Warehouse Shootout | Unreal Engine 4 Cinematic @ShainAnimations
Warehouse Shootout | Unreal Engine 4 Cinematic  @ShainAnimations
Uploaded June 2017 | Updated September 2026, 1 week ago
After all this time I decided to finally try and render my animations in Unreal Engine and so here is my first attempt in doing so.
I wanted to switch over to rendering in Unreal rather than in V-Ray because of the rendering times since after all Unreal is a real-time renderer, and now with the Camera Sequencer it was a perfect moment.
Also I love atmospherics/volumetric fogs but I always had to limit myself in using it because in renderers like V-Ray or Arnold they add a lot of rendering time and in the newest version of Unreal (4.16) they added real-time volumetric fog and I think that was the final "push" for me to go and finally switch over, and as you can see in this animation, I abused the hell out of it :D


Credits:
Warehouse models - unrealengine.com/marketplace/warehouse-equipment
Bullet VFX - unrealengine.com/marketplace/bullet-vfx-pack
Trees, foliage - unrealengine.com/marketplace/open-world-demo-collection
Other models were found online

Music:
-S.T.A.L.K.E.R. Clear Sky - Bandit Radio
-Johan Skugge & Jukka Rintamäki - Battlefield 4 "Warsaw" Theme

Software Used:
Autodesk Maya - Animations, rigging
Unreal Engine 4.16 - Scene set up, lighting, rendering and pretty much everything else
Adobe Premiere Pro - Final editing, sounds etc.
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Shain Animations |

Warehouse Shootout | Unreal Engine 4 Cinematic

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