Will the circle be unbroken | Bioshock Infinite @Flare_TM
Will the circle be unbroken | Bioshock Infinite  @Flare_TM
Uploaded April 2013 | Updated September 2026, 1 hour ago
This is a scene later on in which protagonist Booker DeWitt and his companion Elizabeth are searching the poor underbelly of the floating city Columbia. The shantytown is battered and filthy, kids singing dressed in rags, adults feverishly searching for food. In a basement, a child quivers beneath the rickety wooden stairs. Elizabeth spots a guitar propped up against a chair. She has been imprisoned and studied for her entire life, her experience of the world played out through books and phonogram recordings. "I wish I could play guitar," she says softly. Without a word, you, as Booker, a man who has spent a great deal of his and Elizabeth's time together killing to keep them safe, can walk over to the guitar, pick it up, and begin to play. As Booker strums softly on the instrument, Elizabeth sings along and unearths an orange before handing it to the boy under the stairs. Tentative at first, he hungrily grabs the fruit and begins to eat. Elizabeth stops singing, Booker stops playing and the pair make their way upstairs to find a way out of Columbia.

Brief, touching and saccharine, this moment of levity tells you a great deal about BioShock Infinite. The scene is optional. In fact, you may not venture into that basement at all. So it doesn't matter. Which is to say, it matters very much. It's an important beat in Booker and Elizabeth's relationship, where they share a brief moment of respite in a violent, threatening city, Booker exchanging bullets for strings. One small, incidental yet essential brushstroke on a brilliant canvas of world-building and characterisation that is arguably peerless in this youthful industry.

To put it in practical terms, unless you are in the midst of battle, Columbia is a place where you walk, you don't run. You are compelled to take it all in, to soak in the vistas of a city floating in the clouds, to inspect every nook. This is early 20th century Americana writ large, unbound from the rules of the union, defined by religion and enhanced by heady science-fiction. Buildings bob weightlessly on the horizon, the cobbled streets of the city's affluent facade glisten under (in?) blue skies and sunshine, barbershop quartets skirt the streets on decadent floats, mechanical horses trot up and down the boardwalks. It's no accident there's an achievement called "Sightseer", this is virtual tourism at its very finest.
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Will the circle be unbroken | Bioshock Infinite

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