Virgin Blade [バージンブレイド ―純潔の刃―] Game Sample - PC/Doujin @Vysethedetermined2
Virgin Blade [バージンブレイド ―純潔の刃―] Game Sample - PC/Doujin  @Vysethedetermined2
Uploaded August 2026 | Updated September 2026, 1 week ago
NOTE: I translated the Main Story segment in CC to English, but not the Adventure segment.

"Virgin Blade" (aka "Virgin Blade: Junketsu no Ha" / "Virgin Blade: The Blade of Purity") is a niche 3D Doujin weapon-based fighter from the team at "Studio BlackPepper" (who make fighting and action games and are best known for "Wild Disorder" and "Alone in the Nightmare"), but it is not exactly a typical fighting game; SBP has been making games since 2011 with "Purgatorium" and has gradually been learning and iterating as they go with each game being a little more experimental or ambitious along the way. Initially released in 2022, the game saw regular updates until late 2025 and was designed with accessibility, easy operation and flexibility in mind with the addition of Character Creation via Japan's "VRoid" system, but that in and of itself might be selling the game a little short -- VB is a clunky fighter, but it crams so many mechanics into one game that calling it "casual" would be a mistake.

"Relics"—artifacts imbued with powers spoken of in legend and myth.

At times, they have saved the world from crisis; at others, they have triggered unprecedented catastrophes. Their existence was kept secret by those in power, hidden from the public eye. In modern-day Japan, there exists a division that officially does not appear in books: the "Agency for Cultural Affairs' Cultural Properties Division 3". The primary mission of its assistant cultural property investigators—known simply as "Curators"—is the covert recovery of Relics. A rookie Curator, Sakura Yaeyama, and her senior colleague, Natsu Hyuga, were currently investigating a group known as "Forgers"—an organization that illegally collects and counterfeits Relics. The pair successfully infiltrated an aircraft transporting Relics, but they were discovered by Forger operatives, leading to a confrontation. The aircraft crashed, scattering the cargo of Relics across a wide area. At the epicenter of the crash site lay St. George University High School. To recover the Relics, Sakura and Natsu were tasked with infiltrating the school.

While this is the primary story, there is actually an alternative story that I'll get to later. The game is, on the surface, a simple fighting game with a little "Soulcalibur" thrown in; the player has two primary attack buttons (light and heavy) as well as a jump button and a "unique" button which is as it's implied and varies by character. Each character's weapon (referred to as Relics) has different functions and properties and also come with different sub-systems. For example, Sakura's "Laevatein" controls fire and has a heat gauge that can add extra properties to her attack (as well as her Overdrive) by holding the heavy button when full, Azami's "Gungnir" controls spirit energy and she can charge her special gauge with the unique button and perform additional attacks with heavy spear attacks by expending 25% special, Nobla's "Sword of Victory" possesses similar traits to the autonomous weapon of Norse mythology wielded by the god, Freyr, and attack away from the user, etc. There's also a button to execute guard crushes and perform Overdrives (supers).

If that was the extent of it, I'd stop there, but no... this game has WAAAAY more mechanics not even including the unique character attributes such as:

・Power Guard
・Just Guard (Similar to Parry, grants an advantage)
・Guard Break
・Super Armor
・Passive Recovery
・Frustration Burst
・Appeal (aka Taunt, raises enemy frustration)
・Attack Clash (Offsetting)
・Status Ailments (Stun, Poison, etc.)
・Rigid Landing (Aerial-to-Ground attacks will have a few delayed frames)
・Enchained Mode (Think of the "Custom Combo" system; if you get hit, all your Overdrive goes to waste)

The game also features the usual fighting game modes but also allows you to create and import characters with the VRoid system (VRoid, VRoid Hub and VRoid Studio) , although there are 20~ characters by default (most characters have an alternate outfit as a separate model). There is also an "Adventure Mode" which has an alternate story where your character (a preset or one you make) is an Otherworlder who arrives at an unfamiliar town through a rift in space. In this mode, you get to run around, defeat opponents and take their weapons, get items and accessories, take on quests. It wasn't particularly deep from what I played, but it's not something you see in too many fighters, much less Indie / Doujin ones, and was an interesting departure. The graphics and sound are Frankensteined mostly from other places, but the game is a low-poly fighter somewhat reminiscent of the early PS2 / Dreamcast days but at a higher resolution (I turned off the "Bloom" effect). Some stuff is already in English. The game is the exorbitant price of free and can be acquired at:

blackpepper.static.jp/VirginBlade

This is a video showing different things in action. Enjoy.

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Virgin Blade [バージンブレイド ―純潔の刃―] Game Sample - PC/Doujin

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