Uploaded August 2026 | Updated September 2026, 2 weeks ago
Walkthrough Area 2: Base 1 of the game Contra (Famicom) on PC. This is played through FCEUX Emulator.
Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with Electronic Gaming Monthly awarding it for being the Best Action Game of 1988. Several Contra sequels were produced following the original game.
Contra was released for the Famicom in Japan on February 9, 1988. The Famicom version used a Konami cartridge PCB and the company's VRC2 Memory Management Controller which allowed for effects such as animated backgrounds. As cost reasons did not permit the use of it in the NES release, it was switched to a cheaper, more limited Nintendo UNROM board which had half the ROM size of the original game. Additionally, the Famicom version contains cutscenes, an additional music track, and environment effects.
The game begins with a prologue sequence explaining the game's backstory, followed by a map of the Galuga Archipelago, which is shown at the start of every stage to indicate the player's progress. Cutscenes are also shown between stages, depicting Bill (or Lance) giving a status report of his current situation to headquarters, and, in later stages, shooting his gun towards the screen.
The ending sequence is also slightly different. And if the player holds the select and start buttons during the credits sequence, a secret message will be displayed after the Konami logo. Other differences include the addition of a sound test mode, added background animations in certain stages (such as windblown palm leaves in Stage 1 and a snowstorm in Stage 5), a different stage clear jingle when the player clears the final stage, and a level select cheat code.
Contra was one of the early NES games to feature the Konami Code. Inputting the code at the title screen starts the player with thirty lives instead of the usual three. The cheat remains in effect when the player runs out of lives and uses a continue to retry a stage.
Contra is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the fictional Galuga Archipelago near New Zealand in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corp's Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.
Link to the Emulator:fceux.com/web/download.html
Link to Playlist:youtube.com/playlist?list=PLTHmd3dl_Kls
Our Discord Server:discord.gg/7JKxBfX
Walkthrough Area 2: Base 1 of the game Contra (Famicom) on PC. This is played through FCEUX Emulator.
Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with Electronic Gaming Monthly awarding it for being the Best Action Game of 1988. Several Contra sequels were produced following the original game.
Contra was released for the Famicom in Japan on February 9, 1988. The Famicom version used a Konami cartridge PCB and the company's VRC2 Memory Management Controller which allowed for effects such as animated backgrounds. As cost reasons did not permit the use of it in the NES release, it was switched to a cheaper, more limited Nintendo UNROM board which had half the ROM size of the original game. Additionally, the Famicom version contains cutscenes, an additional music track, and environment effects.
The game begins with a prologue sequence explaining the game's backstory, followed by a map of the Galuga Archipelago, which is shown at the start of every stage to indicate the player's progress. Cutscenes are also shown between stages, depicting Bill (or Lance) giving a status report of his current situation to headquarters, and, in later stages, shooting his gun towards the screen.
The ending sequence is also slightly different. And if the player holds the select and start buttons during the credits sequence, a secret message will be displayed after the Konami logo. Other differences include the addition of a sound test mode, added background animations in certain stages (such as windblown palm leaves in Stage 1 and a snowstorm in Stage 5), a different stage clear jingle when the player clears the final stage, and a level select cheat code.
Contra was one of the early NES games to feature the Konami Code. Inputting the code at the title screen starts the player with thirty lives instead of the usual three. The cheat remains in effect when the player runs out of lives and uses a continue to retry a stage.
Contra is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the fictional Galuga Archipelago near New Zealand in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corp's Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.
Link to the Emulator:fceux.com/web/download.html
Link to Playlist:youtube.com/playlist?list=PLTHmd3dl_Kls
Our Discord Server:discord.gg/7JKxBfX
![Walkthrough Jurassic Park [Level 4: The Raptor Nests]
Walkthrough Level 4: The Raptor Nests of the game Jurassic Park (NES) on PC. This is played through FCEUX Emulator.
Jurassic Park is an action video game based on the film of the same name, itself based on Michael Crichtons 1990 novel. It was developed and published by Ocean Software and released in June 1993 for the Nintendo Entertainment System (NES). Ocean also ported the game onto the handheld Game Boy console and released in August 1993. The object of the game is to survive in Jurassic Park, a theme park and zoo where genetically engineered dinosaurs have escaped from containment.
The game is a top-down shooter. As Alan Grant, the player must complete six levels with objectives ranging from rescuing Hammonds grandchildren, destroying Velociraptor nests, turning the power back on and so forth. The game includes a two-player option in which players take turns.
