Uploaded May 2025 | Updated September 2026, 2 weeks ago
Walkthrough of the game F.E.A.R. Demo (PC) on the Extreme difficulty on PC.
A walkthrough of the demo version of the game F.E.A.R., in which one level is available.
Link to the Game:moddb.com/games/fear/downloads/fear-singlplayer-demo
Link to Playlist:youtube.com/playlist?list=PL7MtnPPc2MWn3GXpBwB75jYQuVX6Qn8zO
Our Discord Server:discord.gg/7JKxBfX
Walkthrough of the game F.E.A.R. Demo (PC) on the Extreme difficulty on PC.
A walkthrough of the demo version of the game F.E.A.R., in which one level is available.
Link to the Game:moddb.com/games/fear/downloads/fear-singlplayer-demo
Link to Playlist:youtube.com/playlist?list=PL7MtnPPc2MWn3GXpBwB75jYQuVX6Qn8zO
Our Discord Server:discord.gg/7JKxBfX
![Walkthrough F.E.A.R. [Interval 06 - Interception: Unauthorized Personnel]
Walkthrough Interval 06 - Interception: Unauthorized Personnel of the game F.E.A.R. (PC) on the Extreme difficulty on PC.
F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games, the Windows version was released worldwide on October 18, 2005. The Xbox and PlayStation versions were ported by Day 1 Studios and released in October 2006 and April 2007, respectively. The games story revolves around the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena. When a mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands, the government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. team is assembled to deal with the extraordinary circumstances. They are given one simple mission: evaluate the threat and eliminate the intruders at any cost. The player takes on the role of the units newest recruit, Point Man, a man with a dark past and extremely short reaction time, leading the character through countless firefights and witnessing paranormal manifestations conjured up by a mysterious little girl dressed in red.
Although the atmosphere of the game was heavily influenced by Japanese horror, Monoliths primary goal with F.E.A.R. was to make the player feel like the hero of an action film. To this end, they combined a slow-motion technique called reflex time, a semi-destructible environment, and a highly detailed particle system in an attempt to create as immersive an environment as possible. Another vital element in this is the games AI, with Monolith employing a never-before-used technique to give hostile NPCs an unusually broad range of actions in response to what the player is doing. This results in NPCs who can also work as a team, such as performing flanking maneuvers, laying down suppressive fire, and attempting to retreat when under heavy fire.
A prominent gameplay element in F.E.A.R. is reflex time; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player characters superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the games particle system. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the reflex meter by picking up reflex boosters. Other pickups available during the game include medkits (of which the player can store ten), protective armor (reduces the amount of damage the player takes during combat), and health boosters (permanently increase the players health meter).
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to combat paranormal threats to national security. The game is set in 2025 in the fictional city of Fairport and begins as the unit is joined by a newly assigned Sergeant (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research company, in reality, ATC are a hugely powerful private military company dabbling in cryogenics, nuclear technology, cloning, and telepathy. They were attempting to develop a unit of telepathically controlled clone soldiers (known as Replicas), and Fettel was their commander. However, he has now used the Replicas to seize control of the facility. The mission of the three-person F.E.A.R. team (Point Man, LT. Spencer Jankowski, and CTO Jin Sun-Kwon) is to eliminate Fettel, which will automatically shut down the Replicas.
Link to the Game:https://store.steampowered.com/app/21090/FEAR/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWl0-eIBsHSz2Hg68zKcUPrA
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough F.E.A.R. [Interval 06 - Interception: Unauthorized Personnel]](https://i.ytimg.com/vi/fFnuOC3ZP6A/mqdefault.jpg)
![Walkthrough F.E.A.R. Perseus Mandate [Interval 04 - Devastation: Buried]
Walkthrough Interval 04 - Devastation: Buried of the game F.E.A.R. Perseus Mandate (PC) on the Extreme difficulty on PC.
F.E.A.R. Perseus Mandate is the second standalone expansion pack for the first-person shooter psychological horror video game F.E.A.R. First Encounter Assault Recon. Developed by TimeGate Studios and originally published by Vivendi Games under the Sierra Entertainment label, it was released for Windows and Xbox 360 on November 6, 2007. The game is not a narrative sequel to Extraction Point, but rather a sidequel that runs parallel to the second half of the original F.E.A.R. and most of Extraction Point. The story follows a new player character who is a member of a secondary F.E.A.R. team tasked with investigating Armachams Perseus Project. Finding themselves facing a previously unknown and highly skilled mercenary squad, the team must race to stop the mercs from acquiring potentially dangerous information pertaining to Alma Wade and Paxton Fettel.
