What a Realistic Professional run looks like, played by an Average Player [Resident Evil 4 Remake] @longplaysofevil
What a Realistic Professional run looks like, played by an Average Player [Resident Evil 4 Remake]  @longplaysofevil
Uploaded February 2024 | Updated September 2026, 6 hours ago
Death Counter: A lot
Reset Counter: A lot too

Here is what a Resident Evil 4 Remake Professional run Realisticaly looks like, played by an Average Player.

There are strats I know, there are strats that I don't know, and there are strats I do know but chose not do follow because they are too hard or too annoying to do for me.

Anyway this is what a successful run looks like without the bits where I die or reset the game.

For anybody wondering how hard the Professional Difficulty is, here is my opinion:
- The start of the game is BY FAR the hardest section of the game. Period.
- Upgrading your Handgun Power to boost the Stun chance instantly makes the game go from "Literally impossible" to "Suddenly bearable what the hell?".
- When you reach the middle part of the game (and maybe it's because of the Exclusive Upgrade + Laser Sight on the SG) it gets to a point where it doesn't feel like you are playing in Profesionnal anymore.
- By the time you get to the Island you already have all the important Weapon Upgrades and it is BY FAR the easiest part of the game, to a point where death hardly happens anymore.

TLDR: Upgrading your Weapons as early as possible (especially the HG stun chance) makes the game go from "Impossible Difficulty" to "Assisted Mode" throughout the course of the game.

The early Village part is a 2005 Chuck Norris joke, and the Island feels like watching a Teletubbies episode.

You're welcome
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What a Realistic Professional run looks like, played by an Average Player [Resident Evil 4 Remake]

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