@christiantheobalt1053
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Christian Theobalt | Video-based Reconstruction of 3D People Models - CVPR 2018 Spotlight @christiantheobalt1053 | Uploaded May 2018 | Updated October 2024, 3 hours ago.
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D model fits with 5mm accuracy also for clothed people. Our main contribution is a method to nonrigidly deform the silhouette cones corresponding to the dynamic human silhouettes, resulting in a visual hull in a common reference frame that enables surface reconstruction. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. We present evaluation results for a number of test subjects and analyze overall performance. Requiring only a smartphone or webcam, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.

T. Alldieck, M. Magnor, W. Xu, C. Theobalt and G. Pons-Moll
Video Based Reconstruction of 3D People Models, Computer Vision and Pattern Recognition (CVPR), 2018
Video-based Reconstruction of 3D People Models - CVPR 2018 SpotlightOur Neural Rendering technology applied to The Matrix 4 movie data.On-set Performance Capture of Multiple Actors With A Stereo Camera (SIGGRAPH Asia 2013)EgoFace: Egocentric face performance capture and videorealistic reenactmentCoherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos - EUROGRAPHICS 2012Illumination-invariant Robust Multiview 3D Human Motion Capture - WACV2018HeadOn: Real-time Reenactment of Human Portrait Videos - SIGGRAPH 2018StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis. In ICLR, 2021Corrective 3D reconstruction of lips from monocular video, main video, SIGGRAPH Asia 2016Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control. In SIGGRAPH Asia 2021Real-time Hand Tracking Using a Sum of Anisotropic Gaussians Model - 3DV 2014Reconstruction of Personalized 3D Face Rigs from Monocular Video - ACM Transactions on Graphics 2016

Video-based Reconstruction of 3D People Models - CVPR 2018 Spotlight @christiantheobalt1053

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