Uploaded May 2026 | Updated September 2026, 1 hour ago
Last summer I started using Claude Code through the terminal. And I haven't really gone back.
Something happened that I struggle to put into words. Working with Claude Code in the terminal feels different. More direct, more intimate. Almost more pure.
It's the lack of polish that does it. No buttons to click around, no UI choices someone else made for me. It just feels more truthful.
Every time I start something new, I open a blank terminal tab. I organize the panels as I need. No template someone else envisioned for me.
An intimate connection with the AI, and a blank slate that fits whatever I'm doing. That's why I keep coming back.
More: https://nazzareno.xyz
#lowlevelai #aiworkflow #claudecode #productivity
Last summer I started using Claude Code through the terminal. And I haven't really gone back.
Something happened that I struggle to put into words. Working with Claude Code in the terminal feels different. More direct, more intimate. Almost more pure.
It's the lack of polish that does it. No buttons to click around, no UI choices someone else made for me. It just feels more truthful.
Every time I start something new, I open a blank terminal tab. I organize the panels as I need. No template someone else envisioned for me.
An intimate connection with the AI, and a blank slate that fits whatever I'm doing. That's why I keep coming back.
More: https://nazzareno.xyz
#lowlevelai #aiworkflow #claudecode #productivity
![Volumetric Clouds in Unreal Engine 4
[UPDATE]
I released a new video showcasing the new BETA 2.0 version that improves Volumetric Clouds almost under every aspect. You can check it in here: https://youtu.be/UdBxn9b2DB8
I did a quick test of the free Volumetric Clouds plugin for Unreal Engine 4 created by Harry Emelianov. Its a really nice blueprint system that lets you play around with a lot of parameters in order to get the exact clouds look you are aiming to.
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Here the link to the plugin: https://gumroad.com/debugart
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Nazzareno Giannelli | Tech tips and tools for CG art
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