A prominent gameplay element in F.E.A.R. Perseus Mandate is reflex time; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player characters superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the games particle system. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the reflex meter by picking up reflex boosters. Other pickups available during the game include medkits (of which the player can store ten), protective armor (reduces the amount of damage the player takes during combat), and health boosters (permanently increase the players health meter).
Perseus Mandate also features three bonus missions that are unlocked after the single-player campaign is beaten. These bonus missions are similar to the Instant Action missions of the Xbox 360 and PlayStation 3 versions of the original F.E.A.R., and have the player progressing through small plot-free levels while fighting through waves of enemies.
Perseus Mandate is a sidequel to the original F.E.A.R. and Extraction Point, beginning moments after Armacham Technology Corporation (ATC) security turn on F.E.A.R. and kill Aldus Bishop as he is being extracted by Delta Force.
As the game begins, the senator heard at the end of the original game orders a man named Gavin Morrison to retrieve Perseus at all costs. Meanwhile, a second F.E.A.R. team composed of Cpt. Raynes, Lt. Chen, and an unnamed sergeant (the player character), is preparing to infiltrate ATCs Global Data and Security Center. Their orders are to find and retrieve anything related to Project Perseus, a classified ATC operation that was attempting to develop a unit of telepathically-controlled clone soldiers (known as Replicas). As ATC Security and the Replicas openly battle in the streets, F.E.A.R. breach the building, only to discover that an unknown group has already infiltrated the facility.
Link to the Game:https://store.steampowered.com/app/21090/FEAR/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWkmEeZKFPQuqG5GvjWP8rcx
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough F.E.A.R. Perseus Mandate [Interval 04 - Devastation: Buried]](https://i.ytimg.com/vi/fG1RiDIXT3Q/mqdefault.jpg)
![Walkthrough Monster in My Pocket [Stage 4]
Walkthrough Stage 4 of the game Monster in My Pocket (NES) on PC. This is played through FCEUX Emulator.
Monster in My Pocket was released for the Nintendo Entertainment System in January 1992 by Konami. It had the same essential concept of the comic book, although it altered the personalities of Hobgoblin and Gremlin, initially the good monsters but now appeared as villains, to the extent that Gremlin was a boss.
Warlock, wanting to have power and rule over all the other monsters, creates a shrinking spell to use as punishment for any who chooses to oppose him. As time goes on, all of the monsters choose to join his side - except for Vampire and The Monster. However, the spell was miscast - causing all of the monsters to shrink in size. Warlock sends out his henchmen, led by Spring Heeled Jack, Bigfoot, Kraken, Gremlin, and Medusa while Vampire and The Monster are watching TV in the Miles home. They must fight their way through the upstairs and kitchen of the home, the street, and the sewer; they emerge in a construction site and an Orientalist garden before fighting Warlock at Monster Mountain, although that is not the end of the game.
Vampire and the Monsters abilities in the game are the same (though 2-player simultaneous action was an option): they can make an attack that can extend slightly beyond their bodies with a bit of a blaze, and they can make a double jump from the height of their jump, something that has since become a common move in many video games.
The Asian release of this game is titled Batman & Flash, an unlicensed rom hack of the game where the main playable characters are replaced with Batman and The Flash.
Link to the Emulator:https://fceux.com/web/download.html
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWlQe-cGROvEYF1Z358lo-4Z
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Monster in My Pocket [Stage 4]](https://i.ytimg.com/vi/fOXt8tdJLoc/mqdefault.jpg)

![Walkthrough Half-Life: Blue Shift [Chapter 0: Hazard Course]
Walkthrough Chapter 0: Hazard Course of the game Half-Life: Blue Shift (PC) on the Hard difficulty on PC.
Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). It was developed by Gearbox Software and published by Sierra Studios for Windows on June 12, 2001. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product. As with Gearboxs previous expansion pack, Opposing Force (1999), Blue Shift returns to the setting and events of Half-Life, but portrays the story through the eyes of another character. Player control security guard Barney Calhoun, employed by the Black Mesa Research Facility, who must fight his way to safety during an alien invasion. Blue Shift also includes a graphics pack that upgrades the Half-Life models and textures.
