Uploaded February 2026 | Updated September 2026, 2 days ago
Support what I do here -- patreon.com/dinusty
#substancepainter #unrealengine #3dmodeling #blender3d #uv
Going to change things up tonight. We still have some pottery to sculpt but lets bring in the three we have made into unreal with there baked maps.
0:00:00 Stream Intro
0:06:29 Current Overview
0:11:31 Straighten UVs
0:30:40 Baking Maps
0:46:10 RGB Mask Setup
1:28:12 Unreal Import
1:31:46 Shader Adjustments
1:42;35 Texture Tweaks
1:51:35 Instancing in Painter
Support what I do here -- patreon.com/dinusty
#substancepainter #unrealengine #3dmodeling #blender3d #uv
Going to change things up tonight. We still have some pottery to sculpt but lets bring in the three we have made into unreal with there baked maps.
0:00:00 Stream Intro
0:06:29 Current Overview
0:11:31 Straighten UVs
0:30:40 Baking Maps
0:46:10 RGB Mask Setup
1:28:12 Unreal Import
1:31:46 Shader Adjustments
1:42;35 Texture Tweaks
1:51:35 Instancing in Painter


![2026! Lets go!
Starting the year of streaming off! Happy to kick things off and start having the streams on YouTube as well!
In this stream we looked at the narrative props and how I try to approach them in a way that makes for fast turn around in volume. we then took a tour of the audit 13 project and where it is currently at And then finished up with by taking a look at the logic of a hallway in the project and how you should think about those locations given context and what to expect in those areas this is also a good opportunity to talk about Playing with spaces for being more claustrophobic or open to further push a theme.
[0:00:00] Stream Start
[00:08:50] Prop creation with speed in mind
[1:00:04] Tour of our Audit 13 Project
[1:30:08] Propping logic study
Join the discussions on our discord!
Www.dinustyempire.com 2026! Lets go!](https://i.ytimg.com/vi/p3kha-5HSvU/mqdefault.jpg)







