@DarylTalksGames
  @DarylTalksGames
Daryl Talks Games | What Nintendo Can Learn From Fortnite @DarylTalksGames | Uploaded March 2018 | Updated October 2024, 6 hours ago.
Auto-Scrolling is one of the most divisive mechanics in all of gaming. Some love the challenge it provides, and others see it as little more than an annoyance. Regardless of where you stand, since 1983 Nintendo has seen it as a dynamic way to spice up their platforming design, and continue to use it today. But in 3D platformers, it's much more difficult to implement. In this video I'll explore how autoscrolling has evolved and how Nintendo could take it to the next level by taking a page out of Fortnite: Battle Royale.

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Game Sources:
Jump Bug (1981) - Alpha Denshi
Donkey Kong (1981) - Nintendo
Space Panic (1980) - Universal Entertainment
Burger Time (1982) - Data East
Pac-Man (1980) - Developer
Super Mario Game&Watch (1983) - Nintendo
Super Mario 3 (1988) - Nintendo
Super Mario World (1990) - Nintendo
Super Mario 64 (1996) - Nintendo
Super Mario Galaxy (2007) - Nintendo
Super Mario Odyssey (2017) - Nintendo
Fortnite: Battle Royale (2017) - Epic Games
Wolfenstine 2 (2017) - Muse Software
Player Unknown Battlegrounds (2017) - Bluehole Studio
Ori and the Blind Forest (2015) - Moon Studios
Super Smash Bros: Melee (2001) - HAL Laboratory
Super Paper Mario (2007) - Intelligent Systems, Nintendo


Music Sources:
Racer - Free Rap Beats | Hip Hop Instrumentals
Donkey Kong Classic (Remix) - MyNameIsBanks
Super Mario Galaxy Track 14: Teresa Waltz - Mahito Yokota, Koji Kondo
Zelda Breath of the Wild: Maze Woods - Koji Kondo
Fortnite Main Theme - Rom Di Prisco
Airship Super Mario 3: Mario Maker - Koji Kondo
Ground Super Mario Bros: Mario Maker - Koji Kondo
Mario Odyssey: Tostarena Ruins at Night - Naoto Kubo
Mario Odyssey: Cascade Kingdom (8-Bit) - Naoto Kubo

Research Sources and additional footage:
TV Tropes: tvtropes.org/pmwiki/pmwiki.php/Main/AutoScrollingLevel?from=Main.FixedScrollingLevel
Classic Game Room - SUPER MARIO BROS. Game & Watch review - Lord Karnage
Nintendo Game & Watch - Super Mario Bros (YM-105) Unboxing, Overview & Gameplay #8 - RetroDave Nintendo


_Welcome to Daryl Talks Games_

Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.

I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.

Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us.

So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!

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What Nintendo Can Learn From Fortnitethe game you cant remember playing (April Fools)

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