Videogames and the Problem of Predictable Unpredictability @JimSterling
Videogames and the Problem of Predictable Unpredictability  @JimSterling
Uploaded March 2025 | Updated September 2026, 2 weeks ago
patreon.com/jimquisition
https://bsky.app/profile/commandersterling.bsky.social
thejimporium.com

Xenoblade Chronicles X is a great game, but it's an even greater example of a terrible design misconception some games perpetuate. It conflates unpredictability so strongly with cheap ambushes that the ambushing becomes the most predictable thing in the world. Let's talk about world design, the role of enemies in establishing a game's rules, and Resident Evil!

#XenobladeChroniclesX #ResidentEvil #DarkSouls #EldenRing #SilentHill2
Videogames and the Problem of Predictable UnpredictabilityShut The F*ck Up, Videogames!When The Algorithm Accuses You Of Terrorism (The Jimquisition)The Top Ten Sh*ttiest Games Of 2024 (The Jimquisition)Because Its Wrong: A Moral Look At Tech And Game ExecutivesThe Delicious Failure Of NFTs In Gaming (The Jimquisition)So, Should We Stop Saying JRPG? (The Jimquisition)The Golden Girl Pulls And Licks The Dog - Buttpire Buttvivors (Squirty Play)Shocker: Fallout 76 Was Made With Abusive Crunch (The Jimquisition)Fandom, Critique, And The Sum Of A Videogames PartsPlease, No More Licensed Asymmetrical Horror Games (The Jimquisition)Yes Resident Evil 4 Remakes Microtransactions Are Bad (The Jimquisition)
Stephanie Sterling |

Videogames and the Problem of Predictable Unpredictability

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER