Uploaded May 2021 | Updated September 2026, 1 week ago
✨ Watch the full tutorial! ✨
► youtu.be/nohGiVNWhJE
Noise, in graphics programming, is a function that produces pseudorandom numbers based purely on its input. Usually, it follows some pattern, but white noise has no pattern! This makes it perfect to generate random offsets, normals, or colors for a variety of shader effects. It's also useful in procedural generation, to make sure the world persists over playthroughs. In this video, I explain how white noise works and show some of its practical uses.
🎖️ Credits and references:
• Unity Technologies: white noise implementation - ronja-tutorials.com/post/024-white-noise
• TotallyRonja: White Noise - ronja-tutorials.com/post/024-white-noise
• polyperfect: Low Poly Ultimate Pack - assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733
Music:
Bleeping Demo by Kevin MacLeod
Link: incompetech.filmmusic.io/song/7012-bleeping-demo
License: filmmusic.io/standard-license
#Shorts #Gamedev #Unity
✨ Watch the full tutorial! ✨
► youtu.be/nohGiVNWhJE
Noise, in graphics programming, is a function that produces pseudorandom numbers based purely on its input. Usually, it follows some pattern, but white noise has no pattern! This makes it perfect to generate random offsets, normals, or colors for a variety of shader effects. It's also useful in procedural generation, to make sure the world persists over playthroughs. In this video, I explain how white noise works and show some of its practical uses.
🎖️ Credits and references:
• Unity Technologies: white noise implementation - ronja-tutorials.com/post/024-white-noise
• TotallyRonja: White Noise - ronja-tutorials.com/post/024-white-noise
• polyperfect: Low Poly Ultimate Pack - assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733
Music:
Bleeping Demo by Kevin MacLeod
Link: incompetech.filmmusic.io/song/7012-bleeping-demo
License: filmmusic.io/standard-license
#Shorts #Gamedev #Unity

![Trading Times! Cannoneer, Unity Game Dev Log [Part 4]
Im making a game in Unity! Please subscribe so you wont miss a video!
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![Followers Get! Twitch Concentration, Unity Entities Game Dev Log [Part 14]
Im making games in Unity! Please subscribe so you wont miss a video. I Stream every weekday!
This project is a Twitch-integrated pair-matching, Concentration like game. Viewers guess pairs in chat, and the pairs are viewer logos!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Discord ► https://discordapp.com/invite/ubxSVBK
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Projects GitHub ► https://github.com/NedMakesGames?tab=repositories Followers Get! Twitch Concentration, Unity Entities Game Dev Log [Part 14]](https://i.ytimg.com/vi/ud3CsEXR4s8/mqdefault.jpg)

![The Game Has Begun! Twitch Concentration, Unity Entities Game Dev Log [Part 13]
Im making games in Unity! Please subscribe so you wont miss a video. I Stream every weekday!
This project is a Twitch-integrated pair-matching, Concentration like game. Viewers guess pairs in chat, and the pairs are viewer logos!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Discord ► https://discordapp.com/invite/ubxSVBK
Instagram ► https://instagram.com/nedmakesgames
Topic Request Submission ► https://forms.gle/vdEWUj49dVA5aTud9
Projects GitHub ► https://github.com/NedMakesGames?tab=repositories The Game Has Begun! Twitch Concentration, Unity Entities Game Dev Log [Part 13]](https://i.ytimg.com/vi/upq_mPXVjTc/mqdefault.jpg)
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Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Weaving Actions and Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 113]](https://i.ytimg.com/vi/wNUPeruBHqc/mqdefault.jpg)
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Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Egg Dino Jumps! Tactical Lizard Tamer, Unity Game Dev Log [Part 121]](https://i.ytimg.com/vi/wUpUjGrz4TA/mqdefault.jpg)
![Toon Shader Graph with More Shadows and Better Lights in Unity URP ✔️ 2020.3 | Game Dev Tutorial
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting to Unlit
► The gear menu on Custom Function nodes is now in the graph inspector
► Editing properties must be done in the graph inspector instead of the blackboard
► In Lighting.hlsl, change the line if SHADERGRAPH_PREVIEW to ifdef SHADERGRAPH_PREVIEW
► [December 29th 2020] Unity changed how to calculate shadows for additional lights, requiring a new GetAdditionalLightForToon function that CalculateAdditionalLights must call. See the Lighting.hlsl (2020.2) link below.
Toon Shaders, also called Cel Shaders, create a cartoon-like style with segmented shading. In this video, Ill show you how to improve my previous toon shader by adding spot light shadows, better light color blending, and more powerful control over light intensity.
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🎬 Previous videos
► Part 1: https://youtu.be/RC91uxRTId8
📚 Reference scripts
► Lighting.hlsl (2020.1): https://raw.githubusercontent.com/NedMakesGames/ToonShaderTutorial/master/Assets/Shaders/Includes/Lighting.hlsl
► Lighting.hlsl (2020.2): https://gist.github.com/NedMakesGames/a259babe2a761a82e7d12cc85e4fffd8
⏲️ Timestamps:
0:00 Intro
0:37 Spot light shadows
1:57 Crisp light colors
2:55 Light intensity
4:28 Wrap up and credits
🎖️ Credits and references:
• Pumpkin model: Renderbunny, https://www.turbosquid.com/3d-models/cartoon-cute-pumpkin-illustration-3d-model-1446750
• Music: Eric Skiff, https://freemusicarchive.org/music/Eric_Skiff/Resistor_Anthems/eric_skiff 02 underclocked_underunderclocked_mix
#GameDev #IndieDev #Unity Toon Shader Graph with More Shadows and Better Lights in Unity URP ✔️ 2020.3 | Game Dev Tutorial](https://i.ytimg.com/vi/whmPkDp3dqo/mqdefault.jpg)
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Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK New Terrain Prototype! Tactical Lizard Tamer, Unity Game Dev Log [Part 165]](https://i.ytimg.com/vi/wvk3DLzYMvM/mqdefault.jpg)