Each level consists of a varying number of stages where the player must collect a certain amount of dinosaur eggs and access cards to advance further into the level. The player must battle a varying amount of dinosaur foes such as Velociraptor, Dilophosaurus, and Compsognathus. Tyrannosaurus rex is also encountered as an end boss in a couple of levels. Dinosaurs such as the T. rex cannot be killed by the player, only avoided. Common dinosaurs can be killed by using guns, which are scattered throughout each level.
There are also mystery boxes scattered throughout the game, which have ranging effects. Some will give the player additional health, temporary invincibility or an extra life. However, some will power down the players energy or take away a life. The game gives the player three lives and four continues.
The Game Boy version is a port of the NES version, but includes the addition of a database, providing information on the games dinosaurs.
Much like the film and novel which it is based on, Dr. Alan Grant is trapped at Jurassic Park located on Isla Nublar. The parks power has been cut out because of a computer malfunction, and the dinosaurs are roaming free. Grant must complete a series of missions that will eventually lead to him escaping the island without being killed by the dinosaurs. Grant must also rescue Lex and Tim, the grandchildren of the parks owner, John Hammond.
After locating Hammonds grandchildren, Grant must reactivate the parks computers and destroy Velociraptor nests using time bombs. Grant then reaches the parks dock and uses a radio to contact help. Grant then reaches a helipad and is rescued from the island.
The games ending consists of the player walking around a small stage filled with the game developers names and an exit where the player can end the game.
Link to the Emulator:https://fceux.com/web/download.html
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Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Jurassic Park [Level 4: The Raptor Nests]](https://i.ytimg.com/vi/pTTb-7Ro9RM/mqdefault.jpg)
![Walkthrough Half-Life: Blue Shift [Chapter 2: Insecurity]
Walkthrough Chapter 2: Insecurity of the game Half-Life: Blue Shift (PC) on the Hard difficulty on PC.
Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). It was developed by Gearbox Software and published by Sierra Studios for Windows on June 12, 2001. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product. As with Gearboxs previous expansion pack, Opposing Force (1999), Blue Shift returns to the setting and events of Half-Life, but portrays the story through the eyes of another character. Player control security guard Barney Calhoun, employed by the Black Mesa Research Facility, who must fight his way to safety during an alien invasion. Blue Shift also includes a graphics pack that upgrades the Half-Life models and textures.
As an expansion pack for Half-Life, Blue Shift is a first-person shooter. The overall gameplay of Blue Shift does not significantly differ from that of Half-Life. Player are required to navigate through the games levels, fight hostile non-player characters and solve a variety of puzzles to advance. The game continues Half-Lifes methods of an unbroken narrative. The player sees everything through the first-person perspective of the protagonist, and remains in control of the player character for almost all the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the games world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment.
The player battles through the game alone, but is occasionally assisted by friendly non-player characters. Security guards and scientists will occasionally help the player in reaching new areas and convey relevant plot information. Blue Shift also includes a substantial section dedicated to keeping a major character in the story safe from enemy characters, and escorting him to a specific location. A selection of enemies from Half-Life populate the game, including alien creatures such as headcrabs and Vortigaunts. The player also encounters human opponents in the form of a detachment of US Marines who have been sent to eliminate the alien threat and silence any witnesses. Blue Shift does not elaborate on the storyline in Opposing Force, the preceding expansion pack, and no enemy characters or weapons introduced in it appear in the game. The player is instead given access to a limited selection of Half-Lifes original weaponry.
Blue Shift begins similarly to Half-Life, as Barney Calhoun rides a train through the Black Mesa research facility to reach his place of work. After reporting for duty, Calhoun is instructed to assist in maintenance on a malfunctioning elevator. As Calhoun finishes repairs, however, Freemans experiment takes place and results in a resonance cascade, causing massive damage to the facility and teleporting alien creatures into the base. The elevator is badly damaged and fails, sending Calhoun plummeting into the depths of Black Mesa. Calhoun regains consciousness at the bottom of the shaft and begins to fight his way to the surface to escape. Emerging near Black Mesas classification yards, Calhoun learns that Dr. Rosenberg and his colleagues plan to escape the facility using teleportation technology.
Link to the Game:https://store.steampowered.com/app/130/HalfLife_Blue_Shift/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWmVGI86OvDpWp_fhoYywbyC
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Half-Life: Blue Shift [Chapter 2: Insecurity]](https://i.ytimg.com/vi/q83C83znDog/mqdefault.jpg)
![Walkthrough F.E.A.R. [Interval 02 - Initiation: First Encounter]
Walkthrough Interval 02 - Initiation: First Encounter of the game F.E.A.R. (PC) on the Extreme difficulty on PC.
