filro the Forgotten.
Baldurs Gate 3 Achievements in this video:
• NONE
Chapters:
0:00 Intro
0:52 Ebonlake Grotto
2:25 Thulla
8:10 Sovereign Spaw
11:46 Blurg & Omeluum
27:34 Derryth Bonecloak
30:12 Sovereign Glut
33:21 Exploring the Underdark
38:07 Baelen & Bibberbang
42:54 Hook Horror Fight
53:52 Sussur Bark & Dogs Grave
57:01 Baelen & Derryth Reunited
01:01:20 Outro
► Full Playlist of this Baldurs Gate 3 Honor Mode Walkthrough: https://www.youtube.com/playlist?list=PL_lgEqY9K6UUCUy1zfzggb_45Xe5k2ZL2
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete/overview
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
Facebook: ► https://fb.me/PeteCompleteOfficial
Twitter: ► https://twitter.com/Pete_Complete
In this completionist walkthrough, we attempt to complete Baldurs Gate 3 on Honour Mode difficulty. Honour Mode builds upon the games hardest difficulty setting, Tactician difficulty, and increases the challenge even further by applying stricter rules to the action economy, giving the most powerful enemies Legendary Actions and restricting players to a single permadeath save file. As a reward for completing Baldurs Gate 3 on Honor Mode, players receive the Foehammer achievement and a new in-game skin for the D20 die, the golden Shining Honour appearance.
Since this is a completionist walkthrough of Baldurs Gate 3, we will also focus on unlocking almost all achievements in the game. Unfortunately, a few of them are mutually exclusive and require multiple playthroughs, but most of them can be unlocked in a single game. In total, Baldurs Gate has 54 achievements and this walkthrough aims to help players make the best decisions to unlock as many of them as possible. For that reason, we play as the Bard Class and pick the Dark Urge background, giving us a great start towards full completion.
Baldurs Gate 3 is a party-based role-playing game developed by Larian Studios and released in 2023. Set in the Forgotten Realms of Dungeons & Dragons, Baldurs Gate 3 is largely based on the rulebook of 5th edition Dungeons & Dragons. Taking place more than 120 years after the events of Baldurs Gate 2 (released in 2000), Baldurs Gate 3 tells the story of the player and his companions after being infected with a Mind Flayer parasite. Like Dungeons and Dragons, Baldurs Gate 3 features a turn-based combat system, plenty of character classes and races, and a fully voiced cast of non-player characters. Myconid & Mind Flayer - Baldurs Gate 3 Honor Mode Walkthrough Ep. 28 [Dark Urge / Bard]](https://i.ytimg.com/vi/aJqxqIupONY/mqdefault.jpg)
![Mechs in the Grass - Rimworld Odyssey Ep. 9 [Rimworld Randy Random 500%]
In this episode of our Rimworld Odyssey series, we construct some proper base defenses and also need them, as a group of mechs and a psychic ship land in our grasslands home.
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UUSdzY5bhmGGyiyfBXv1-9p
In this episode of Rimworld Odyssey, we continue our 500% Randy Random run in the Grasslands with the spacefaring Stars of Som. With our ideology slowly taking root, we focus on defenses. A proper wall is erected around our grasslands base and with good reason, as we are visited by mechanoids and a psychic ship. A trade caravan can not help is in our fight, so we creatively use a pampered imperial guest to lure a group of manhunting muffalo towards the mechs - with limited success. Ultimately, our new defenses are put to the test...
Outro Music: LifeSong by DasHobble
Chapters:
0:00 Intro
0:52 Gameplay
19:18 Fan Art / Outro
► Full Playlist of this Rimworld Odyssey Challenge: https://www.youtube.com/playlist?list=PL_lgEqY9K6UUSdzY5bhmGGyiyfBXv1-9p
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
The Rimworld Odyssey expansion is here and finally introduces space travel to Rimworld, as players can build their own gravship to explore asteroids, space stations, orbital wrecks, and mech platforms. Rimworld Odyssey also brings us five new and challenging biomes, from the fertile Grasslands and the ominous Glowforest to the dangerous Lava Fields and the toxic Scarlands. The Odyssey expansion also adds a new landmark system with over 45 unique map features like hot springs, chasms, oases, fjords, abandoned facilities and many more! Further additions are a more dynamic terrain and weather system, over 40 new animals and new ways to train them, and a long-awaited fishing mechanic!
