What Bethesda needs to learn from The Outer Worlds 2 @eurogamer
What Bethesda needs to learn from The Outer Worlds 2  @eurogamer
Uploaded November 2025 | Updated September 2026, 2 weeks ago
Between No Man's Sky, Starfield, and countless others, the space-sim genre has arguably never been in ruder health. But games that focus on space exploration have a fundamental problem: space is boring. It's literally just space. That's why we call it space. It's mostly empty, impossibly, unimaginable stretches of nothing, full of empty, rocky planets of no interest to anyone except NASA geologists and associated nerds. One of Starfield's designers, Bruce Nesmith, recently said as much in a rare podcast appearance, admitting that Starfield's biggest problem is that space is inherently boring.

So, how do you fix the space sim genre? How can Starfield 2 be better? Well, hear us out: by looking to games that are adjacent to the genre: space-based action RPGs, like Mass Effect or its Xbox Studios stablemate, The Outer Worlds 2.

#Eurogamer #Starfield #TheOuterWorlds

Become a Team Eurogamer member: youtube.com/eurogamer/join

Subscribe to Eurogamer - youtube.com/subscription_center?add_user=eurogamer
What Bethesda needs to learn from The Outer Worlds 2IGN Fan Fest Day 1 Livestream: Mortal Kombat II, Crimson Desert, 007 First Light, and MoreKing Kong: The Xbox 360 MUST PLAY That Wasnt Very GoodY2K #ArenaShooter Dont Stop, GirlyPop! demo is out now! #GamingGalaxies Spring Showcase 202610 Best 2025 Games According to Eurogamer’s Video TeamDying Light: The Beast Review (Spoiler Free)Why We Need More Games Like Dead Rising 2: Case ZeroWeve Played Resident Evil Requiem For 3 Hours, But Is It Actually Good?The Game Awards 2024 LivestreamBaby Steps is Death Stranding for MasochistsAn Appropriately Unhinged Fable Gameplay Breakdown
Eurogamer |

What Bethesda needs to learn from The Outer Worlds 2

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER