Uploaded March 2025 | Updated September 2026, 2 weeks ago
After YEARS of development... I scrapped everything and rebuilt my indie game from the ground up! This devlog covers procedural level generation (inspired by The Binding of Isaac and Enter the Gungeon), navmesh pathfinding, enemy AI, and animation blending—all in GDevelop. If you're into roguelike design, game programming, or indie game dev, this one’s for you! Let me know if you prefer deep dives into game mechanics or broader game design discussions in the comments.
Patreon: patreon.com/c/ArtManOil/posts
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💖Spent Shells On Steam:
store.steampowered.com/app/2653670/Spent_Shells
Links To Where I Hang Out:
https://linktr.ee/helperwesley
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Time Stamps:
00:00 Why We Did It
02:28 Level Generation
06:45 Salvaging What We Could
09:33 Player Logic
10:41 A Favor
11:10 Player Logic Continued
12:28 Enemy Logic
15:57 Shocking News
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Devlog Playlists:
✅My Rogue-like Devlog Series:
youtube.com/watch?v=wafu_TKRZ4k&list=PLUdyo0pYZde0GwZWUe0ExhphIDPjaTX5B&ab_channel=HelperWesley
✅Sci-fi Mobile Game Devlog Series:
youtube.com/watch?v=iaGG29CGvhM&list=PLUdyo0pYZde34_FGVpeqTQ6YRIxByE1x7&ab_channel=HelperWesley
✅GameJam Devlog Series:
youtube.com/watch?v=IvAkDY8YBvM&list=PLUdyo0pYZde0NrM1r5dUO6P8kTYM3HuoU&ab_channel=HelperWesley
_________________________________________________________
#devlog #gamedev #indiegame #indiedev #gamedevelopment #indiegamedev #game #gamedesign #gamedeveloper #gamemechanics
After YEARS of development... I scrapped everything and rebuilt my indie game from the ground up! This devlog covers procedural level generation (inspired by The Binding of Isaac and Enter the Gungeon), navmesh pathfinding, enemy AI, and animation blending—all in GDevelop. If you're into roguelike design, game programming, or indie game dev, this one’s for you! Let me know if you prefer deep dives into game mechanics or broader game design discussions in the comments.
Patreon: patreon.com/c/ArtManOil/posts
_________________________________________________________
💖Spent Shells On Steam:
store.steampowered.com/app/2653670/Spent_Shells
Links To Where I Hang Out:
https://linktr.ee/helperwesley
_________________________________________________________
Time Stamps:
00:00 Why We Did It
02:28 Level Generation
06:45 Salvaging What We Could
09:33 Player Logic
10:41 A Favor
11:10 Player Logic Continued
12:28 Enemy Logic
15:57 Shocking News
_________________________________________________________
Devlog Playlists:
✅My Rogue-like Devlog Series:
youtube.com/watch?v=wafu_TKRZ4k&list=PLUdyo0pYZde0GwZWUe0ExhphIDPjaTX5B&ab_channel=HelperWesley
✅Sci-fi Mobile Game Devlog Series:
youtube.com/watch?v=iaGG29CGvhM&list=PLUdyo0pYZde34_FGVpeqTQ6YRIxByE1x7&ab_channel=HelperWesley
✅GameJam Devlog Series:
youtube.com/watch?v=IvAkDY8YBvM&list=PLUdyo0pYZde0NrM1r5dUO6P8kTYM3HuoU&ab_channel=HelperWesley
_________________________________________________________
#devlog #gamedev #indiegame #indiedev #gamedevelopment #indiegamedev #game #gamedesign #gamedeveloper #gamemechanics










