Why Most People Don’t Get Hired in the Games Industry And How to Fix It @grabbitt
Why Most People Don’t Get Hired in the Games Industry And How to Fix It  @grabbitt
Uploaded March 2026 | Updated September 2026, 2 weeks ago
#blender3d #gamedev #gamesindustry
Ever wondered what it’s really like to work at the top of the gaming industry? In this episode, I sit down with Oliver Dowling, a Lead Game Designer with many years of experience at some of the world’s biggest studios, including Minecraft, King (Candy Crush), and Supercell (Squad Busters).

Oliver shares his journey from a student right through to leading teams on global hits. We talk aboutthe reality of game design, the importance of "soft skills" like communication, and why your personality might be more important than your technical portfolio.

In this video, we cover:
The Game Design Career Path: How Oliver started as a level builder on Minecraft and moved to studios like King and Supercell.
The Role of a Lead Designer: What does a lead designer actually do day-to-day?
Breaking Into the Industry: Oliver’s top advice for aspiring designers and the common mistakes to avoid.
Communication & Collaboration: Why the quote "Seek first to understand, then to be understood" is a game-changer for your career.
Portfolios & CVs: What studios are actually looking for in your application.
Mentorship: Why finding a mentor is the best way to grow, regardless of your discipline.

OLIVERS LINKS
The Game Industry Guide Book - amzn.to/3P19Aox
TIKTOK tiktok.com/@gameindustryguide
INSTAGRAM instagram.com/gameindustryguide
YOUTBE youtube.com/@GameIndustryGuide

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Why Most People Don’t Get Hired in the Games Industry And How to Fix It

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