This is my entry for the Console Wars 50k theme contest.
Congrats on 50k you guys!
How I made it: I came up with the idea to try this from Andrew Huang. I absolutely Love his stuff, and y'all should totally check it out. Here's a video he did where he made a song from a piano dropping twenty-feet and crashing (I swear I am not drunk: everything in sentence is true): youtube.com/watch?v=IcGmgrpW-94&ab_channel=ANDREWHUANG
Anyway, from my DLSR camera, I filmed myself pressing buttons on both a SNES and Genesis controller, recording from the on-camera mic (though I thought my phone was recording, but apparently it didn't).
From there, I divided the song into four parts: downbeats, harmonies, melody, and the dreaded tremolo (I'll explain why that one later).
Downbeat: I had LMMS export a repeating quarter notes, and I matched up the SNES and Genesis controllers on each beat (SNES on odd beats, Genesis on even). In Audacity, applied a low-pass filter, pitch-shifted down and added reverb, as well as a small echo. Simple and clean.
Harmonies: I took each note (SNES and Genesis), and slowed down the little button click into a rather long note. I clipped the silence on each, and applied a high-pass filter on the SNES version because I wanted it to serve as a more instrumental sound in tribute to the SNES sound hardware, while I gave the Genesis a low-pass filter in tribute to the strengths of the Genesis sound hardware.
I then used a tone generator to play alongside both notes (E4 for SNES, E2 for Genesis), and then used a Vocoder plug-in to combine the tone and extended click. From each combination, I grabbed a small loop and extracted that and extended it into a long note.
These note served as a basis for the rest of the music I made.
For the SNES, I applied a reverb filter, trying to make it sound like a choir sound. For the Genesis, I ended up not getting a perfect loop on the sound, so it ended up giving the chord a more grunge-like sound, and it works.
I then took these into LMMS and placed a whole note on each measure, using the sheet music and seeing the chords at each measure. I mixed the notes accordingly, lowering the sound of the Genesis, as it seems to be a little overpowering on the SNES.
Melody: I took the notes that I made for the harmonies and I used them as the template for the melodies (except I used the SNES sound without the added reverb, so it doesn't sound choir-like).
I took them into LMMS and played them out. In the first three measures of the song, I alternated between the two sets of eighth-notes; SNES for first two, Genesis for next two. In the chorus, I first had the SNES play it solo, and then had the Genesis play it solo. Once the Bridge came in, I had the two play together, giving a much stronger sound. It stayed that way until the end of the song. I had the melody play with no tremolo on the last note, because...
Tremolo: THE TREMOLO SOUNDED AWFUL!!! I tried everything! I recorded the two controllers clicking all over and did everything from applying a wah-wah filter, to trying to pitch shifting. Nothing worked. I even just left in the clicks by themselves... nope. So, in the melody and harmony, I had them hit the main note at the different octaves. That seemed to work well enough.
Anyway, in a few days, I'll upload the video of the song with no musical adjustments, that way you can hear all the clicking in rhythm of the song. Hope you like the cover!
Console Wars Theme Song Contest Entry - Mini Console CoverCorney Morty2021-01-01 | UPDATE: Here's a remix of the song, no audio adjustments: youtu.be/o4VES6quq98
This is my entry for the Console Wars 50k theme contest.
Congrats on 50k you guys!
How I made it: I came up with the idea to try this from Andrew Huang. I absolutely Love his stuff, and y'all should totally check it out. Here's a video he did where he made a song from a piano dropping twenty-feet and crashing (I swear I am not drunk: everything in sentence is true): youtube.com/watch?v=IcGmgrpW-94&ab_channel=ANDREWHUANG
Anyway, from my DLSR camera, I filmed myself pressing buttons on both a SNES and Genesis controller, recording from the on-camera mic (though I thought my phone was recording, but apparently it didn't).
From there, I divided the song into four parts: downbeats, harmonies, melody, and the dreaded tremolo (I'll explain why that one later).
Downbeat: I had LMMS export a repeating quarter notes, and I matched up the SNES and Genesis controllers on each beat (SNES on odd beats, Genesis on even). In Audacity, applied a low-pass filter, pitch-shifted down and added reverb, as well as a small echo. Simple and clean.
Harmonies: I took each note (SNES and Genesis), and slowed down the little button click into a rather long note. I clipped the silence on each, and applied a high-pass filter on the SNES version because I wanted it to serve as a more instrumental sound in tribute to the SNES sound hardware, while I gave the Genesis a low-pass filter in tribute to the strengths of the Genesis sound hardware.
I then used a tone generator to play alongside both notes (E4 for SNES, E2 for Genesis), and then used a Vocoder plug-in to combine the tone and extended click. From each combination, I grabbed a small loop and extracted that and extended it into a long note.
These note served as a basis for the rest of the music I made.
For the SNES, I applied a reverb filter, trying to make it sound like a choir sound. For the Genesis, I ended up not getting a perfect loop on the sound, so it ended up giving the chord a more grunge-like sound, and it works.
I then took these into LMMS and placed a whole note on each measure, using the sheet music and seeing the chords at each measure. I mixed the notes accordingly, lowering the sound of the Genesis, as it seems to be a little overpowering on the SNES.
Melody: I took the notes that I made for the harmonies and I used them as the template for the melodies (except I used the SNES sound without the added reverb, so it doesn't sound choir-like).
I took them into LMMS and played them out. In the first three measures of the song, I alternated between the two sets of eighth-notes; SNES for first two, Genesis for next two. In the chorus, I first had the SNES play it solo, and then had the Genesis play it solo. Once the Bridge came in, I had the two play together, giving a much stronger sound. It stayed that way until the end of the song. I had the melody play with no tremolo on the last note, because...
Tremolo: THE TREMOLO SOUNDED AWFUL!!! I tried everything! I recorded the two controllers clicking all over and did everything from applying a wah-wah filter, to trying to pitch shifting. Nothing worked. I even just left in the clicks by themselves... nope. So, in the melody and harmony, I had them hit the main note at the different octaves. That seemed to work well enough.
Anyway, in a few days, I'll upload the video of the song with no musical adjustments, that way you can hear all the clicking in rhythm of the song. Hope you like the cover!Console Wars Theme Song - All Clicks No Mix RemixCorney Morty2021-01-12 | This song is the unedited version of a song I submitted for the Console Wars Theme Song contest. Here's the song I submitted for the contest instead: youtu.be/W7EZBx4Ys5Q
This is a fun experiment. I wanted to see how this sounded without any sort of audio adjustments, but I had to rebuild it since I didn't have this idea until I nearly finished the original song.