F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games, the Windows version was released worldwide on October 18, 2005. The Xbox and PlayStation versions were ported by Day 1 Studios and released in October 2006 and April 2007, respectively. The games story revolves around the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena. When a mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands, the government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. team is assembled to deal with the extraordinary circumstances. They are given one simple mission: evaluate the threat and eliminate the intruders at any cost. The player takes on the role of the units newest recruit, Point Man, a man with a dark past and extremely short reaction time, leading the character through countless firefights and witnessing paranormal manifestations conjured up by a mysterious little girl dressed in red.
Although the atmosphere of the game was heavily influenced by Japanese horror, Monoliths primary goal with F.E.A.R. was to make the player feel like the hero of an action film. To this end, they combined a slow-motion technique called reflex time, a semi-destructible environment, and a highly detailed particle system in an attempt to create as immersive an environment as possible. Another vital element in this is the games AI, with Monolith employing a never-before-used technique to give hostile NPCs an unusually broad range of actions in response to what the player is doing. This results in NPCs who can also work as a team, such as performing flanking maneuvers, laying down suppressive fire, and attempting to retreat when under heavy fire.
A prominent gameplay element in F.E.A.R. is reflex time; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player characters superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the games particle system. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the reflex meter by picking up reflex boosters. Other pickups available during the game include medkits (of which the player can store ten), protective armor (reduces the amount of damage the player takes during combat), and health boosters (permanently increase the players health meter).
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to combat paranormal threats to national security. The game is set in 2025 in the fictional city of Fairport and begins as the unit is joined by a newly assigned Sergeant (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research company, in reality, ATC are a hugely powerful private military company dabbling in cryogenics, nuclear technology, cloning, and telepathy. They were attempting to develop a unit of telepathically controlled clone soldiers (known as Replicas), and Fettel was their commander. However, he has now used the Replicas to seize control of the facility. The mission of the three-person F.E.A.R. team (Point Man, LT. Spencer Jankowski, and CTO Jin Sun-Kwon) is to eliminate Fettel, which will automatically shut down the Replicas.
Link to the Game:https://store.steampowered.com/app/21090/FEAR/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWl0-eIBsHSz2Hg68zKcUPrA
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough F.E.A.R. [Interval 02 - Initiation: First Encounter]](https://i.ytimg.com/vi/qA6cL9TsDpA/mqdefault.jpg)
![Walkthrough Contra [Stage 12: Homicide Censor No.3]
Walkthrough Stage 12: Homicide Censor No.3 of the game Contra (MSX2) on PC. This is played through blueMSX Emulator.
Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with Electronic Gaming Monthly awarding it for being the Best Action Game of 1988. Several Contra sequels were produced following the original game.
An MSX2 version of Contra was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like other MSX2 games such as Metal Gear and Vampire Killer. The game uses the SCC sound chip.
Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the players running and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by the Rear Gun similar to the tailgun in Gradius II, which fires in two directions at the same time.
The MSX2 version Contra is composed of 19 stages. Stages 1 through 6 are drawn directly from the arcade version, whereas Stages 7 through 9 are based on the different areas featured in the final stage of the arcade version in a matter similar to the final four stages of the NES version. Stages 10 through 19 are new to this version and take place primarily in an underground facility underneath the Galuga Archipelago.
Unlike the arcade and NES versions, the MSX2 version is single-player only (Lance Bean does not appear in any form), and has no continuation feature; if a player loses all lives, the game will end immediately. However, the Game Master II utility cartridge can be used to save progress via its S-RAM backup feature.
Contra is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the fictional Galuga Archipelago near New Zealand in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corps Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.
Link to the Emulator:https://sourceforge.net/projects/bluemsx/
Link to Playlist:https://www.youtube.com/playlist?list=PLHuSN9q5RnN4
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Contra [Stage 12: Homicide Censor No.3]](https://i.ytimg.com/vi/qUXjSNB6o4Y/mqdefault.jpg)
![Walkthrough Eliminator Boat Duel [Disaster Don] (Finale)
Walkthrough Disaster Don of the game Eliminator Boat Duel (NES) on PC. This is played through FCEUX Emulator.
Eliminator Boat Duel is a powerboat racing video game developed for the Nintendo Entertainment System by Sculptured Software and Radioactive Software. It was published by Electro Brain in November 1991.
