Derek Lieu | Why Half-Life: Alyx is in VR - Gameplay Video 3 Review @DerekLieu | Uploaded March 2020 | Updated October 2024, 12 hours ago.
I break down the design, intent and performance of the third Half-Life: Alyx gameplay video, how it finishes off the three clips with a big finish, and a lot of the little flourishes which make it extra fun to watch.
Some key takeaways for making gameplay clips:
- If making multiple clips think of how the "last" one can make a big lasting impression
- Capture to make each moment as big as possible
- Show a constant stream of new ideas
- Finish big!
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Subscribe to my weekly trailer tips at: GameTrailerEditor.com
Patreon: patreon.com/dereklieu
Twitter: twitter.com/derek_lieu
Portfolio: derek-lieu.com
Fan Trailers: bit.ly/derektrailers
Cats' Instagram: instagram.com/uniandebi
—
ABOUT ME
Hi, I'm Derek Lieu and I'm a trailer editor who makes video game trailers! I got my start in the movie trailer industry at a house which produced for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor, and started making fan trailers for games until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've made trailers for games like: Firewatch, Dead Cells, Subnautica, Ooblets and BattleBlock Theater.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.
I hope to shed light on this mostly unknown industry, and gather together a nice community of people who love to watch and make trailers!
#halflifealyx
I break down the design, intent and performance of the third Half-Life: Alyx gameplay video, how it finishes off the three clips with a big finish, and a lot of the little flourishes which make it extra fun to watch.
Some key takeaways for making gameplay clips:
- If making multiple clips think of how the "last" one can make a big lasting impression
- Capture to make each moment as big as possible
- Show a constant stream of new ideas
- Finish big!
—
Subscribe to my weekly trailer tips at: GameTrailerEditor.com
Patreon: patreon.com/dereklieu
Twitter: twitter.com/derek_lieu
Portfolio: derek-lieu.com
Fan Trailers: bit.ly/derektrailers
Cats' Instagram: instagram.com/uniandebi
—
ABOUT ME
Hi, I'm Derek Lieu and I'm a trailer editor who makes video game trailers! I got my start in the movie trailer industry at a house which produced for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor, and started making fan trailers for games until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've made trailers for games like: Firewatch, Dead Cells, Subnautica, Ooblets and BattleBlock Theater.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.
I hope to shed light on this mostly unknown industry, and gather together a nice community of people who love to watch and make trailers!
#halflifealyx