Uploaded December 2025 | Updated September 2026, 3 weeks ago
π¨ DOWNLOAD FREE PROJECT FILES HERE! π¨
β‘οΈ maxonvfx.com/3XIqObb
Whatβs New in Cinema 4D 2026.1 and Redshift 2026.2
Join us for an exciting livestream about the new features in Cinema 4D 2026.1 and Redshift 2026.2 with Maxon experts Elly and Jonas. Jonas is going to start showing the new Advanced Distributions in MoGraph, updates to Liquids and Takes, Snapping to Orthogonal View. Then, Elly is going to show you the new Texture Displacement, UV Context Projection node, the new integration with Substance Sampler, and more. Furthermore, you are going to learn about some quality-of-life improvements
00:00:00 Waiting loop
00:00:46 Welcome
00:04:22 Cinema 4D 2026.1
00:04:34 MoGraph Advanced Distributions
00:08:02 __ Stack Distribution
00:08:54 __ Color
00:10:46 __ Example Can Stack
00:11:15 __ Spline Beads Distribution
00:14:14 __ Partition Distribution
00:15:09 __ Projected 2D Grid Distribution
00:16:15 __ Smart Hex Distribution
00:17:23 __ Various Modes, Circle, Hex
00:18:39 __ Create distributions
00:19:10 Liquid Updates
00:19:15 __ Hose Emitter
00:21:39 __ Volume mode
00:23:05 __ Example Cup fill
00:24:05 __ Liquid Fill Emitter, percentage
00:25:35 __ Data and Color Mapper, Adaptive
00:26:43 __ Example Liquid Flow Emitter, Splash
00:27:50 Navigation improvements
00:28:40 Take System updates
00:28:45 __ Timing setting
00:31:12 __ Timeline Takes view
00:32:25 Preserve UV
00:32:38 __ Modeling Modifiers
00:34:18 Look at Camera tag, stick
00:35:29 Instances workflow, copy
00:36:29 Automatic Tag name numbering
00:36:55 Summary and more details
00:37:42 Redshift 2026.2
00:38:16 Texture Displacement
00:38:50 __ Example - from scratch, walk through
00:40:55 __ Render Settings[1] Vertex - Texture
00:42:37 __ Render Settings[2] Bake Resolution
00:43:26 __ Individual resolutions
00:45:55 __ Limitations[1] Displacement blending
00:47:44 __ Limitations[2] Workaround
00:49:16 UV Context Projection - UV Transform
00:50:14 __ Tiling
00:53:43 __ Projection Methods, multi-use
00:59:28 __ Using UV Context on Output Node
01:01:52 Substance Sample Connector
01:03:38 __ Export to Cinema 4D
01:05:00 __ Parameter show-expose for C4D
01:07:55 IES Lights Improvement
01:08:06 __ Intensity-Exposure
01:08:42 RS Camera Background Resolution
01:08:54 __ AOV units depth, Z
01:10:09 Housekeeping, news for Red Giant, ZBrush
01:13:21 Thank you and bye
01:13:54 QR code for questions, etc.
π¨ DOWNLOAD FREE PROJECT FILES HERE! π¨
β‘οΈ maxonvfx.com/3XIqObb
Whatβs New in Cinema 4D 2026.1 and Redshift 2026.2
Join us for an exciting livestream about the new features in Cinema 4D 2026.1 and Redshift 2026.2 with Maxon experts Elly and Jonas. Jonas is going to start showing the new Advanced Distributions in MoGraph, updates to Liquids and Takes, Snapping to Orthogonal View. Then, Elly is going to show you the new Texture Displacement, UV Context Projection node, the new integration with Substance Sampler, and more. Furthermore, you are going to learn about some quality-of-life improvements
00:00:00 Waiting loop
00:00:46 Welcome
00:04:22 Cinema 4D 2026.1
00:04:34 MoGraph Advanced Distributions
00:08:02 __ Stack Distribution
00:08:54 __ Color
00:10:46 __ Example Can Stack
00:11:15 __ Spline Beads Distribution
00:14:14 __ Partition Distribution
00:15:09 __ Projected 2D Grid Distribution
00:16:15 __ Smart Hex Distribution
00:17:23 __ Various Modes, Circle, Hex
00:18:39 __ Create distributions
00:19:10 Liquid Updates
00:19:15 __ Hose Emitter
00:21:39 __ Volume mode
00:23:05 __ Example Cup fill
00:24:05 __ Liquid Fill Emitter, percentage
00:25:35 __ Data and Color Mapper, Adaptive
00:26:43 __ Example Liquid Flow Emitter, Splash
00:27:50 Navigation improvements
00:28:40 Take System updates
00:28:45 __ Timing setting
00:31:12 __ Timeline Takes view
00:32:25 Preserve UV
00:32:38 __ Modeling Modifiers
00:34:18 Look at Camera tag, stick
00:35:29 Instances workflow, copy
00:36:29 Automatic Tag name numbering
00:36:55 Summary and more details
00:37:42 Redshift 2026.2
00:38:16 Texture Displacement
00:38:50 __ Example - from scratch, walk through
00:40:55 __ Render Settings[1] Vertex - Texture
00:42:37 __ Render Settings[2] Bake Resolution
00:43:26 __ Individual resolutions
00:45:55 __ Limitations[1] Displacement blending
00:47:44 __ Limitations[2] Workaround
00:49:16 UV Context Projection - UV Transform
00:50:14 __ Tiling
00:53:43 __ Projection Methods, multi-use
00:59:28 __ Using UV Context on Output Node
01:01:52 Substance Sample Connector
01:03:38 __ Export to Cinema 4D
01:05:00 __ Parameter show-expose for C4D
01:07:55 IES Lights Improvement
01:08:06 __ Intensity-Exposure
01:08:42 RS Camera Background Resolution
01:08:54 __ AOV units depth, Z
01:10:09 Housekeeping, news for Red Giant, ZBrush
01:13:21 Thank you and bye
01:13:54 QR code for questions, etc.