In this playthrough of Rimworld Odyssey, we are starting with a modified Naked Brutality scenario, leaving our starting colonist Bryan Burr with no food, items, research or equipment to start her journey – not even clothes. The only thing in our pawns possession is Heaser, a bio-genetically enhanced colossus toad. The goal of this Rimworld Odyssey challenge is to start with absolutely nothing and survive the dangers of the new Odyssey biomes, beginning with the hostile Scarlands. As always, we play on Randy Random Losing is fun difficulty with the threat scale cranked up to 500%.
Rimworld is a Sci-Fi colony builder simulation game focused on managing a small group of survivors with the goal of eventually building a space ship to escape the planet. Rimworld is developed and published by Ludeon Studios. After a successful Kickstarter campaign, the game went through several Alpha and Beta versions before seeing the release of the Rimworld 1.0 version in October 2018. This playthrough uses Rimworld 1.6, the latest update to the game. Mechs in the Grass - Rimworld Odyssey Ep. 9 [Rimworld Randy Random 500%]](https://i.ytimg.com/vi/aVcTieV9uIo/mqdefault.jpg)

![Epic Hangar Showdown for the RAREST Achievement! - Tactical Breach Wizards Ep. 5 [Hard Difficulty]
We continue our playthrough of Tactical Breach Wizards on hard difficulty, as we come to blows with Bori Kesh, the Less Lethal Pyromancer, and Steve, the Traffic Warlock, at the Hangar!
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
In this episode of Tactical Breach Wizards on hard difficulty, our wizards with guns ambush one half of Liv Kennedys team of villains and surprise attack Bori Kesh, the Less Lethal Pyromancer, and Steve, the Traffic Warlock, at the Hangar. A big showdown fight ensues, as we not only try to take out Bori and Steve, but also work towards one of the rarest achievements in the game and try to make the Traffic Warlock hit his Pyromancer companion with his Ghost Traffic ability for the Look Both Ways achievement.
Achievements in this video of Tactical Breach Wizards:
• Look Both Ways
• This Might Sting
• Improvised Window
• Swiss Army Knife
Chapters:
0:00 Intro
1:44 Blacksite Hangar
12:48 Bori & Steve
13:56 The Pyromancer
18:33 Achievement Bonanza
23:09 Leveling Up
24:02 Outro
► Full Playlist of this Tactical Breach Wizards Completionist Walkthrough: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVuIxs7ZJFxGqCInDWKD_jQ
► Subscribe for more Completionist Walkthroughs: https://goo.gl/9r9H74
► Support Pete Complete on Patreon: https://www.patreon.com/PeteComplete/overview
► Pete Complete T-Shirts & Merchandise: https://shop.petecomplete.com
Facebook: ► https://fb.me/PeteCompleteOfficial
Twitter: ► https://twitter.com/Pete_Complete
Tactical Breach Wizards is a tactical, turn-based action roleplaying game developed by Suspicious Developments. We control a small band of wizards, each with a unique set of abilities. Tactical Breach Wizards introduces a unique Rewind mechanic that lets players freely try out daring moves and execute risky plans - if they fail, you can always go back to the start and try again. Tactical Breach Wizards also puts emphasis on story and characters: Each mission has your team of wizards come closer to unraveling a magic conspiracy plot and each wizard has plenty of snazzy dialogue to go along with it.
Gameplay in Tactical Breach Wizards focuses on two key aspects: The tactical turn-based combat, in which we control our team of wizards through hazardous situations against a wide variety of magical (and non-magical) enemies, and the roleplaying phase in-between missions, in which we get to know our wizards through dialogue, buil relationships, uncover their past and level up their unique abilities.
