Watch Dogs Jonathan Morin Interview (DedSecCast #14) @UbiCentral
Watch Dogs Jonathan Morin Interview (DedSecCast #14)  @UbiCentral
Uploaded January 2018 | Updated September 2026, 9 hours ago
Watch Dogs DedSecCast #14 | This Watch Dogs Podcast (#14) focuses on the Creative Director, Jonathan Morin. We touch on many topics such as Digital Trips/Mini Games not appearing in Watch Dogs 2, some of the challenges faced during development, and much more.



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watchdogs.gamepedia.com



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▶ Jonathan Morin (Creative Director):
twitter.com/Design_Cave


▶Chase (Community Developer):
twitter.com/ChaseStraight





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▶Timestamps
0:00 - Introductions
1:52 - What does a Creative Director do specifically?
2:45 - When did Jon start working on Watch Dogs?
3:46 - How did Jon become the Creative Director?
4:34 - Was Watch Dogs 1 always planned for next-gen consoles?
5:44 - Was character customization going to be featured online in WD1?
8:36 - Biggest challenge faced during development?
9:30 - Always online had some exploitations
11:03 - Was focus mode removed because of the exploits?
12:56 - Bad Blood was amazing, was there any others DLC planned? Dream DLC?
15:15 - Was Aiden ever planned to be the main character in WD2?
18:36 - Did you want to bring back old characters as references?
19:38 - Why did you remove digital trips and mini-games in WD2?
23:01 - Do you think the shift in tone was for the better? If WD3 was a thing, would you want it to be a mix in tone?
25:45 - Brett pitches New York as a setting for WD3.
26:35 - Any ideas for WD2 to be an RPG? Single player only?
28:17 - Any plans to expand the universe through different media?
29:17 - Is the Watch Dogs movie still a thing?
29:46 - Do you have a favorite memory working on WD1 or WD2?
34:29 - Who’s your favorite character in the franchise?
36:30 - Was Josh going to be a YouTube vlogger?

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Watch Dogs Jonathan Morin Interview (DedSecCast #14)

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