As an expansion pack for Half-Life, Blue Shift is a first-person shooter. The overall gameplay of Blue Shift does not significantly differ from that of Half-Life. Player are required to navigate through the games levels, fight hostile non-player characters and solve a variety of puzzles to advance. The game continues Half-Lifes methods of an unbroken narrative. The player sees everything through the first-person perspective of the protagonist, and remains in control of the player character for almost all the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the games world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment.
The player battles through the game alone, but is occasionally assisted by friendly non-player characters. Security guards and scientists will occasionally help the player in reaching new areas and convey relevant plot information. Blue Shift also includes a substantial section dedicated to keeping a major character in the story safe from enemy characters, and escorting him to a specific location. A selection of enemies from Half-Life populate the game, including alien creatures such as headcrabs and Vortigaunts. The player also encounters human opponents in the form of a detachment of US Marines who have been sent to eliminate the alien threat and silence any witnesses. Blue Shift does not elaborate on the storyline in Opposing Force, the preceding expansion pack, and no enemy characters or weapons introduced in it appear in the game. The player is instead given access to a limited selection of Half-Lifes original weaponry.
Blue Shift begins similarly to Half-Life, as Barney Calhoun rides a train through the Black Mesa research facility to reach his place of work. After reporting for duty, Calhoun is instructed to assist in maintenance on a malfunctioning elevator. As Calhoun finishes repairs, however, Freemans experiment takes place and results in a resonance cascade, causing massive damage to the facility and teleporting alien creatures into the base. The elevator is badly damaged and fails, sending Calhoun plummeting into the depths of Black Mesa. Calhoun regains consciousness at the bottom of the shaft and begins to fight his way to the surface to escape. Emerging near Black Mesas classification yards, Calhoun learns that Dr. Rosenberg and his colleagues plan to escape the facility using teleportation technology.
Link to the Game:https://store.steampowered.com/app/130/HalfLife_Blue_Shift/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWmVGI86OvDpWp_fhoYywbyC
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Half-Life: Blue Shift [Chapter 0: Hazard Course]](https://i.ytimg.com/vi/g5ewNAQH5b8/mqdefault.jpg)
![Walkthrough Chip n Dale: Rescue Rangers [Zone 0]
Walkthrough Zone 0 of the game Chip n Dale: Rescue Rangers (NES) on PC. This is played through FCEUX Emulator.
Chip n Dale: Rescue Rangers is a platform video game developed and published by Capcom for the Nintendo Entertainment System. It is based on the Disney animated series of the same name. It was released in North America on March 8, 1990 and Japan on June 8, 1990, and Europe on December 12, 1991. An arcade version was released by Nintendo in 1990. It sold approximately 1.2 million copies worldwide.
Chip n Dale: Rescue Rangers is a platform game featuring single and 2-player cooperative modes, allowing players to choose which levels to access via a map of various locations throughout the city. Each individual stage is set up as a side-scrolling action game where Chip and Dale can walk, jump, duck, and pick up objects such as acorns, crates, barrels, and balls to throw at enemies and bosses. Each character can withstand only three direct hits before they lose a life, and there are no passwords. In two-player mode, Controller 1 is Chip, Controller 2 is Dale.
The rest of the Rescue Rangers also appear to support Chip and Dale. Monterey Jack will occasionally appear to break down certain barricades, while Zipper grants temporary invincibility to the player when found. Gadget, though in Fat Cats captivity, provides tips and advice for the chipmunks in each stage.
The Rescue Rangers are going on a mission to retrieve a missing kitten for a girl named Mandy. As Gadget goes on ahead to scout the area and Monterey Jack is sent to investigate sightings of strange mechanical dogs with Zipper, Chip and Dale proceed through the streets and into a laboratory, where they are attacked by a crazed robot.
After defeating the robot, Fat Cat appears and reveals that Mandys kitten was just a distraction so he could kidnap Gadget and force her to work for him. Fortunately, Gadget is able to contact Chip and Dale by building a wireless phone and sending a map to them via carrier pigeon, allowing them to navigate through the treacherous landscape and reach Fat Cats casino where she is being held. After rescuing her, Gadget provides the chipmunks with a rocket that sends them towards Fat Cats hideout so they can defeat him.
