Uploaded August 2020 | Updated September 2026, 1 week ago
PSL(2,R) is a Lie group, which can be seen as the space of isometries of the hyperbolic plane. It has its usual metric, but we can also define the metric tensor g at one point, and use the Lie group to define a different homogeneous geometry.
Here, we are using g(v,w) = ⟨Av,Aw⟩ where A(x,y,z) = (0.4*x,0.5*y,z), and ⟨⟩ is the usual inner product. The image in the corner shows the isometry of the hyperbolic plane that the current camera position corresponds to. The "tentacles" corresponds to the heptagons in the H^2 scene.
In the last seconds we show the transition from the standard metric to the weirdly stretched one.
Just like in the spherical case, mostly to see what it would look like -- it seems difficult to understand what is going on here (other than what was said in the last paragraph), or to find any practical uses. But it looks quite fun!
Spherical analog: youtu.be/VJyv5kfQbIA
~SL(2,R) but stretched along the fiber -- much more tame: youtu.be/Hg-IW6XfgZY or youtu.be/YUwbFLFBSCk
Standard PSL(2,R): youtu.be/y0dvajkAHlA
Made with the HyperRogue engine!
PSL(2,R) is a Lie group, which can be seen as the space of isometries of the hyperbolic plane. It has its usual metric, but we can also define the metric tensor g at one point, and use the Lie group to define a different homogeneous geometry.
Here, we are using g(v,w) = ⟨Av,Aw⟩ where A(x,y,z) = (0.4*x,0.5*y,z), and ⟨⟩ is the usual inner product. The image in the corner shows the isometry of the hyperbolic plane that the current camera position corresponds to. The "tentacles" corresponds to the heptagons in the H^2 scene.
In the last seconds we show the transition from the standard metric to the weirdly stretched one.
Just like in the spherical case, mostly to see what it would look like -- it seems difficult to understand what is going on here (other than what was said in the last paragraph), or to find any practical uses. But it looks quite fun!
Spherical analog: youtu.be/VJyv5kfQbIA
~SL(2,R) but stretched along the fiber -- much more tame: youtu.be/Hg-IW6XfgZY or youtu.be/YUwbFLFBSCk
Standard PSL(2,R): youtu.be/y0dvajkAHlA
Made with the HyperRogue engine!





![[360° VR] Portals to Non-Euclidean Geometries
This is a 360° VR version of our earlier video:https://www.youtube.com/watch?v=yqUv2JO2BCs
On this tour, portals will take us to various non-Euclidean geometries. This is not Minecraft!
A cool holonomy effect happened during this tour, but it was not explained by our guide Tehora! Have you found it? Please tell us in the comments!
Tehora Rogues channel: https://www.youtube.com/channel/UCHRkB4HgLLReBxWJwblHsjQ
Visited geometries:
* Three-dimensional Euclidean space 𝔼³ (cyan floors, music: Icy Land by Shawn Parrotee)
* Product space ℍ²×ℝ (green floors, music: Living Caves by Shawn Parrotee)
* Three-dimensional hyperbolic space ℍ³ (yellow floors, music: RLyeh by Shawn Parrotte)
* Product space 𝕊²×ℝ (blue floors, music: Ocean by Will Savino)
* Three-dimensional spherical space 𝕊³ (purple floors, music: Land of Eternal Motion by Shawn Parrotte)
* Solv (brownish floors, music: Lost Mountain by Lincoln Domina)
HyperRogue soundtrack under the Creative Commons BY-SA 3.0 license
Link to RogueViz: https://zenorogue.itch.io/rogueviz
To learn more about non-Euclidean geometry, play HyperRogue or visit our discord: https://discord.gg/8G44XkR [360° VR] Portals to Non-Euclidean Geometries](https://i.ytimg.com/vi/bQSfzDugH7s/mqdefault.jpg)




