Uploaded August 2026 | Updated September 2026, 1 week ago
Think farms are an afterthought in Carcassonne? Think again! In this YouTube Short, we explain why mastering farms is one of the biggest keys to winning the game. Learn how a well-placed farmer can score huge points, influence your long-term strategy, and often make the difference between victory and defeat.
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@hansimglickgames @mayfairgames #carcassonne
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
Think farms are an afterthought in Carcassonne? Think again! In this YouTube Short, we explain why mastering farms is one of the biggest keys to winning the game. Learn how a well-placed farmer can score huge points, influence your long-term strategy, and often make the difference between victory and defeat.
To support our channel directly, please become a member and get access to bonus content: youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join
__________________________________________________________
TWITTER: twitter.com/intent/user?screen_name=LegendaryTacti1
EMAIL: legendarytactics2020@gmail.com
WEBSITE: legendarytactics.ca
INSTAGRAM: instagram.com/legendarytactics
DISCORD: discord.com/invite/Kquf34pVQd
__________________________________________________________
@hansimglickgames @mayfairgames #carcassonne
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.

![TOBRUK - Historical Board Game Review | Avalon Hill Analysis
This video reviews Tobruk, a tactical board wargame system, focusing on its morale rules, combat modeling, and map design. The analysis highlights how morale interactions between units can produce unrealistic battlefield behavior, particularly when unit cohesion is not fully accounted for across multiple squads.
The discussion also compares Torbuk’s strengths in modeling measurable combat factors like armor penetration and weapon range with its weaker handling of infantry psychology and battlefield cohesion. The video concludes with a comparison to Squad Leader, and examines how different wargame systems approach the challenge of simulating the human element of warfare.
To support our channel directly, please become a member and get access to bonus content: https://www.youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join
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EMAIL: legendarytactics2020@gmail.com
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#tobruk #avalonhill
Tobruk is a tank combat simulation set in North Africa, specifically May-June of 1942.
[From the box back, including some odd formatting]
The sun blazed down with white-hot intensity, turning the horizon into a shimmering, dancing ribbon. In the distance, the mechanical roar of German panzers could be heard like a thunderstorm about to break. The Afrika Korps was on the move!
Exhausted British Infantry, part of the famed Desert Rats, crouched low in their slit trenches, patiently waiting. Weary, dirty, and sleepless, they braced themselves to repel yet another of Rommels ferocious assaults. Could this ragged, think line of Australians, South African, Free French, and British infantry continue to hold against the Desert Foxs veteran troops?
There could be no retreat There could be no hope of relief. The British faced the Germans in the desert with their backs to the sea. This was the battle for North Africa, the conquest of a continent. This was the most famous siege in the annals of modern warfare This was the battle for TOBRUK
Now, you can re-create all of the furious action of tank-to-tank battles on the Western Desert during World War Two.
NINETEEN DIFFERENT GAME SITUATIONS are provided to enable you to re-create all facets of the decisive Gazala battle-Rommels most spectacular victory that lead directly to his most spectacular defeat at El Alamein only a few months later. Now you can re-fight all the crucial actions of this important battle on a SQUAD and INDIVIDUAL WEAPON level: The Group Cruwell Feint, Action at Point 171, The Destruction of the 150th Brigade, Bir Hacheim: The Fall of Point 186, Convoy Raid, Night Assault, Battery Overrun and more.
BEGIN PLAY ALMOST IMMEDIATELY! Now, through the innovative use of the Programmed Instruction method, even a novice wargamer can quickly get into the action. Each game situation has its own rules module. To play the game it is only necessary to read the first short module. As skills increase, players advance to the more realistic modules at their own pace...
[End box back]
Rules include morale, overrun, armor penetration, smoke, Stuka aircraft, forward observers, artillery, grenades, close assaults, and much more. 504 counters (with 6 blanks), three 8 X 22 mapboards, charts and a 36 page rulebook are included.
Avalon Hill Complexity Rating - 7 TOBRUK - Historical Board Game Review | Avalon Hill Analysis](https://i.ytimg.com/vi/ulbg664eh2o/mqdefault.jpg)








