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PostMesmeric | WarioWare Analysis - Game Design 101 | PostMesmeric @PostMesmeric | Uploaded June 2016 | Updated October 2024, 1 hour ago.
Nintendo embraced the ADD culture of the early 2000's with a rapid-fire barrage of microgames featuring their own portly anti-hero. But what can we learn about designing games from something so insane? I'm analyzing WarioWare on the Game Boy Advance and seeing what can be taught about making player-friendly games.

Character design by Figgs: twitter.com/ToasterBrutals

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WarioWare Analysis - Game Design 101 | PostMesmeric @PostMesmeric

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