Link to the Emulator:https://fceux.com/web/download.html
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWnRjIljYqX_fsqdF8-hzn13
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Chip n Dale: Rescue Rangers [Zone 0]](https://i.ytimg.com/vi/gJ0o1q7GeL8/mqdefault.jpg)
![Walkthrough Half-Life: Opposing Force [Chapter 3: We Are Pulling Out]
Walkthrough Chapter 3: We Are Pulling Out of the game Half-Life: Opposing Force (PC) on the Hard difficulty on PC.
Half-Life: Opposing Force is an expansion pack for the first-person shooter game Half-Life. It was developed by Gearbox Software and published by Sierra Studios for Windows on November 19, 1999. Opposing Force was the first expansion for Half-Life and was announced in April 1999. Lead designer Randy Pitchford noted that he believed Gearbox was selected to develop Opposing Force because Valve, the creators of Half-Life, wanted to concentrate on their future projects. Opposing Force portrays the events of Half-Life from the perspective of a U.S. Marine, one of the enemy characters in the original, assigned to the Hazardous Environment Combat Unit (HECU). The player character, Adrian Shephard, is sent in to neutralize the Black Mesa Research Facility when a scientific mishap causes it to be invaded by aliens, but quickly finds that the Marines are outnumbered and slowly being beaten back by a second alien race and black operations units.
As an expansion pack for Half-Life, Opposing Force is a first-person shooter. The overall gameplay of Opposing Force does not significantly differ from that of Half-Life. Player navigate through levels, fight hostile non-player characters and solve a variety of puzzles to advance. The game continues Half-Lifes methods of an unbroken narrative. The player sees everything through the first person perspective of the protagonist and remains in control of the player character for almost all of the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment.
For the most part the player battles through the single-player game alone, but is occasionally assisted by friendly non-player characters. Security guards and scientists will occasionally help the player in reaching new areas and convey relevant plot information. However, Opposing Force also features fellow U.S. Marines who will assist the player in combat to a far greater degree than security guards. Three types of Marines are featured in the game: the soldier will simply provide fire support for the player with a submachine gun, shotgun or machine gun, the combat medic is capable of healing the player and other non-player characters, while the engineer can cut through doors and remove obstacles, allowing the player and their squad to proceed unhindered. A selection of enemies from Half-Life populate the game, including alien creatures such as headcrabs and Vortigaunts.
A variety of new alien non-player characters, labelled Race X, appear as well, often engaging in combat with the aliens from Xen. The player also encounters human opponents in the form of a detachment of black operations units who have been sent to destroy the base in the wake of the failure of the U.S. Marines to eliminate the alien threat. A limited selection of Half-Lifes weaponry is allocated to the player to defend themselves with, although several new weapons such as a sniper rifle, combat knife and a variety of alien weaponry are also present.
Opposing Force opens with Shephard riding on a V-22 Osprey with his squad. His squad discuss their deployment, somewhat irritated that they have not been told what they are being deployed for. However, as they are nearing their Landing Zone at Black Mesa, airborne alien creatures attack the Osprey formation, causing Shephards Osprey to crash land. Adrian Shephard regains consciousness in a Black Mesa medical bay, tended to by the science team, learning that the Marines are being steadily beaten by the alien forces from Xen and orders have come through to pull out. Consequently, Shephard departs to reach an extraction point and escape the facility. However, Shephard is prevented from reaching the extraction point by the enigmatic G-Man, forcing the evacuation craft to leave without him.
Link to the Game:https://store.steampowered.com/app/50/HalfLife_Opposing_Force/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWkksP5HSdJqA6hnNhMo_Iw1
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Half-Life: Opposing Force [Chapter 3: We Are Pulling Out]](https://i.ytimg.com/vi/gm5Z1ee-lOs/mqdefault.jpg)
![Walkthrough Jurassic Park [Level 6: Escape the Island] (Finale)
Walkthrough Level 6: Escape the Island of the game Jurassic Park (NES) on PC. This is played through FCEUX Emulator.
Jurassic Park is an action video game based on the film of the same name, itself based on Michael Crichtons 1990 novel. It was developed and published by Ocean Software and released in June 1993 for the Nintendo Entertainment System (NES). Ocean also ported the game onto the handheld Game Boy console and released in August 1993. The object of the game is to survive in Jurassic Park, a theme park and zoo where genetically engineered dinosaurs have escaped from containment.
