Ctrl Menu
Web Portal
10:33 May 15, 2021
Outline Post Process in Unity Shader Graph (URP)
Web Portal
_ Minimize
Full View
Guide View
Open
Back
Forward
Go
|<
>
O
>|
10:33 / 11:11
Outline Post Process in Unity Shader Graph (URP) @danielilett
updated 1 year ago
Outline Post Process in Unity Shader Graph (URP)
Daniel Ilett 2023-03-21 | Until now, it's been tricky to make your own post processing effects in URP. It's going to become much easier in Unity 2022 through the new Fullscreen Shader Graph, and in this tutorial video, I'm going to create an outline post process to see how it all works! ------------ โจ Snapshot Shaders Pro Sale: itch.io/s/89921/snapshot-shaders-sale ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-fullscreen-outlines ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-03-21-tut7-1-fullscreen-outlines ------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------ ๐ Spartan model by ikreinin: sketchfab.com/3d-models/spartan-10af3fd3ce804eaaa3ea4fffb085bb42 ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------ 00:00 Introduction 01:03 Setting Up 02:36 Normal Edges 04:41 Color Edges 05:09 Graph Outputs 05:59 Putting It Together 07:28 Outro #gamedev #shaders #madewithunity
Mystery Dungeon Sketch Post Process in Unity URP
Daniel Ilett 2024-09-27 | Pokรฉmon Mystery Dungeon: Rescue Team DX uses a sketch effect in the shadows as a core part of its visual identity, and in this tutorial, I'll be using post processing in Unity URP to recreate the look and feel of those sketched shadows. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-sketched ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-09-27-tut7-15-mystery-dungeon-sketch-urp ๐ณ Tree model by Nicholas-3D: sketchfab.com/3d-models/more-realistic-trees-free-b5b506fc4f5d4af9b546283bdf0c6a15 (the one on my GitHub is heavily decimated for size reasons) ------------------------------------------------------------------------ โจ Retro Shaders Pro: assetstore.unity.com/packages/vfx/shaders/retro-shaders-pro-for-urp-287937?aid=1101lfDLn โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here: link.springer.com/book/10.1007/978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Retro Shaders Pro for Unity URP: Launch Trailer
Daniel Ilett 2024-08-04 | Retro Shaders Pro is a premium shader pack for Unity URP which turns your game into a PSX-style throwback! Step back into the olden days of gaming and add affine texture warping, imprecise vertex snapping, and CRT-style screen artifacts to your Unity games. ---------- 50% off until August 18th! ---------- โจ Get Retro Shaders Pro on the Unity Asset Store: assetstore.unity.com/packages/vfx/shaders/retro-shaders-pro-for-urp-287937?aid=1101lfDLn โจ Get Retro Shaders Pro on itch.io: danielilett.itch.io/psx-shaders-pro-for-unity-urp
The PS1s Affine Texture Mapping
Daniel Ilett 2024-07-13 | Make your games more retro with PSX Shaders Pro: danielilett.itch.io/psx-shaders-pro-for-unity-urp
Cel Shading with Additional Lights in Shader Graph #madewithunity
Daniel Ilett 2024-07-10 | Use the Custom Function node to access additional light information for this cel-shaded effect: youtube.com/watch?v=F8bAI6dIrto
Unity Shader Graph Basics (Part 10 - Custom Functions)
Daniel Ilett 2024-07-09 | Unity only provides a Main Light Direction node for custom lighting. If we want more fine-tuned control and support for color and additional lights, we'll need to delve into the world of โจcustom HLSL codeโจ. With Shader Graph's Custom Function node, we unlock plenty of new opportunities! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-07-09-tut7-14-intro-to-shader-graph-part-10 ๐ก My CustomLighting.hlsl: github.com/daniel-ilett/shader-graph-basics-2022-3/blob/main/Assets/Shaders/CustomLighting.hlsl ๐ฆ Alex Lindman's CustomLighting.hlsl: github.com/Unity-Technologies/ShaderGraph-Custom-Lighting/blob/master/Assets/Includes/CustomLighting.hlsl ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
PSX Shaders Pro: out now on itch.io!
