Uploaded April 2026 | Updated September 2026, 1 week ago
Discover the top core developer tools for building great VR and mixed reality experiences. Learn how to implement LLMs into your games and pick up best practices from exciting recent launches pushing the boundaries of what's possible on Meta Quest.
๐ Essential Developer Tools:
Meta Quest Developer Hub
โ Windows: bit.ly/3Q6S3fb
โ Mac: bit.ly/4mnx4kc
Building Blocks for Unity
โ bit.ly/4teNUVa
Meta Quest Runtime Optimizer
โ bit.ly/4vsOmAA
Project Setup Tool for Unity
โ bit.ly/4cLUo79
Meta XR Simulator
โ Windows: bit.ly/4c7LwcL
โ Mac: bit.ly/4mv6pST
Hand Tracking
โ Unity: bit.ly/4tMr0V3
โ Unreal: bit.ly/4tK8Cfk
โ Native: bit.ly/4vrp6uz
Virtual Camera Publisher
โ bit.ly/4mp9ymW
Mixed Reality Utility Kit
โ Unity: bit.ly/3Og1OHs
โ Unreal: bit.ly/4colHEb
๐ Chapters
00:00 Introduction
03:18 The State of the VR Market and Ecosystem Growth
04:01 Core Developer Tools for Fast-Tracking Projects
04:42 Building Blocks Key Concepts
06:33 Meta XR Simulator and Asset Library Overview
08:21 Performance Optimization with Runtime Optimizer
12:10 Hand Tracking and Standardized Interactions
14:50 The Virtual Camera Publisher API
17:58 Mixed Reality Utility Kit (MRUK) and Scene Stability
21:16 Passthrough and AI Integration
27:08 Supercharging Workflows with AI and Horizon OS MCP
31:08 Unity AI Gateway and VR-Specific Extensions
34:45 Demo: Prototyping Games Using AI Agents
38:02 Audience Q&A
Discover the top core developer tools for building great VR and mixed reality experiences. Learn how to implement LLMs into your games and pick up best practices from exciting recent launches pushing the boundaries of what's possible on Meta Quest.
๐ Essential Developer Tools:
Meta Quest Developer Hub
โ Windows: bit.ly/3Q6S3fb
โ Mac: bit.ly/4mnx4kc
Building Blocks for Unity
โ bit.ly/4teNUVa
Meta Quest Runtime Optimizer
โ bit.ly/4vsOmAA
Project Setup Tool for Unity
โ bit.ly/4cLUo79
Meta XR Simulator
โ Windows: bit.ly/4c7LwcL
โ Mac: bit.ly/4mv6pST
Hand Tracking
โ Unity: bit.ly/4tMr0V3
โ Unreal: bit.ly/4tK8Cfk
โ Native: bit.ly/4vrp6uz
Virtual Camera Publisher
โ bit.ly/4mp9ymW
Mixed Reality Utility Kit
โ Unity: bit.ly/3Og1OHs
โ Unreal: bit.ly/4colHEb
๐ Chapters
00:00 Introduction
03:18 The State of the VR Market and Ecosystem Growth
04:01 Core Developer Tools for Fast-Tracking Projects
04:42 Building Blocks Key Concepts
06:33 Meta XR Simulator and Asset Library Overview
08:21 Performance Optimization with Runtime Optimizer
12:10 Hand Tracking and Standardized Interactions
14:50 The Virtual Camera Publisher API
17:58 Mixed Reality Utility Kit (MRUK) and Scene Stability
21:16 Passthrough and AI Integration
27:08 Supercharging Workflows with AI and Horizon OS MCP
31:08 Unity AI Gateway and VR-Specific Extensions
34:45 Demo: Prototyping Games Using AI Agents
38:02 Audience Q&A




![[ASL] Find Your Build Path: How to Create on Meta Horizon and Beyond
Whether youre a seasoned Unity developer, skilled in native development, comfortable with web technologies, or excited about creating worlds, well help you find your path to develop with Meta technologies. This essential orientation session cuts through the options to give you clear direction on where to focus your energy. Youll walk away knowing exactly which development track suits you and which upcoming sessions will give you the deepest insights for your chosen path. [ASL] Find Your Build Path: How to Create on Meta Horizon and Beyond](https://i.ytimg.com/vi/svBiZ4PWrBo/mqdefault.jpg)




![[ASL] Our Paths to VR Development
Hear from two developers who have found success in VR through different approaches. Tina Debove Nigro is a French entrepreneur and XR pioneer who has built award-winning spatial computing platforms and advised global tech leaders. Gulzar Ahmed is a hobbyist developer whos first VR app published is for Meta Quest. Both have a story to share about their experiences with Meta Spatial SDK. [ASL] Our Paths to VR Development](https://i.ytimg.com/vi/utVM3kLZ-ew/mqdefault.jpg)
