Uploaded April 2013 | Updated September 2026, 3 weeks ago
The Faceless from Mage Gauntlet are back, and just as brutal as ever. Here's the Rogue character class fighting them. She's similar to the Spellsword or Lexi from Mage Gauntlet, except she's even stronger, with some trade-offs.
The Rogue has a very short range dagger, that does half the damage of a sword. However, it's very fast and any attack to the back or attack to a stunned enemy does triple damage. She also has a fairly low energy kick special attack that will stun enemies for an easy backstab combo. Finally, her dash lets her phase through both spells and enemies.
All in all, the Rogue is more single target focused than the Spellsword. Her dagger has limited range. Instead of attack spells, she finds invisibility-themed tricks to help her get an edge, and they're not necessarily the room clearers that Lexi had. Also, her kick tends to hit much less targets than the Spellsword charge. However, she can defeat big enemies fast, and character upgrades let her do so even faster.
Some DEBUG stuff was left on in the video, hence the weird little health indicators. WOOPS. Work on the game continues, with some setbacks. Still hoping for May, but June's looking likely at this point.
The Faceless from Mage Gauntlet are back, and just as brutal as ever. Here's the Rogue character class fighting them. She's similar to the Spellsword or Lexi from Mage Gauntlet, except she's even stronger, with some trade-offs.
The Rogue has a very short range dagger, that does half the damage of a sword. However, it's very fast and any attack to the back or attack to a stunned enemy does triple damage. She also has a fairly low energy kick special attack that will stun enemies for an easy backstab combo. Finally, her dash lets her phase through both spells and enemies.
All in all, the Rogue is more single target focused than the Spellsword. Her dagger has limited range. Instead of attack spells, she finds invisibility-themed tricks to help her get an edge, and they're not necessarily the room clearers that Lexi had. Also, her kick tends to hit much less targets than the Spellsword charge. However, she can defeat big enemies fast, and character upgrades let her do so even faster.
Some DEBUG stuff was left on in the video, hence the weird little health indicators. WOOPS. Work on the game continues, with some setbacks. Still hoping for May, but June's looking likely at this point.


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