Uploaded July 2020 | Updated September 2026, 6 hours ago
Here's my interview with Clint Hocking the Creative Director on Watch Dogs Legion. As you may have noticed, the game has changed a lot since last E3. Clint gives us some insight into these changes including Permadeath.
▶Interested in learning more about the Watch Dogs Universe? Then check out the Watch Dogs WikiPedia!
watchdogs.gamepedia.com
▶Follow UbiCentral on Twitter - Twitter.com/UbiCentral
▶Watch Dogs Discord - discord.gg/NAvwxr9
Timestamps:
0:26 - Watch Dogs Legion Original Delay
2:57 - Borough Uprising (New Addition)
3:54 - Leveling System Removed
5:15 - PermaDeath
6:50 - Why Play as Anyone?
9:48 - Multiple Endings? Different Outcomes?
▶Connection_lost▶
Here's my interview with Clint Hocking the Creative Director on Watch Dogs Legion. As you may have noticed, the game has changed a lot since last E3. Clint gives us some insight into these changes including Permadeath.
▶Interested in learning more about the Watch Dogs Universe? Then check out the Watch Dogs WikiPedia!
watchdogs.gamepedia.com
▶Follow UbiCentral on Twitter - Twitter.com/UbiCentral
▶Watch Dogs Discord - discord.gg/NAvwxr9
Timestamps:
0:26 - Watch Dogs Legion Original Delay
2:57 - Borough Uprising (New Addition)
3:54 - Leveling System Removed
5:15 - PermaDeath
6:50 - Why Play as Anyone?
9:48 - Multiple Endings? Different Outcomes?
▶Connection_lost▶










