Uploaded November 2018 | Updated September 2026, 1 week ago
The first Wet was a third person hack n’ slash shooter inspired by grindhouse / exploitation movies, developed by Artificial Mind & Movement (later renamed to Behaviour Interactive) and published by Bethesda Softworks for PlayStation 3 and Xbox 360 in 2009. Wet 2 would have follow the same gameplay and grindhouse style of the first game, with new missions and enemies to defeat. The team was able to create some concept art (using placeholder images and photos from popular movies), design documents and an early prototype for Wet 2, but after about a year of development the project was canned: unseen64.net/2018/11/08/wet-2-cancelled-ps3-xbox360
The first Wet was a third person hack n’ slash shooter inspired by grindhouse / exploitation movies, developed by Artificial Mind & Movement (later renamed to Behaviour Interactive) and published by Bethesda Softworks for PlayStation 3 and Xbox 360 in 2009. Wet 2 would have follow the same gameplay and grindhouse style of the first game, with new missions and enemies to defeat. The team was able to create some concept art (using placeholder images and photos from popular movies), design documents and an early prototype for Wet 2, but after about a year of development the project was canned: unseen64.net/2018/11/08/wet-2-cancelled-ps3-xbox360
![Racer X [XBOX - CANCELLED!]
Racer X [XBOX - CANCELLED!] Racer X [XBOX - CANCELLED!]](https://i.ytimg.com/vi/WI9rRDwjhVM/mqdefault.jpg)
![Aquanox: The Angels’ Tears [PS2, Cancelled, Intro + First Mission]
Aquanox: The Angels’ Tears [PS2, Cancelled, Intro + First Mission] Aquanox: The Angels’ Tears [PS2, Cancelled, Intro + First Mission]](https://i.ytimg.com/vi/XIQDlXiCQWE/mqdefault.jpg)




![Senjo no Demae Mochi [Xbox - Cancelled]
https://www.unseen64.net/2020/07/27/senjo-demae-mochi-xbox-cancelled/
Senjo no Demae Mochi (Battlefield: Home Delivery) is a cancelled “poetical pizza delivery game” that was in development by Microsoft Games Studio Japan around 2002 – 2003, planned to be released for the original Xbox. This weird project was conceived by Gabin Ito, who is mostly known for his works on Parappa the Rapper, Um Jammer Lammy and Cubivore. While not many details about Demae Mochi’s gameplay were shared, they described their project as a surreal pizza delivery game. It looked like a strange mix between Katamari Damacy, Crazy Taxi and Yume Nikki.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Senjo no Demae Mochi [Xbox - Cancelled]](https://i.ytimg.com/vi/_unwmAS60HA/mqdefault.jpg)
![Highlander: The Game [PC, PS3, Xbox 360 - Cancelled]
Final trailer, circa 2008. Video originally provided by Art Director Dominique Peyronnet.
https://www.unseen64.net/2025/02/08/highlander-xbox-360-ps3-pc-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Highlander: The Game [PC, PS3, Xbox 360 - Cancelled]](https://i.ytimg.com/vi/aMeM6WC8Nf8/mqdefault.jpg)
![Orchid [CANCELLED Beat em Up! XBOX / PS2]
Orchid [CANCELLED Beat em Up! XBOX / PS2] Orchid [CANCELLED Beat em Up! XBOX / PS2]](https://i.ytimg.com/vi/b63tCQt6PKU/mqdefault.jpg)
![Doom [Alpha Version]
Doom [Alpha Version] Doom [Alpha Version]](https://i.ytimg.com/vi/bufJtFMMhtw/mqdefault.jpg)
![Sleeping Giants: el RPG perdido de Warren Spector | Spanish Unseen64
► Warren Spector entró al negocio de los videojuegos en 1989 cuando se unió a ORIGIN, coproduciendo Ultima VI y Wing Commander, y de ahí produciendo System Shock y muchos otros RPGs clásicos. Después de trabajar en Thief: The Dark Project para Look Glass Studio por un año, en 1997 Spector recibió una llamada de John Romero: era el comienzo de un nuevo equipo de Ion Storm Austin y la concepción un título clásico, Deus Ex.
Durante los primeros días de Junction Point, Spector y Min concibieron un par de juegos originales para presentar a diferentes compañías. Uno de ellos se llamaba Sleeping Giants, un RPG ambicioso de mundo abierto similar a The Elder Scrolls: SKYRIM, que se llevaba a cabo en un universo fantástico originalmente propuesto a DC Comics por Spector y su esposa.
Su objetivo principal era crear un juego de fantasía que mezclara los mejores elementos de algunos de los juegos más exitosos e innovadores de la época. Imaginan las decisiones éticas de Fable o Knights of the Old Republic combinadas con el gameplay libre de Deus Ex o Grand Theft Auto, con un toque de la inmersión de Thief o Ultima Underworld.
https://www.unseen64.net
► Spanish Voice Over by Sebastián Zavala: http://www.sebastianzavala.com/
Original Video in English: https://www.youtube.com/watch?v=dtXBwrBcfVY
► Unseen64 es un colectivo independiente de gamers de todo el mundo. En su archivo, se dedican a preservar juegos cancelados, olvidados o tipo beta. Por favor consideren apoyar a Unseen64 en Patreon, para ayudarlos a que la web se mantenga en funcionamiento, y recuerden que incluso más juegos podrían ser olvidados. Gracias por su apoyo: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] https://www.youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes https://www.youtube.com/watch?v=n3PRV_7b3q8 Sleeping Giants: el RPG perdido de Warren Spector | Spanish Unseen64](https://i.ytimg.com/vi/cnZWr8MB7KE/mqdefault.jpg)