PostMesmeric | WarioWare Analysis - Game Design 101 | PostMesmeric @PostMesmeric | Uploaded June 2016 | Updated October 2024, 1 hour ago.
Nintendo embraced the ADD culture of the early 2000's with a rapid-fire barrage of microgames featuring their own portly anti-hero. But what can we learn about designing games from something so insane? I'm analyzing WarioWare on the Game Boy Advance and seeing what can be taught about making player-friendly games.
Character design by Figgs: twitter.com/ToasterBrutals
Follow me on Twitter!
twitter.com/PostMesmeric
Check out more music by Janet Mars!
mjanetmars.bandcamp.com
Additional music from OCRemix.org
Nintendo embraced the ADD culture of the early 2000's with a rapid-fire barrage of microgames featuring their own portly anti-hero. But what can we learn about designing games from something so insane? I'm analyzing WarioWare on the Game Boy Advance and seeing what can be taught about making player-friendly games.
Character design by Figgs: twitter.com/ToasterBrutals
Follow me on Twitter!
twitter.com/PostMesmeric
Check out more music by Janet Mars!
mjanetmars.bandcamp.com
Additional music from OCRemix.org