What if Melee had EVEN LESS dev time? @davidvkimball
What if Melee had EVEN LESS dev time?  @davidvkimball
Uploaded April 2022 | Updated September 2026, 2 weeks ago
The most cursed timeline. Lucas instead of Ness. No Fire Emblem characters. Game & Watch cut. No clones. Only 16 characters (17 including Sheik) and only 17 stages.

Today we explore what Melee could have been like in alternative universe where HAL Laboratory and Sakurai only had 8 months of development instead of the 13 months they had (which was already cutting it close).

This video is just speculative, but uses some information we do have about which characters were prioritized, early versions of stages seen at Spaceworld and E3 2001, and some unused assets like the early title screen.

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00:00 - Intro
00:19 - Early Title Screen
00:27 - Smaller Character Selection Screen
01:10 - Smaller Stage Selection Screen
01:35 - Stage Changes
02:27 - Outro

Credit to Barry Barrows for the beta title screen.
Treasure Hunt Yoshi's Story stage included in Beyond Melee: beyondmelee.com/home
Melee Lucas CSS icon created by neeko.
"Melee Lucas" mod for Brawl included in Smash 2: twitter.com/Smash2Official
Edited versions of Brinstar, Fountain of Dreams, and Great Bay were modified by me and aren't available for download.
"Beta Onett" music theme created by rustymonkee: youtube.com/watch?v=iyqcrA4JZV8

Outro Music Credit: "Resting Place" by Garrett Williamson youtube.com/watch?v=D618zXwvH5Y

#Melee #WhatIf #CursedTimeline
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David V. Kimball |

What if Melee had EVEN LESS dev time?

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