Uploaded October 2019 | Updated September 2026, 2 days ago
The frame rate seems to depend on performance, while the length of each scene is determined by the system time. This means that if the game runs fast, a scene might end with a lot more dead units and destroyed buildings than if the game ran slowly.
The frame rate seems to depend on performance, while the length of each scene is determined by the system time. This means that if the game runs fast, a scene might end with a lot more dead units and destroyed buildings than if the game ran slowly.










