UncommentatedPannen | WF Rollout From Bullet Bill Blaster to Tower @UncommentatedPannen | Uploaded 4 years ago | Updated 1 hour ago
This video shows that we can rollout from the bullet bill blaster to the tower in WF. This strat was conceived of and executed by Iwer Sonsch (youtube.com/channel/UCnJKlalNQWIco1DS0Uw_XXw), who's letting me upload the strat.
This outdates the previous 0x way of getting onto the tower, which was to use a box throw, vertical speed conservation, ground pound, and star dance clip (youtu.be/KMgCuoRQ4Fw). Instead, now we'll simply use a star dance clip to get onto the bullet bill blaster, and then rollout onto the tower from there.
The following paragraph is paraphrased from Iwer's notes: The corners of the tower platform move 2 or 3 units on each frame, and on some frames the left corner moves a different amount than the right one. This causes the platform's wall projections to oscillate between X and Z, causing a misalignment to exist on the right corner on some frames but on the left corner on the others. We had no success in reaching the right misalignment with a rollout, and also the misalignment on that corner doesn't exist on the most convenient frames. On the other hand, the misalignment on the left corner exists on all the most convenient frames. We can reach the left misalignment horizontally by a margin of less than 10 units. But note that if the tower step were just a single unit higher, then we would have had one less quarter step to work with, and so this strat would likely have not been possible.
Side Note: STROOP has a new map tab that's now capable of showing floor triangle hitboxes (both as a triangle and as individual units) and wall triangle hitboxes. This is what I used to make the screens on the right side of the video. Using this, we can see how the wall projections constantly oscillate between X and Z. We can also see the misalignment unit, which is the lone blue unit square that resides outside the green wall hitboxes on certain frames.
This video shows that we can rollout from the bullet bill blaster to the tower in WF. This strat was conceived of and executed by Iwer Sonsch (youtube.com/channel/UCnJKlalNQWIco1DS0Uw_XXw), who's letting me upload the strat.
This outdates the previous 0x way of getting onto the tower, which was to use a box throw, vertical speed conservation, ground pound, and star dance clip (youtu.be/KMgCuoRQ4Fw). Instead, now we'll simply use a star dance clip to get onto the bullet bill blaster, and then rollout onto the tower from there.
The following paragraph is paraphrased from Iwer's notes: The corners of the tower platform move 2 or 3 units on each frame, and on some frames the left corner moves a different amount than the right one. This causes the platform's wall projections to oscillate between X and Z, causing a misalignment to exist on the right corner on some frames but on the left corner on the others. We had no success in reaching the right misalignment with a rollout, and also the misalignment on that corner doesn't exist on the most convenient frames. On the other hand, the misalignment on the left corner exists on all the most convenient frames. We can reach the left misalignment horizontally by a margin of less than 10 units. But note that if the tower step were just a single unit higher, then we would have had one less quarter step to work with, and so this strat would likely have not been possible.
Side Note: STROOP has a new map tab that's now capable of showing floor triangle hitboxes (both as a triangle and as individual units) and wall triangle hitboxes. This is what I used to make the screens on the right side of the video. Using this, we can see how the wall projections constantly oscillate between X and Z. We can also see the misalignment unit, which is the lone blue unit square that resides outside the green wall hitboxes on certain frames.