Uploaded April 2020 | Updated September 2026, 2 weeks ago
Doom combat is driven by push forward combat and combat chess as it's design pillars. We break down Doom and Doom Eternal and look at the combat arenas of the game to try to find out why the spaces are so good. We look at the level design and do an analysis of the different component that make up Doom combat spaces. Perfect for game designers and gamers alike.
GOD OF WAR level breakdown:
youtu.be/t3qFZCF3irg
Quick Exciting Game Design Tips:
youtube.com/playlist?list=PLQnl46hXXkJhqUYUtAyUbszaafrO3PLPF
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SUBSCRIBE!!!!! to the channel for more awesome game design content.
**************
#doometernal #leveldesign #DOOM
Doom combat is driven by push forward combat and combat chess as it's design pillars. We break down Doom and Doom Eternal and look at the combat arenas of the game to try to find out why the spaces are so good. We look at the level design and do an analysis of the different component that make up Doom combat spaces. Perfect for game designers and gamers alike.
GOD OF WAR level breakdown:
youtu.be/t3qFZCF3irg
Quick Exciting Game Design Tips:
youtube.com/playlist?list=PLQnl46hXXkJhqUYUtAyUbszaafrO3PLPF
**************
SUBSCRIBE!!!!! to the channel for more awesome game design content.
**************
#doometernal #leveldesign #DOOM










