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How Its Made | Virtual Reality Headsets | HOW IT'S MADE @howitsmade100 | Uploaded October 2021 | Updated October 2024, 5 hours ago.
Virtual Reality Headsets | HOW IT'S MADE

Virtual reality or VR is a simulation experience that can be similar or completely different from the real world. In simple world, it's like a world inside our world. Applications of virtual reality include entertainment - such as video games, education, medical or military training, and commerce. For business, it includes virtual meetings, presentation, vision and more. Besides, additional different types of VR style technologies combine augmented reality and mixed reality sometimes introduced as extended reality or XR.

There are two types of VR; immersive virtual reality and text-based network virtual reality are also called "cyberspace". When you move your head, immersive VR will change your field of vision. Although both types of VR are suitable for training, cyberspace is more suitable for distance learning. In some cases, the two types are even complementary. This page focuses on immersive VR.

Hey guys, welcome back to the channel, How It’s Made. In this video today, we take you through how VR glasses are made. But before jumping into the video if you are new here, please consider subscribing to our channel. Also, hit the bell icon to get a notification whenever we upload a new video!

That said, let’s begin!

The history of virtual reality
To start with, virtual reality technology is based on ideas that can be traced back to the 1800s. Yes, you heard that right! The ideas go back to the 1800s, almost dating back to the earliest stages of practical photography.

The initial start of the technology was done in In 1838, the very first time when the stereoscope was invented. The invention of the Stereoscope was an easy job and the invention was made using dual mirrors to project a single image. As a result, it eventually developed into View-Master, which was patented in 1939 and is still is in production today.

Talking of the term "virtual reality" as stated already it was first used in the mid-1980s, when Jaron Lanier, the founder of VPL Research, began to develop equipment including goggles and gloves, which needed to experience what he called "virtual reality."

Whereas, the other technicians on the other hand were putting all their efforts into developing a simulation environment before the invention of the stereoscope and hence a milestone was Sensorama in 1956. Well, Morton Heilig's background is in the Hollywood film industry. He wanted to see and understand the concept of how people feel they are "in" the movie.

The Sensorama experience imitated a real urban environment, and you can "ride" through it on a motorcycle. The Multi-sensory stimulation allows you to see the road, listen to the engine, feel the vibration, and smell the engine exhaust in the designed "world".

Moreover, Heilig also demanded a patent for a head-mounted display device called Telesphere Mask in 1960 and by the time many inventors already started to continue to build on Heiling's basic work.

Hence, following the development, by 1965, another inventor, Ivan Sutherland implemented the "ultimate display", a head-mounted device that he suggested as a "window into the virtual world."

To be precise the era of the '90s was fascinating and filled with invention and innovations. Advances in optics remained parallel to projects for tactile devices and other instruments that allow you to move around in virtual spaces.

As a result, the current newly designed, virtual reality devices are thanks to the pioneer inventors of the past sixty years, who have paved the way for easy-to-obtain low-cost, high-quality devices.

For a fact, Virtual reality has entered the field of consumer technology. Yes, the comfort space has now been expanded. You can literally experience your own digital world from one place and can explore more virtually.

Not only can you watch the virtual digital world, but you can also live in it. You are free to experience everything from gaming to virtual landmarks. The world has been fit into a box but virtually using virtual techniques and research.

However, all these functions depend on some very interesting technical hardware-VR headsets. To be precise, VR headsets range from the simplest headsets made of cardboard and a few lenses to LCD screen glasses full of sensors, full of technology.



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