Drivers earn thousands of dollars by competing in powerboat races, setting track records, rescuing stranded people, and collecting cash bonuses. With these winnings they can repair or upgrade various components of the boat to improve racing performance and remain competitive in the increasingly difficult races.
Eliminator Boat Duel offers three difficulty levels: Easy, Normal, and Expert. Completing a race at a lower difficulty level advances the player to the next higher one. At each difficulty level, the players boat can be damaged from impact with animals, the opponents watercraft, and various stationary objects. A false start is penalized with a $2,000 fine.
For most of a race, players control their craft from a birds-eye view, and the screen scrolls in multiple directions, but in one segment of the race, the graphical perspective changes to a third-person tracking mode.
In a single-player game, the player competes first with either Seasick Sidney (in Easy mode), with Aquarius Rex (in Normal mode), or with Surfer Bob (in Expert mode). The sequence of later opponents is Vicious Vicky, Weird Willy, Mangler Mike, Veronica Alabaster, and Disaster Don (the reigning World Champion). To win, the player must defeat each opponent one-against-one on three unique race courses. In all, Eliminator Boat Duel has 24 unique race courses.
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![Walkthrough Half-Life: Blue Shift [Chapter 6: Power Struggle]
Walkthrough Chapter 6: Power Struggle of the game Half-Life: Blue Shift (PC) on the Hard difficulty on PC.
Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). It was developed by Gearbox Software and published by Sierra Studios for Windows on June 12, 2001. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product. As with Gearboxs previous expansion pack, Opposing Force (1999), Blue Shift returns to the setting and events of Half-Life, but portrays the story through the eyes of another character. Player control security guard Barney Calhoun, employed by the Black Mesa Research Facility, who must fight his way to safety during an alien invasion. Blue Shift also includes a graphics pack that upgrades the Half-Life models and textures.
As an expansion pack for Half-Life, Blue Shift is a first-person shooter. The overall gameplay of Blue Shift does not significantly differ from that of Half-Life. Player are required to navigate through the games levels, fight hostile non-player characters and solve a variety of puzzles to advance. The game continues Half-Lifes methods of an unbroken narrative. The player sees everything through the first-person perspective of the protagonist, and remains in control of the player character for almost all the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the games world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment.
The player battles through the game alone, but is occasionally assisted by friendly non-player characters. Security guards and scientists will occasionally help the player in reaching new areas and convey relevant plot information. Blue Shift also includes a substantial section dedicated to keeping a major character in the story safe from enemy characters, and escorting him to a specific location. A selection of enemies from Half-Life populate the game, including alien creatures such as headcrabs and Vortigaunts. The player also encounters human opponents in the form of a detachment of US Marines who have been sent to eliminate the alien threat and silence any witnesses. Blue Shift does not elaborate on the storyline in Opposing Force, the preceding expansion pack, and no enemy characters or weapons introduced in it appear in the game. The player is instead given access to a limited selection of Half-Lifes original weaponry.
Blue Shift begins similarly to Half-Life, as Barney Calhoun rides a train through the Black Mesa research facility to reach his place of work. After reporting for duty, Calhoun is instructed to assist in maintenance on a malfunctioning elevator. As Calhoun finishes repairs, however, Freemans experiment takes place and results in a resonance cascade, causing massive damage to the facility and teleporting alien creatures into the base. The elevator is badly damaged and fails, sending Calhoun plummeting into the depths of Black Mesa. Calhoun regains consciousness at the bottom of the shaft and begins to fight his way to the surface to escape. Emerging near Black Mesas classification yards, Calhoun learns that Dr. Rosenberg and his colleagues plan to escape the facility using teleportation technology.
Link to the Game:https://store.steampowered.com/app/130/HalfLife_Blue_Shift/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWmVGI86OvDpWp_fhoYywbyC
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Half-Life: Blue Shift [Chapter 6: Power Struggle]](https://i.ytimg.com/vi/qmBuTfXtE6o/mqdefault.jpg)
![Walkthrough Contra [Stage 11: 1st Under Maze]
Walkthrough Stage 11: 1st Under Maze of the game Contra (MSX2) on PC. This is played through blueMSX Emulator.
Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with Electronic Gaming Monthly awarding it for being the Best Action Game of 1988. Several Contra sequels were produced following the original game.
An MSX2 version of Contra was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like other MSX2 games such as Metal Gear and Vampire Killer. The game uses the SCC sound chip.
Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the players running and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by the Rear Gun similar to the tailgun in Gradius II, which fires in two directions at the same time.
