Volound | Why Total War's Last Success Was 8 Years Ago @Volound | Uploaded 4 years ago | Updated 1 hour ago
No Total War has ever had hidden combat modifiers more destructive than Troy: Total War, with heavy spears losing 7:1 in a controlled, fair fight. Interestingly, this is the first time I've seen a legendary campaign difficulty that also greys out the battle difficulty option upon selection. You couldn't even avoid this if you wanted to.
Total War has given up on engaging the player tactically and meaningfully. It's no coincidence that Shogun 2 was also the peak of multiplayer, with its unarguable pinnacle of Avatar Conquest mode.
Credit where it's due to theroadie451 and others (you know who you are) for musing me or outright devil's advocating during and after Troy's launch while I figured all of this out and got this all straight in my head.
Here's the playlist for this critique series: youtube.com/playlist?list=PLlmEEm6A0j5BqZmcDFQHFJeS64-Mg2uAH
The video showing the true horror, the sheer scale, of the problem: youtube.com/watch?v=MQswlzEwilQ
In comparison, how a properly designed game handles it: youtube.com/watch?v=lgbZxAddIa8
Also, the height advantage reversal documentation:
youtube.com/watch?v=stWunNDs4TQ
#totalwar #runningawaysimulator #avoidantgameplay
0:00 The elephant in the room
1:30 Limping herbivore of a game
3:35 Sunlit bronze
5:00 Failed Total War game
5:55 Hidden Combat Modifiers
13:45 Destroying Balance
18:40 Avoidant Gameplay
22:00 Running Away Simulators
26:10 Shogun 2's Triumph
Best way to support me and what I do:
http://www.patreon.com/volound
❤️ Thanks to all supporters ❤️
My complete gaming setup:
amazon.co.uk/shop/volound
Join my Discord server and elevate those sons of bitches:
discord.gg/cjWJfgM
My FB Page for ranty longposts:
facebook.com/Volound
My Twitter shitterings:
twitter.com/volound
My Twitch:
twitch.tv/volound
No Total War has ever had hidden combat modifiers more destructive than Troy: Total War, with heavy spears losing 7:1 in a controlled, fair fight. Interestingly, this is the first time I've seen a legendary campaign difficulty that also greys out the battle difficulty option upon selection. You couldn't even avoid this if you wanted to.
Total War has given up on engaging the player tactically and meaningfully. It's no coincidence that Shogun 2 was also the peak of multiplayer, with its unarguable pinnacle of Avatar Conquest mode.
Credit where it's due to theroadie451 and others (you know who you are) for musing me or outright devil's advocating during and after Troy's launch while I figured all of this out and got this all straight in my head.
Here's the playlist for this critique series: youtube.com/playlist?list=PLlmEEm6A0j5BqZmcDFQHFJeS64-Mg2uAH
The video showing the true horror, the sheer scale, of the problem: youtube.com/watch?v=MQswlzEwilQ
In comparison, how a properly designed game handles it: youtube.com/watch?v=lgbZxAddIa8
Also, the height advantage reversal documentation:
youtube.com/watch?v=stWunNDs4TQ
#totalwar #runningawaysimulator #avoidantgameplay
0:00 The elephant in the room
1:30 Limping herbivore of a game
3:35 Sunlit bronze
5:00 Failed Total War game
5:55 Hidden Combat Modifiers
13:45 Destroying Balance
18:40 Avoidant Gameplay
22:00 Running Away Simulators
26:10 Shogun 2's Triumph
Best way to support me and what I do:
http://www.patreon.com/volound
❤️ Thanks to all supporters ❤️
My complete gaming setup:
amazon.co.uk/shop/volound
Join my Discord server and elevate those sons of bitches:
discord.gg/cjWJfgM
My FB Page for ranty longposts:
facebook.com/Volound
My Twitter shitterings:
twitter.com/volound
My Twitch:
twitch.tv/volound