Uploaded February 2026 | Updated September 2026, 1 hour ago
This is an attempt to save memory usage in rsc-c's Dreamcast port by pre-triangulating the original cached OB3 models, offline and external to the game itself, with a handy little viewer to check them all over. The original OpenGL renderer in rsc-c does this already, and similar external software already exists to convert these models to Wavefront OBJ, but I can save a lot more memory by rolling a model format based on the end result of what the rsc-c's OpenGL renderer does during gameplay, and further simplify it into something that'll fit. This is the fruit of that labor, and I plan on doing the same thing to the landscape format.
Textures are currently not correct. I have to fix that.
This is an attempt to save memory usage in rsc-c's Dreamcast port by pre-triangulating the original cached OB3 models, offline and external to the game itself, with a handy little viewer to check them all over. The original OpenGL renderer in rsc-c does this already, and similar external software already exists to convert these models to Wavefront OBJ, but I can save a lot more memory by rolling a model format based on the end result of what the rsc-c's OpenGL renderer does during gameplay, and further simplify it into something that'll fit. This is the fruit of that labor, and I plan on doing the same thing to the landscape format.
Textures are currently not correct. I have to fix that.










