What Im Working On (As of July 1, 2026) @DrillimationSystems
What Im Working On (As of July 1, 2026)  @DrillimationSystems
Uploaded July 2026 | Updated September 2026, 2 weeks ago
There's a lot to talk about, and it's no secret how it became the longest dev log I ever produced at over 24 minutes. This is also the first video I've made that has an AI disclosure because one section has me doing a critique of AI (and also features some AI-generated images to illustrate the problems of AI slop), much in the same way that Jun'ya Ohta did for Fossilized Wonders. Everything I say was written by me.

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What Im Working On (As of July 1, 2026)Battlefield of the Flower Threshold (Touhou-style Arrangement)The Origin of the Insaniquarium Death SoundBankrupt (PC-98 Touhou-style Original)Why You Cant Get YoYo Games to Reverse Engineer Source Code to a Lost GameMaker GameCold Frontal Lobotomy (Touhou-style Original)Victory Lap (PC-98 Touhou-style Remix) | Mario Kart 64Touhou Meishuugeki Beta Now OutLife-Guiding Song ~ Prospect Mirai (PC-98 Remix) | Mystical Power PlantClassic Mode 1 (FamiTracker N163+S5B Remix) | Bejeweled TwistThe Goal For the Drillimation Danmaku Universes Third DimensionAdoration at the Lowest Angle ~ Strawberry Moon (Touhou-style Original)
Drillimation Systems |

What I'm Working On (As of July 1, 2026)

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