Why I Use Audio Object-based Editing. And you should too. @BorisFXco
Why I Use Audio Object-based Editing. And you should too.  @BorisFXco
Uploaded December 2025 | Updated September 2026, 2 weeks ago
With traditional DAWs, editing and processing are tied to individual tracks. If you want to add a different EQ, compressor, or effect to a specific section or your audio, you’ll need to create a new track - whether you need it or not. Sequoia speeds up the process and gives you complete control over even the smallest of details with Object-Based Editing.

In this tutorial, production specialist Ben Eshagpoor will show how you can go beyond working strictly with tracks and instead go deeper by working directly with objects in Sequoia. Objects are self-contained clips that process in real time, carrying their own fades, time-stretching, gain, pan, aux sends, and effects.

Sequoia’s Object-Based Editing lets you work faster, stay creative longer, and make smarter mix decisions regardless of the project you’re working on.

Learn how to edit nondestructively with precision and with zero compromise on audio quality or creativity.

Download a free 14-day trial of Sequoia at borisfx.com: borisfx.com/products/sequoia

Join the Sequoia community: community.samplitude.com

/ / C H A P T E R L I S T / /
00:00 - Introduction
00:35 - How most DAWs process audio
00:55 - What is object-based processing
01:37 - How does object-based processing work
02:33 - What can you do with object-based editing
03:08 - How object-based editing can speed up your workflow

Learn more about Sequoia here: borisfx.com/products/sequoia

// D I S C O R D C H A N N E L //
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Why I Use Audio Object-based Editing. And you should too.

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