Daniel Ilett 2024-06-18 | โจ danielilett.itch.io/psx-shaders-pro-for-unity-urp
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)
Daniel Ilett 2024-05-28 | In this tutorial, we'll continue to use scene intersections to create shader effects. In this part, the shaders get a lot more complicated, and we'll start to see lots of nodes and techniques working together to create increasingly complex effects. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-05-28-tut7-13-intro-to-shader-graph-part-9 ๐ Get the grass texture: ambientcg.com/view?id=Grass001 ๐งฑ Get the rock mesh: sketchfab.com/3d-models/rocks-3c14c9eb84a94cd1a353849607ea2550 ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Unity Shader Graph Basics (Part 8 - Scene Intersections 1)
Daniel Ilett 2024-05-21 | Many shader effects rely on detecting the intersection between the mesh being rendered and other objects in the scene. In this tutorial, I break down exactly how to detect those intersections and use the technique to create a basic ambient occlusion effect in screen-space. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-05-21-tut7-12-intro-to-shader-graph-part-8 ๐ Get the grass texture: ambientcg.com/view?id=Grass001 ๐งฑ Get the rock mesh: sketchfab.com/3d-models/rocks-3c14c9eb84a94cd1a353849607ea2550 ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Unity Shader Graph Basics (Part 7 - Custom Lighting)
Daniel Ilett 2024-05-07 | Although the Unlit shader type doesn't automatically add lighting to objects, we can implement our own lighting however we want. In this tutorial, learn how to add a Fresnel highlight to the edges of objects and create a basic cel-shaded effect which implements and augments diffuse lighting. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ Get the grass texture: ambientcg.com/view?id=Grass001 ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-05-07-tut7-11-intro-to-shader-graph-part-7 ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Pokรฉmons Terastallize Effect in Shader Graph
Daniel Ilett 2024-04-10 | The core mechanic of Pokรฉmon Scarlet and Violet is Terastallization, a phenomenon that changes the type and appearance of the Pokรฉmon into a crystalline figure. It's the one part of the game that actually looks visually impressive, so in this tutorial video, I'm going to recreate the effect in Shader Graph! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-terastal ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-04-10-tut7-10-terastal-effect ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Creating Fake Dither Transparency in Shader Graph
Daniel Ilett 2024-04-04 | Create a dithered transparency effect to avoid transparency sorting issues with this video: youtube.com/watch?v=NHd1PeJfyzE
Dithered Transparency in Unity Shader Graph
Daniel Ilett 2024-04-02 | Sometimes you want transparency, but you want the advantages of opaque rendering. That's where dithered transparency comes in: your objects appear transparent, but all the pixels are rendered opaque. Learn how games like Super Mario Odyssey implemented dithering with this tutorial! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-dither-transparency ๐ฐ Read this tutorial in article format instead (this is a fairly old article by now): danielilett.com/2020-04-19-tut5-5-urp-dither-transparency ๐ฆ Cyberpunk Character: sketchfab.com/3d-models/cyberpunk-character-019f4b3fd3c74ed0bc6c8dbe9cd50d51 ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Making Metal Gear Solids Stealth Camo in Shader Graph
Daniel Ilett 2024-04-01 | In MGS games, the stealth camo makes Snake look translucent, with a bit of distortion. Learn how to make this effect in Unity Shader Graph with my full-length tutorial video! โจ Turn Snake 'invisible' with this tutorial: youtube.com/watch?v=CjgYWtJH1cE
MGS Stealth Camo in Unity Shader Graph
Daniel Ilett 2024-03-26 | In the Metal Gear Solid series, you can get a stealth camouflage item through a series of increasingly bewildering challenges (mash triangle, shake booty, shoot toy frogs, buy from a guy with a pet monkey in a diaper etc). It renders Snake/Raiden completely invisible to the enemy, but completely jelly-like to the player for some reason. In this tutorial, we'll recreate the translucent, refractive stealth camo in Unity Shader Graph. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-mgs-stealth ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-03-26-tut7-9-mgs-stealth-camo ๐ฆ Cyberpunk Character: sketchfab.com/3d-models/cyberpunk-character-019f4b3fd3c74ed0bc6c8dbe9cd50d51 ๐ฆ Russian Soldier model: sketchfab.com/3d-models/russian-soldier-e9aa211b67264dc086af1d2f4d4e3d84 ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Unity Shader Graph Basics (Part 6 - Lighting Basics)
Daniel Ilett 2024-03-19 | Lit shaders in Unity use physically based rendering techniques to model light as a function of an object's physical properties like smoothness, metallic, and albedo. Learn how to create Lit graphs in Part 6 of this tutorial series! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ Get the grass texture: ambientcg.com/view?id=Grass001 ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-03-19-tut7-8-intro-to-shader-graph-part-6 ------------------------------------------------------------------------ โจ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): assetstore.unity.com/publishers/42768?aid=1101lfDLn ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Unity Shader Graph Basics (Part 5 - Vertex Shaders)
Daniel Ilett 2024-02-13 | Vertex shaders can be used to modify or animate the shape of the mesh. In this tutorial, I explain what vertex shaders do and then we use Shader Graph to create a wave animation on a normally flat plane mesh. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-02-13-tut7-7-intro-to-shader-graph-part-5 ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Making Effects with Godot Visual Shaders
Daniel Ilett 2024-02-06 | Godot is capable of some amazing visual effects through the use of shaders, including Visual Shaders, which are Godot's answer to Unity Shader Graph. In this video, I create dissolve, hologram, and hull outline shaders to explore the strengths and shortcomings of Godot's graphical offerings. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-godot ๐ฐ Read this tutorial in article format instead: danielilett.com/2024-02-06-tut8-1-godot-shader-intro ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Building Quality Shaders: Deeper Dives #unity #gamedev #madewithunity