For the completionists, Tactical Breach Wizards also offers an entirely cosmetic reward system in the form of confidence goals: Each of your wizards has individual bonus objectives that can be completed on every mission. They are all rather difficult, but successfully mastering them earns you confidence points that can be spend on unlocking new and increasingly ridiculous outfits.
Difficulty-wise, Tactical Breach Wizards offers three difficulty settings, easy, default and hard. On hard difficulty, enemies deal more damage, mana for the most powerful spells is sparse and enemy reinforcements are numerous (and quick on the scene). With a custom difficulty builder, we can increase the challenge of hard difficulty even further and cut our wizards health in half, offering the most difficult gameplay experience possible. Epic Hangar Showdown for the RAREST Achievement! - Tactical Breach Wizards Ep. 5 [Hard Difficulty]](https://i.ytimg.com/vi/abDWZuxFNhM/mqdefault.jpg)
![The Labyrinth - Rimworld Anomaly Ep. 31 [Rimworld Sea Ice Randy 500%]
In this episode of our Rimworld Anomaly challenge, we try to rescue Naseem from the Labyrinth, clear out the Pit Gate and see our Psycasters attacked by Sightstealers!
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In this episode of Rimworld Anomaly, we continue our 500% Randy Random run on the Sea Ice. After a Warped Obelisk abducts Naseem to the Labyrinth, we try desperately to get him out of the maze. After more than three days, he finally finds an exit. Our sea ice base meanwhile is attacked by flesh beasts from the Pit Gate, which we promptly clear out and collapse afterwards. Our psycasters Elpis and Light meanwhile find themselves hallucinating due to a psychic drone - and under attack from Sighstealers! Not a great combination - but can they survive?
Chapters:
0:00 Intro / Recap
0:25 Gameplay
21:20 Fan Art / Outro
Outro Music: Frozen Ghosts by Jan Philip Göpfert
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The sea ice is without a doubt Rimworld’s most challenging biome: On these freezing cold ice sheets floating on water, there is no soil for plants to grow, there are no minerals to mine, and there is almost no animal life. Ruins and ancient dangers are also non-existent on the sea ice and even deep drills work differently here, so acquiring even the bare necessities becomes an incredibly difficult task. The sea ice is truly the final boss of Rimworld biomes!
We are continuing this playthrough from a Naked Brutality scenario in Rimworld Ideology and its second chapter in Rimworld Biotech. After obtaining the first two parts of the archonexus map, we select five colonists for the quest to find the third and last piece. As a result, our colonists start with a small amount of items and some starting equipment, but on the sea ice, that is not going to get them far without a good plan and some luck - especially since we are once again playing on Randy Random Losing is fun difficulty with the threat scale cranked up to 500%.
With the Rimworld Anomaly DLC, we also see a psychological horror theme added to Rimworld in what is arguably the most unique of the Rimworld expansions. A strange monolith is found on the map and things can soon devolve as horrifying entities appear and threaten the colony in ways never experienced before. In addition, Rimworld Anomaly also adds ways to contain these entities, dark new psychic rituals and a new ending to Rimworld.
Rimworld is a Sci-Fi colony builder simulation game focused on managing a small group of survivors with the goal of eventually building a space ship to escape the planet. Rimworld is developed and published by Ludeon Studios. After a successful Kickstarter campaign, the game went through several Alpha and Beta versions before seeing the release of the Rimworld 1.0 version in October 2018. This playthrough uses Rimworld 1.5, the latest update to the game.
Mod List: https://pastebin.com/tEt2zwEM
All Rimworld Anomaly gameplay for this Rimworld Anomaly Challenge was recorded on the PC in 1440p. The Labyrinth - Rimworld Anomaly Ep. 31 [Rimworld Sea Ice Randy 500%]](https://i.ytimg.com/vi/alUhAZK9kcU/mqdefault.jpg)