The game is a top-down shooter. As Alan Grant, the player must complete six levels with objectives ranging from rescuing Hammonds grandchildren, destroying Velociraptor nests, turning the power back on and so forth. The game includes a two-player option in which players take turns.
Each level consists of a varying number of stages where the player must collect a certain amount of dinosaur eggs and access cards to advance further into the level. The player must battle a varying amount of dinosaur foes such as Velociraptor, Dilophosaurus, and Compsognathus. Tyrannosaurus rex is also encountered as an end boss in a couple of levels. Dinosaurs such as the T. rex cannot be killed by the player, only avoided. Common dinosaurs can be killed by using guns, which are scattered throughout each level.
There are also mystery boxes scattered throughout the game, which have ranging effects. Some will give the player additional health, temporary invincibility or an extra life. However, some will power down the players energy or take away a life. The game gives the player three lives and four continues.
The Game Boy version is a port of the NES version, but includes the addition of a database, providing information on the games dinosaurs.
Much like the film and novel which it is based on, Dr. Alan Grant is trapped at Jurassic Park located on Isla Nublar. The parks power has been cut out because of a computer malfunction, and the dinosaurs are roaming free. Grant must complete a series of missions that will eventually lead to him escaping the island without being killed by the dinosaurs. Grant must also rescue Lex and Tim, the grandchildren of the parks owner, John Hammond.
After locating Hammonds grandchildren, Grant must reactivate the parks computers and destroy Velociraptor nests using time bombs. Grant then reaches the parks dock and uses a radio to contact help. Grant then reaches a helipad and is rescued from the island.
The games ending consists of the player walking around a small stage filled with the game developers names and an exit where the player can end the game.
Link to the Emulator:https://fceux.com/web/download.html
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWn7ki_Hz0KFC2lkdVeTGy33
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Jurassic Park [Level 6: Escape the Island] (Finale)](https://i.ytimg.com/vi/h1-bJVat9Xw/mqdefault.jpg)
![Walkthrough F.E.A.R. [Interval 10 - Revelation: The Vault]
Walkthrough Interval 10 - Revelation: The Vault of the game F.E.A.R. (PC) on the Extreme difficulty on PC.
F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games, the Windows version was released worldwide on October 18, 2005. The Xbox and PlayStation versions were ported by Day 1 Studios and released in October 2006 and April 2007, respectively. The games story revolves around the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena. When a mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands, the government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. team is assembled to deal with the extraordinary circumstances. They are given one simple mission: evaluate the threat and eliminate the intruders at any cost. The player takes on the role of the units newest recruit, Point Man, a man with a dark past and extremely short reaction time, leading the character through countless firefights and witnessing paranormal manifestations conjured up by a mysterious little girl dressed in red.
Although the atmosphere of the game was heavily influenced by Japanese horror, Monoliths primary goal with F.E.A.R. was to make the player feel like the hero of an action film. To this end, they combined a slow-motion technique called reflex time, a semi-destructible environment, and a highly detailed particle system in an attempt to create as immersive an environment as possible. Another vital element in this is the games AI, with Monolith employing a never-before-used technique to give hostile NPCs an unusually broad range of actions in response to what the player is doing. This results in NPCs who can also work as a team, such as performing flanking maneuvers, laying down suppressive fire, and attempting to retreat when under heavy fire.
A prominent gameplay element in F.E.A.R. is reflex time; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player characters superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the games particle system. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the reflex meter by picking up reflex boosters. Other pickups available during the game include medkits (of which the player can store ten), protective armor (reduces the amount of damage the player takes during combat), and health boosters (permanently increase the players health meter).
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to combat paranormal threats to national security. The game is set in 2025 in the fictional city of Fairport and begins as the unit is joined by a newly assigned Sergeant (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research company, in reality, ATC are a hugely powerful private military company dabbling in cryogenics, nuclear technology, cloning, and telepathy. They were attempting to develop a unit of telepathically controlled clone soldiers (known as Replicas), and Fettel was their commander. However, he has now used the Replicas to seize control of the facility. The mission of the three-person F.E.A.R. team (Point Man, LT. Spencer Jankowski, and CTO Jin Sun-Kwon) is to eliminate Fettel, which will automatically shut down the Replicas.
