Uploaded August 2026 | Updated September 2026, 3 weeks ago
ACC PLC Simulator gamepad control: map Xbox or PlayStation triggers and sticks to analog inputs AX1-AX5, 0-4095 โ the same range as a real potentiometer.
โก QUICK ANSWER
ACC PLC Simulator gamepad control turns any controller the browser recognises into a set of analog inputs. In the simulator, the left trigger drives AX1, the right trigger AX2, and the sticks drive AX3 through AX5 โ all across 0 to 4095, the same range a real potentiometer or a 4-20mA transmitter produces. Triggers carry a small deadzone at rest and sticks centre at 2048. That means you can sweep an analog input smoothly and watch your scaling logic respond without wiring a pot, a resistor network or a signal generator. In the 3D scenes the sticks steer the camera instead, and the face buttons and D-pad act as the operator pushbuttons.
๐ฎ THE MAPPING (simulator)
LT / L2 โ AX1 (0-4095, 0.05 deadzone at rest)
RT / R2 โ AX2 (0-4095, 0.05 deadzone at rest)
Left stick Y โ AX3 (centred at 2048)
Left stick X โ AX4 (centred at 2048)
Right stick X โ AX5 (centred at 2048)
In a 3D scene: right stick orbits the camera, left stick zooms, face buttons and D-pad drive the operator inputs X1-X10. When a scene already controls an address, the scene wins and the gamepad cannot override it.
๐ LAUNCH THE FREE SIMULATOR (no install, runs in your browser)
accautomation.ca/simulator
๐ WHAT YOU'LL LEARN
โ Connect any controller the browser's Gamepad API recognises โ Xbox, PlayStation, generic USB HID, most Bluetooth pads
โ Drive analog inputs AX1 to AX5 across the full 0-4095 range with triggers and sticks
โ Sweep an analog value smoothly to test scaling logic, alarm setpoints and deadbands without hardware
โ Understand why 0-4095 matters โ it is what a real potentiometer or 4-20mA transmitter gives you
โ Use face buttons and the D-pad as operator pushbuttons in the 3D scenes, with the sticks on camera duty
โ FREQUENTLY ASKED
Q: Why use a gamepad for PLC simulation instead of typing values?
A: Because typing gives you steps and a trigger gives you a sweep. Scaling errors, alarm chatter and deadband problems show up when a value moves smoothly through its range, not when it jumps.
Q: Do the sticks control analog inputs inside the 3D scenes?
A: No. In a scene the sticks are camera controls โ right stick orbits, left stick zooms โ and the face buttons and D-pad act as the operator pushbuttons. The analog mapping to AX1-AX5 is in the simulator itself.
Q: Which controllers work?
A: Any controller the browser's Gamepad API recognises: Xbox, PlayStation, generic USB HID and most Bluetooth pads. Plug it in, press a button, and the controller badge in the toolbar turns green.
๐ Simulator help and full mapping tables: accautomation.ca/simulator/acc-plc-simulator-help.html
๐ MORE RESOURCES
โถ ACC PLC Simulator: accautomation.ca/simulator
โถ Scene guide: accautomation.ca/simulator/acc-scene-help.html
โถ PLC Beginners Guide: accautomation.ca/programming/plc-beginners-guide
โถ Series: accautomation.ca/series
โถ Free eBooks: accautomation.ca (subscribe for download)
๐ RECOMMENDED HARDWARE
โถ Shop: automationdirect.com
โถ Parts Guide: accautomation.ca/purchase-find-parts
๐ฌ Questions? Drop a comment below.
๐ New tutorials every Monday โ Subscribe and hit the bell!
#PLC #LadderLogic #IndustrialAutomation #PLCProgramming #ACCAutomation #PLCSimulator #AnalogIO #LearnPLC #Shorts
Regards,
Garry
ACC Automation
accautomation.ca
ACC PLC Simulator gamepad control: map Xbox or PlayStation triggers and sticks to analog inputs AX1-AX5, 0-4095 โ the same range as a real potentiometer.
โก QUICK ANSWER
ACC PLC Simulator gamepad control turns any controller the browser recognises into a set of analog inputs. In the simulator, the left trigger drives AX1, the right trigger AX2, and the sticks drive AX3 through AX5 โ all across 0 to 4095, the same range a real potentiometer or a 4-20mA transmitter produces. Triggers carry a small deadzone at rest and sticks centre at 2048. That means you can sweep an analog input smoothly and watch your scaling logic respond without wiring a pot, a resistor network or a signal generator. In the 3D scenes the sticks steer the camera instead, and the face buttons and D-pad act as the operator pushbuttons.
๐ฎ THE MAPPING (simulator)
LT / L2 โ AX1 (0-4095, 0.05 deadzone at rest)
RT / R2 โ AX2 (0-4095, 0.05 deadzone at rest)
Left stick Y โ AX3 (centred at 2048)
Left stick X โ AX4 (centred at 2048)
Right stick X โ AX5 (centred at 2048)
In a 3D scene: right stick orbits the camera, left stick zooms, face buttons and D-pad drive the operator inputs X1-X10. When a scene already controls an address, the scene wins and the gamepad cannot override it.
๐ LAUNCH THE FREE SIMULATOR (no install, runs in your browser)
accautomation.ca/simulator
๐ WHAT YOU'LL LEARN
โ Connect any controller the browser's Gamepad API recognises โ Xbox, PlayStation, generic USB HID, most Bluetooth pads
โ Drive analog inputs AX1 to AX5 across the full 0-4095 range with triggers and sticks
โ Sweep an analog value smoothly to test scaling logic, alarm setpoints and deadbands without hardware
โ Understand why 0-4095 matters โ it is what a real potentiometer or 4-20mA transmitter gives you
โ Use face buttons and the D-pad as operator pushbuttons in the 3D scenes, with the sticks on camera duty
โ FREQUENTLY ASKED
Q: Why use a gamepad for PLC simulation instead of typing values?
A: Because typing gives you steps and a trigger gives you a sweep. Scaling errors, alarm chatter and deadband problems show up when a value moves smoothly through its range, not when it jumps.
Q: Do the sticks control analog inputs inside the 3D scenes?
A: No. In a scene the sticks are camera controls โ right stick orbits, left stick zooms โ and the face buttons and D-pad act as the operator pushbuttons. The analog mapping to AX1-AX5 is in the simulator itself.
Q: Which controllers work?
A: Any controller the browser's Gamepad API recognises: Xbox, PlayStation, generic USB HID and most Bluetooth pads. Plug it in, press a button, and the controller badge in the toolbar turns green.
๐ Simulator help and full mapping tables: accautomation.ca/simulator/acc-plc-simulator-help.html
๐ MORE RESOURCES
โถ ACC PLC Simulator: accautomation.ca/simulator
โถ Scene guide: accautomation.ca/simulator/acc-scene-help.html
โถ PLC Beginners Guide: accautomation.ca/programming/plc-beginners-guide
โถ Series: accautomation.ca/series
โถ Free eBooks: accautomation.ca (subscribe for download)
๐ RECOMMENDED HARDWARE
โถ Shop: automationdirect.com
โถ Parts Guide: accautomation.ca/purchase-find-parts
๐ฌ Questions? Drop a comment below.
๐ New tutorials every Monday โ Subscribe and hit the bell!
#PLC #LadderLogic #IndustrialAutomation #PLCProgramming #ACCAutomation #PLCSimulator #AnalogIO #LearnPLC #Shorts
Regards,
Garry
ACC Automation
accautomation.ca










