Water, Clips, Pylons, Terrain | Nations Converter 2 Insights #04 (Trackmania) @BigBang1112tm
Water, Clips, Pylons, Terrain | Nations Converter 2 Insights #04 (Trackmania)  @BigBang1112tm
Uploaded September 2024 | Updated September 2026, 1 week ago
Water like this was a dream since 2021, but in the old Nations Converter, this was unthinkable to implement, due to the free block issue that gbx-net had until 2022.

Clips never existed either. Back in the days, it was already hard to place non-1x1 blocks properly, no clue even about clips that popped out of these blocks, but with the pre-generated config, I didn't have to think about per-block issues and so much time was saved with everything. A single solution worked across all TMUF blocks across environments.

Pylons never really existed in Stadium, so this is a new thing handled for Snow and Desert, possibly also Island but I haven't verified Island. They are weird tech that GreffMASTER was kind enough to explain me. It's a set of 8 bits that are on/off on each block unit, which say if to place the pylon there or not.

Figuring out the ideal overcome of the map player model issue was annoying. In the end, we made a custom block based on the transformation ring and removed the visuals, and we were lucky it worked. Except for one issue though - it wasn't automatically embedded when resaving. Somehow, you need to include a visible mesh that has a visible texture for an object to be embeddable. I don't really know why this is a condition, zip bombs?, like wtf. So this was solved by adding a non-collidable cube with a texture and a carefully placed UV to make it fully invisible. Tedious work that could be solved by not restricting default map vehicle, right...

Next Insights should be finally less technical, only covering the postponed (yet again, but this time due to music) Solid2 topic, and finally covering your favorite Stadium and the work of our modeling team! (I LOVE YOU!!)

Yes, we are still looking for help with the manual item improvements in many categories! Some of our members are just lazy, unfortunately. :D Both Mesh Modeller and Blender options are available, and a payment system is in place!
We especially need help with improving the old NC models, but you can still speed up other categories for us and get paid for it as well!

Our current team:
me, Rxelux, Zai, Paddy, eyebo, harry.alexm, iNDEX

– Music: Noppo - The Light

– This video was made from the game Trackmania.
nadeo.com

– My Trackmania content will be always free. But you can support it here:
paypal.me/bigbang1112

– Discord: discord.gg/q9whS3c
– Twitter: twitter.com/BigBang1112tm
– Facebook: facebook.com/BigBang1112tm

Code & Media for Trackmania. Subscribe for more experimental content!
Water, Clips, Pylons, Terrain | Nations Converter 2 Insights #04 (Trackmania)(OUTDATED) How to extract map from a replay file | GBX.NET Explorer | TrackmaniaDoo - Menus (Realnest Bootleg) [Reloaded]Universe Map Plugin Set – TeaserCONTENTPresent Tree | Mappack by BigBang1112Professor Kliq - Hydroplane (Realnest Bootleg) [TM² Stadium OST Remix]UI once again - Nadeo Envimix Title Pack - Week 1Nadeo Envimix Summer Grinding | Competition by PoutrelTrackmania United Desert Music Remix by BigBang1112 and ThaumicTomMap Viewer | Day 2 | 3D Gbx ToolsUnfinished Project: Overcast
BigBang1112tm |

Water, Clips, Pylons, Terrain | Nations Converter 2 Insights #04 (Trackmania)

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