Uploaded January 2014 | Updated September 2026, 3 weeks ago
Here's the previously unseen Catacombs tier of levels. I had a longer video of an entire playthrough of this tier, but SKYPE totally screwed up the footage. So here's footage of one of the last levels of the tier, where the difficulty really picks up. Some notes:
- The Temerator (big guys that dart around and resurrect others) currently have no death animation. Woops.
- I turn back at the end, before the stairs to the next level. I do this because the next level is the boss level, and I'm incredibly low on shields and axes. But it turns out there weren't really anything in the room, and I end up wasting half of my consumable items to (barely) survive it.
- I'm using a shield that takes triple damage when you block, in exchange for also making you get double damage critical hits on enemies. It's one of my favorite shields, mostly because it's light. This lets you block while still running at full speed.
The game is feature complete. We're now polishing it and fixing some broken stuff for a few weeks, then submitting the game to the App Store!
Here's the previously unseen Catacombs tier of levels. I had a longer video of an entire playthrough of this tier, but SKYPE totally screwed up the footage. So here's footage of one of the last levels of the tier, where the difficulty really picks up. Some notes:
- The Temerator (big guys that dart around and resurrect others) currently have no death animation. Woops.
- I turn back at the end, before the stairs to the next level. I do this because the next level is the boss level, and I'm incredibly low on shields and axes. But it turns out there weren't really anything in the room, and I end up wasting half of my consumable items to (barely) survive it.
- I'm using a shield that takes triple damage when you block, in exchange for also making you get double damage critical hits on enemies. It's one of my favorite shields, mostly because it's light. This lets you block while still running at full speed.
The game is feature complete. We're now polishing it and fixing some broken stuff for a few weeks, then submitting the game to the App Store!