Link to the Game:https://store.steampowered.com/app/21090/FEAR/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWl0-eIBsHSz2Hg68zKcUPrA
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough F.E.A.R. [Interval 10 - Revelation: The Vault]](https://i.ytimg.com/vi/hL4jOBxk9VE/mqdefault.jpg)
![Walkthrough Canterlot Siege [Map 1]
Walkthrough Map 1 of the game Canterlot Siege (PC) on the Advanced Mode difficulty on PC. This is played through Adobe Flash Player Standalone.
Canterlot Siege is a game by futzi01 made with sprites taken from Desktopponies and featuring music by BassRabbit, was released on August 16, 2012. The Win screen was drawn by johnjoseco whilst the Game Over screen was drawn by SuperMadFishy. BassRabbit and SuperMadFishy’s contributions were specifically created for this game.
The goal of Canterlot Siege is to defeat the enemies before they can get to Canterlot. The game ends when either the player has survived all the waves or loses the games. If ten enemies manage to get past the sign pointing to Canterlot the player loses the game and a picture of Canterlot in ruins is shown as well as how many waves the player had survived. However if the player survives all 30 waves then a picture of the Mane 6 standing triumphant on some cliffs is shown. There are four different maps available for play.
The game can be played entirely with just the mouse, but keyboard input is also available for most of the command. A timer showing how many seconds the player has before the next wave starts in the bottom left-hand corner of the screen. The player then must use his/her starting funds of 125 bits to purchase a pony/ponies, place them on the map by clicking on the place they wish for them to be stationed on the grid. The player can then upgrade his/her ponies by clicking on them and opening up the respective menu. When the player is ready he/she can then click the button labeled Call Next Wave situated below the timer which will force the next wave of enemies to come prematurely.
For every five seconds that is left on the player’s clock when presses the button, he/she gets a bit. The player can continue to place/upgrade ponies during waves. Ponies cannot be moved once they are placed, however, there is a refund button in the bottom right-hand corner of the screen that allows a player to reclaim a portion of his gold by sacrificing the pony. The more he/she upgraded the pony beforehand, the more it will be worth. There is also a reset button below this one which will allow the player to reset the game to the beginning.
The enemies will be restricted to a set pathway. The player is not allowed to place ponies on this. All the enemies have a set speed, health, and worth. All of these stats can be viewed before the wave comes by hovering the mouse over the Call Next Wave button. The enemies remaining health can be seen in the form of a health bar below their sprite.
After the player beats the game on Normal Mode, he/she automatically unlocks Advanced Mode which features 20 more waves and a different final boss as well as the Orbital Friendship Cannon. The Orbital Friendship Cannon can be activated for 200 bits. However, it has a small warm-up time, and a long cool-down time, before it can be used again. It will distribute 10,000 damage evenly over all the enemies on the screen. The first 30 waves of Advanced Mode are the same ones as Normal Mode. The rest of the enemies are then a mix of the old ones with their Super variant which features a massive health increase, and in some cases, an increase in speed as well.
Link to the Game:https://www.deviantart.com/futzi01-reupload/art/Canterlot-Siege-677506581
Link to the Adobe Flash Player Standalone:https://archive.org/details/standaloneflashplayers
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWl1m39SDqqsRd8RpX7QDk6k
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Canterlot Siege [Map 1]](https://i.ytimg.com/vi/hUqiAU7lqYw/mqdefault.jpg)
![Walkthrough Aliens: The Computer Game [Level 3: Operations Room Rampage]
Walkthrough Level 3: Operations Room Rampage of the game Aliens: The Computer Game (C64) on PC. This is played through VICE Emulator.
Aliens: The Computer Game is a video game developed and published by Activision for the Commodore 64 in December 1986 and Apple II based on the film of the same title. As Activisions UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title, the game was renamed for European release. Initially planned to be released as Aliens: The Second Part., it was finally published under the title Aliens: US Version with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.
Aliens is a series of six minigames strung together via graphical interactive sequences, akin to an adventure game, though the only interaction possible is advancing the dialog, displayed in speech balloons. The minigames are mostly action sequences that involve piloting a ship from Sulaco to the planets surface, recognizing equipment, and fighting aliens.
Link to the Emulator:https://vice-emu.sourceforge.io/index.html#download
Link to Playlist:https://www.youtube.com/playlist?list=PLYiIEQEpBOls
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