Uploaded March 2020 | Updated September 2026, 2 weeks ago
As the events are beginning to be cancelled globally and people are being forced to work from home, we are seeing a increased interest in VR as a solution. ENGAGE offers a medium that can combat many of the these barriers, allowing for interactivity among teams and community building through virtual reality.
This video shows a sample of how you can hold a conference and presentations in VR.
There are many benefits to holding VR conferences:
*People can attend these conference remotely from anywhere in the world. They do not need a headset to do, as they can also join on desktop.
*This type of conference not only combats against recent travel restrictions but it also can save attendees time and expenses.
*Without the need to travel, the total conference carbon footprint is lowered dramatically.
*Sales representatives and attendees can feel virtually present and interact with others
*Scale virtual product demonstrations provide interactive product experiences in ways that are impossible, impractical or of high cost in a physical venue.
As the events are beginning to be cancelled globally and people are being forced to work from home, we are seeing a increased interest in VR as a solution. ENGAGE offers a medium that can combat many of the these barriers, allowing for interactivity among teams and community building through virtual reality.
This video shows a sample of how you can hold a conference and presentations in VR.
There are many benefits to holding VR conferences:
*People can attend these conference remotely from anywhere in the world. They do not need a headset to do, as they can also join on desktop.
*This type of conference not only combats against recent travel restrictions but it also can save attendees time and expenses.
*Without the need to travel, the total conference carbon footprint is lowered dramatically.
*Sales representatives and attendees can feel virtually present and interact with others
*Scale virtual product demonstrations provide interactive product experiences in ways that are impossible, impractical or of high cost in a physical venue.