The MSX2 version Contra is composed of 19 stages. Stages 1 through 6 are drawn directly from the arcade version, whereas Stages 7 through 9 are based on the different areas featured in the final stage of the arcade version in a matter similar to the final four stages of the NES version. Stages 10 through 19 are new to this version and take place primarily in an underground facility underneath the Galuga Archipelago.
Unlike the arcade and NES versions, the MSX2 version is single-player only (Lance Bean does not appear in any form), and has no continuation feature; if a player loses all lives, the game will end immediately. However, the Game Master II utility cartridge can be used to save progress via its S-RAM backup feature.
Contra is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the fictional Galuga Archipelago near New Zealand in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corps Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.
Link to the Emulator:https://sourceforge.net/projects/bluemsx/
Link to Playlist:https://www.youtube.com/playlist?list=PLHuSN9q5RnN4
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Contra [Stage 11: 1st Under Maze]](https://i.ytimg.com/vi/qvRiFmmDHgY/mqdefault.jpg)
![Walkthrough Contra [Stage 05: 2nd Underpass]
Walkthrough Stage 05: 2nd Underpass of the game Contra (MSX2) on PC. This is played through blueMSX Emulator.
Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with Electronic Gaming Monthly awarding it for being the Best Action Game of 1988. Several Contra sequels were produced following the original game.
An MSX2 version of Contra was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like other MSX2 games such as Metal Gear and Vampire Killer. The game uses the SCC sound chip.
Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the players running and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by the Rear Gun similar to the tailgun in Gradius II, which fires in two directions at the same time.
The MSX2 version Contra is composed of 19 stages. Stages 1 through 6 are drawn directly from the arcade version, whereas Stages 7 through 9 are based on the different areas featured in the final stage of the arcade version in a matter similar to the final four stages of the NES version. Stages 10 through 19 are new to this version and take place primarily in an underground facility underneath the Galuga Archipelago.
Unlike the arcade and NES versions, the MSX2 version is single-player only (Lance Bean does not appear in any form), and has no continuation feature; if a player loses all lives, the game will end immediately. However, the Game Master II utility cartridge can be used to save progress via its S-RAM backup feature.
Contra is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the fictional Galuga Archipelago near New Zealand in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corps Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.
Link to the Emulator:https://sourceforge.net/projects/bluemsx/
Link to Playlist:https://www.youtube.com/playlist?list=PLHuSN9q5RnN4
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Contra [Stage 05: 2nd Underpass]](https://i.ytimg.com/vi/rxqp_NxaDEs/mqdefault.jpg)
![Walkthrough Half-Life [Chapter 15: Xen]
Walkthrough Chapter 15: Xen of the game Half-Life (PC) on the Hard difficulty on PC.
Half-Life is a first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows on November 19, 1998. It was Valves debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is overrun by alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Lifes story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. In line with this, the player rarely loses the ability to control the player character, Gordon Freeman, who never speaks and is never actually seen in the game; the player sees through his eyes for the entire length of the game. Half-Life has no levels; it instead divides the game into chapters, whose titles briefly appear on screen as the player progresses through the game. With the exception of short loading pauses, progression throughout the game is continuous, with each map directly connecting to the next, with the exception of levels involving teleportation.
The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few bosses in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the boss. Late in the game, the player receives a long jump module for the HEV suit, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style jumping puzzles in Xen toward the end of the game.
The player battles alone for the majority of the game, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player. The guards will fight alongside the player, and both guards and scientists can assist in reaching new areas and pass on relevant plot information. An array of alien enemies populate the game, including headcrabs, bullsquids, vortigaunts, and headcrab zombies. The player also faces human opponents in the Hazardous Environment Combat Unit (a fictional special forces unit of the United States Marine Corps), and Black Ops assassins.
At the Black Mesa Research Facility in New Mexico, physicist Gordon Freeman participates in an experiment on a crystal of unknown origin. This causes a resonance cascade which severely damages Black Mesa and causes alien creatures to teleport into the facility and begin massacring its personnel. Venturing to the surface for help, Freeman discovers the United States Marine Corps has been dispatched to Black Mesa to eliminate both the aliens and the facilitys personnel as part of a government cover-up. Returning below ground, he is instructed by a scientist to make his way to the facilitys Lambda Complex in order to put an end to the alien invasion.
