White Noise! Random Numbers for Shaders and ProcGen in Unity #Shorts Tutorial Teaser | Game Dev @NedMakesGames
White Noise! Random Numbers for Shaders and ProcGen in Unity #Shorts Tutorial Teaser | Game Dev  @NedMakesGames
Uploaded May 2021 | Updated September 2026, 1 week ago
✨ Watch the full tutorial! ✨
youtu.be/nohGiVNWhJE

Noise, in graphics programming, is a function that produces pseudorandom numbers based purely on its input. Usually, it follows some pattern, but white noise has no pattern! This makes it perfect to generate random offsets, normals, or colors for a variety of shader effects. It's also useful in procedural generation, to make sure the world persists over playthroughs. In this video, I explain how white noise works and show some of its practical uses.

🎖️ Credits and references:
• Unity Technologies: white noise implementation - ronja-tutorials.com/post/024-white-noise
• TotallyRonja: White Noise - ronja-tutorials.com/post/024-white-noise
• polyperfect: Low Poly Ultimate Pack - assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733

Music:
Bleeping Demo by Kevin MacLeod
Link: incompetech.filmmusic.io/song/7012-bleeping-demo
License: filmmusic.io/standard-license

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White Noise! Random Numbers for Shaders and ProcGen in Unity #Shorts Tutorial Teaser | Game Dev

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