Uploaded March 2020 | Updated September 2026, 1 week ago
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It would've been so easy. Super Mario Odyssey is yet another 3D Mario game, and its design could've stayed in the series' comfort zone. But Odyssey's boss design and environmental design is so much more than that. Everything is in its place. Knucklotec in the Sand Kingdom, the Mechawiggler in New Donk City, and the Ruined Dragon in the Ruined Kingdom pair the bosses with their levels in a way the series has rarely done. Let's hear from Mario Odyssey's developers about their design process, and take a trip through some of my favorite bosses and areas of Super Mario Odyssey.
This video was sponsored by Skillshare.
Support Design Doc on Patreon: patreon.com/designdoc
Design Doc on Twitter: twitter.com/Warbot400
The first 500 people who click the link will get 2 free months of Skillshare Premium: https://skl.sh/designdoc7
It would've been so easy. Super Mario Odyssey is yet another 3D Mario game, and its design could've stayed in the series' comfort zone. But Odyssey's boss design and environmental design is so much more than that. Everything is in its place. Knucklotec in the Sand Kingdom, the Mechawiggler in New Donk City, and the Ruined Dragon in the Ruined Kingdom pair the bosses with their levels in a way the series has rarely done. Let's hear from Mario Odyssey's developers about their design process, and take a trip through some of my favorite bosses and areas of Super Mario Odyssey.
This video was sponsored by Skillshare.
Support Design Doc on Patreon: patreon.com/designdoc
Design Doc on Twitter: twitter.com/Warbot400







