We have 2D GRAPHICS! | C++ Game Engine Devlog #03 @GuilhermeTeres
We have 2D GRAPHICS! | C++ Game Engine Devlog #03  @GuilhermeTeres
Uploaded June 2024 | Updated September 2026, 2 weeks ago
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The entire source code for this video plus others is available on my Patreon, so if you're interested in it, check the Patreon link for more details!

Timestamps:
0:00 Engine Progress Overview
0:07 Graphics Backend Implementation
0:15 OpenGL and Off-Screen Rendering
0:33 Code Structure and Classes
0:49 Window Handling and Image Class
1:10 Mesh and Shader Classes
1:28 Code Metrics
1:50 Implementation Details
2:06 OpenGL Context and Functions
2:30 Creating and Rendering a Mesh
2:54 Shader Code Overview
3:07 Rendering Process
3:41 Scaling and Visualization
3:53 Future Plans
4:10 Considering Advanced Transform System
4:30 Conclusion and Next Steps

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► Uniday Studio
By: Guilherme Teres Nunes
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Guilherme Teres |

We have 2D GRAPHICS! | C++ Game Engine Devlog #03

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