Uploaded June 2021 | Updated September 2026, 2 weeks ago
Get UNIGINE SDK (free for small indie teams): unigine.com/get-unigine
In virtual worlds representing large-scale outdoor environments, clouds are an essential piece of realistic atmosphere. They are not just a part of decoration, but a powerful artistic tool enabling you to define weather conditions and emphasize the scale of your virtual world.
UNIGINE volumetric multilayer cloud system meets strict requirements of quality and performance applicable to enterprise flight simulators, where clouds are a key part of simulation.
#unigine #tutorial #clouds
In this tutorial:
00:00 UNIGINE Volumetric Clouds System
00:52 Creating cloud layers from presets
02:20 Global settings for clouds
02:35 Common settings
04:45 Quality and Lighting settings
09:57 Rounded settings
10:23 Dynamic Coverage settings
11:55 Customization of clouds
12:15 Common parameters
13:11 Configuring clouds based on a coverage texture
14:40 Geometry parameters
15:46 Noise parameters
17:32 Configuring clouds based on a 3D texture (Cumulonimbus)
18:43 Extra Noise parameters
19:18 Detail parameters
20:01 Applying distortion
20:32 Shading of clouds
22:51 Shadows from clouds
23:17 Wind parameters
Get UNIGINE SDK (free for small indie teams): unigine.com/get-unigine
In virtual worlds representing large-scale outdoor environments, clouds are an essential piece of realistic atmosphere. They are not just a part of decoration, but a powerful artistic tool enabling you to define weather conditions and emphasize the scale of your virtual world.
UNIGINE volumetric multilayer cloud system meets strict requirements of quality and performance applicable to enterprise flight simulators, where clouds are a key part of simulation.
#unigine #tutorial #clouds
In this tutorial:
00:00 UNIGINE Volumetric Clouds System
00:52 Creating cloud layers from presets
02:20 Global settings for clouds
02:35 Common settings
04:45 Quality and Lighting settings
09:57 Rounded settings
10:23 Dynamic Coverage settings
11:55 Customization of clouds
12:15 Common parameters
13:11 Configuring clouds based on a coverage texture
14:40 Geometry parameters
15:46 Noise parameters
17:32 Configuring clouds based on a 3D texture (Cumulonimbus)
18:43 Extra Noise parameters
19:18 Detail parameters
20:01 Applying distortion
20:32 Shading of clouds
22:51 Shadows from clouds
23:17 Wind parameters