Link to the Game:https://store.steampowered.com/app/70/HalfLife/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWmZkUCQfNgnjycpLcmK_836
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Half-Life [Chapter 15: Xen]](https://i.ytimg.com/vi/sBhvFZdT1eU/mqdefault.jpg)
![Walkthrough F.E.A.R. [Interval 06 - Interception: Afterimage]
Walkthrough Interval 06 - Interception: Afterimage of the game F.E.A.R. (PC) on the Extreme difficulty on PC.
F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games, the Windows version was released worldwide on October 18, 2005. The Xbox and PlayStation versions were ported by Day 1 Studios and released in October 2006 and April 2007, respectively. The games story revolves around the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena. When a mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands, the government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. team is assembled to deal with the extraordinary circumstances. They are given one simple mission: evaluate the threat and eliminate the intruders at any cost. The player takes on the role of the units newest recruit, Point Man, a man with a dark past and extremely short reaction time, leading the character through countless firefights and witnessing paranormal manifestations conjured up by a mysterious little girl dressed in red.
Although the atmosphere of the game was heavily influenced by Japanese horror, Monoliths primary goal with F.E.A.R. was to make the player feel like the hero of an action film. To this end, they combined a slow-motion technique called reflex time, a semi-destructible environment, and a highly detailed particle system in an attempt to create as immersive an environment as possible. Another vital element in this is the games AI, with Monolith employing a never-before-used technique to give hostile NPCs an unusually broad range of actions in response to what the player is doing. This results in NPCs who can also work as a team, such as performing flanking maneuvers, laying down suppressive fire, and attempting to retreat when under heavy fire.
A prominent gameplay element in F.E.A.R. is reflex time; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player characters superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the games particle system. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the reflex meter by picking up reflex boosters. Other pickups available during the game include medkits (of which the player can store ten), protective armor (reduces the amount of damage the player takes during combat), and health boosters (permanently increase the players health meter).
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to combat paranormal threats to national security. The game is set in 2025 in the fictional city of Fairport and begins as the unit is joined by a newly assigned Sergeant (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research company, in reality, ATC are a hugely powerful private military company dabbling in cryogenics, nuclear technology, cloning, and telepathy. They were attempting to develop a unit of telepathically controlled clone soldiers (known as Replicas), and Fettel was their commander. However, he has now used the Replicas to seize control of the facility. The mission of the three-person F.E.A.R. team (Point Man, LT. Spencer Jankowski, and CTO Jin Sun-Kwon) is to eliminate Fettel, which will automatically shut down the Replicas.
Link to the Game:https://store.steampowered.com/app/21090/FEAR/
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWl0-eIBsHSz2Hg68zKcUPrA
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough F.E.A.R. [Interval 06 - Interception: Afterimage]](https://i.ytimg.com/vi/sEIjNzjcLxk/mqdefault.jpg)
![Walkthrough Monster in My Pocket [Stage 6] (Finale)
Walkthrough Stage 6 of the game Monster in My Pocket (NES) on PC. This is played through FCEUX Emulator.
Monster in My Pocket was released for the Nintendo Entertainment System in January 1992 by Konami. It had the same essential concept of the comic book, although it altered the personalities of Hobgoblin and Gremlin, initially the good monsters but now appeared as villains, to the extent that Gremlin was a boss.
Warlock, wanting to have power and rule over all the other monsters, creates a shrinking spell to use as punishment for any who chooses to oppose him. As time goes on, all of the monsters choose to join his side - except for Vampire and The Monster. However, the spell was miscast - causing all of the monsters to shrink in size. Warlock sends out his henchmen, led by Spring Heeled Jack, Bigfoot, Kraken, Gremlin, and Medusa while Vampire and The Monster are watching TV in the Miles home. They must fight their way through the upstairs and kitchen of the home, the street, and the sewer; they emerge in a construction site and an Orientalist garden before fighting Warlock at Monster Mountain, although that is not the end of the game.
Vampire and the Monsters abilities in the game are the same (though 2-player simultaneous action was an option): they can make an attack that can extend slightly beyond their bodies with a bit of a blaze, and they can make a double jump from the height of their jump, something that has since become a common move in many video games.
The Asian release of this game is titled Batman & Flash, an unlicensed rom hack of the game where the main playable characters are replaced with Batman and The Flash.
Link to the Emulator:https://fceux.com/web/download.html
Link to Playlist:https://www.youtube.com/playlist?list=PL7MtnPPc2MWlQe-cGROvEYF1Z358lo-4Z
Our Discord Server:https://discord.gg/7JKxBfX Walkthrough Monster in My Pocket [Stage 6] (Finale)](https://i.ytimg.com/vi/sGhJTo8hq8g/mqdefault.jpg)