Daniel Ilett 2024-01-02 | The final chapter of my shader book delves deeper into to some shader case studies, including compute shader snow, cel-shaded lighting, and a world scan post process. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Building Quality Shaders: Tessellation, Geometry, and Compute Shaders #unity #gamedev #madewithunity
Daniel Ilett 2023-12-29 | Tessellation can add vertices between existing ones for extra vertex detail, geometry shaders can generate entirely new shapes, and compute shaders can arbitrarily perform computations, such as generating many millions of grass blades. See Chapter 12 of my shader book for details. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Building Quality Shaders: Post Processing Effects #unity #gamedev #madewithunity
Daniel Ilett 2023-12-26 | Post processing effects help to give your game an extra level of shine or provide different kinds of gameplay based on visuals. Check out Chapter 11 of my shader book to make a couple of image effects yourself. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Building Quality Shaders: Lighting and Shadows #unity #gamedev #madewithunity
Daniel Ilett 2023-12-22 | There are many types of lighting, and they are covered in Chapter 10 of my shader book. Shadow casting is also explored, alongside PBR and other lighting models. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Unity Shader Graph Basics (Part 4 - The Depth Buffer)
Daniel Ilett 2023-12-20 | The depth buffer is instrumental in rendering objects correctly. Similarly, the depth texture is extremely helpful for creating certain effects. Learn how both work in Part 4 of this Shader Graph tutorial series! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ Get the zombie sprite: https://kenney.nl/assets/toon-characters-1 ๐ฆ Get the cyberounk character model: sketchfab.com/3d-models/cyberpunk-character-019f4b3fd3c74ed0bc6c8dbe9cd50d51 ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-12-20-tut7-6-intro-to-shader-graph-part-4 ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Building Quality Shaders: Scripting, Keywords, and GrabPass #unity #gamedev #madewithunity
Daniel Ilett 2023-12-19 | You can alter the behaviour of shaders with scripting and animations, and you can access the camera texture for effects such as a sepia tone window. Learn more in Chapter 9 of my shader book. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Making Holograms with Hologram Shaders Pro #unity #gamedev #madewithunity
Daniel Ilett 2023-12-18 | A hologram shader is made up of several layered effects, like scanlines, Fresnel light, and vertex glitching. This hologram effect is part of Hologram Shaders Pro, which is on sale from now until after the new year! โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn ๐ฆ Cyberpunk Character by 4d_Bob here: sketchfab.com/3d-models/cyberpunk-character-019f4b3fd3c74ed0bc6c8dbe9cd50d51
Building Quality Shaders: Transparency and Dithering #unity #gamedev #madewithunity
Daniel Ilett 2023-12-16 | Transparency is handled differently to opaque rendering in game engines. Chapter 8 of my shader books shows you how to use transparency and alpha clipping for various effects. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
How Games Render Outlines #unity #gamedev #madewithunity
Daniel Ilett 2023-12-13 | Rendering outlines can be trickier than you'd expect. The easiest method involves inverting and expanding the mesh, while the more complicated methods use post processing and read lots of different data from the screen. โจ Get Snapshot Shaders Pro here, including an Outline effect (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ๐ Use Fullscreen Shader Graph to make outlines: youtube.com/watch?v=VGEz8oKyMpY
Unity Shader Graph Basics (Part 3 - Transparency and Alpha)
Daniel Ilett 2023-12-11 | Transparent rendering works differently to the opaque rendering techniques we have seen so far. Learn about alpha-blended transparency, alpha clipping, and dithered transparency in Part 3 of this tutorial series! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ Get the zombie sprite: https://kenney.nl/assets/toon-characters-1 ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-12-11-tut7-5-intro-to-shader-graph-part-3 ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Building Quality Shaders: Depth and Stencils #unity #gamedev #madewithunity
Daniel Ilett 2023-12-10 | The depth and stencil buffers can be used for powerful effects such as seeing through walls and 'impossible geometry' rooms. Check out Chapter 7 of my shader book for more info! Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Evenly Spacing Objects in Unity #unity #gamedev #madewithunity
Daniel Ilett 2023-12-07 | Unity provides a handful of extra ways to space out objects evenly or randomly using the Transform component. Here's how they work! My channel: youtube.com/@danielilett/videos Support me on Patreon: patreon.com/danielilett Give me a coffee on Ko-fi: ko-fi.com/danielilett
Building Quality Shaders: Textures and UVs #unity #gamedev #madewithunity
Daniel Ilett 2023-12-04 | Textures can be applied to objects in many ways, and UVs can be used to manipulate the appearance of textures. Learn how in Chapters 5 and 6 of my shader book! Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Unity Shader Graph Basics (Part 2 - Textures and UVs)
Daniel Ilett 2023-12-04 | Textures allow you to add far more detail to objects than you would ever be able to provide with other shader functionality. Learn how textures and UV mapping works in this tutorial. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ Get the grass texture: ambientcg.com/view?id=Grass001 ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-12-04-tut7-4-intro-to-shader-graph-part-2 ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
Building Quality Shaders: Your First Shader #unity #gamedev #madewithunity
Daniel Ilett 2023-12-01 | Learn how to make your very first shader with my shader book! Chapter 3 covers HLSL and ShaderLab syntax, while Chapter 4 covers Shader Graph, Unity's visual shader creation tool. Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Building Quality Shaders: A Unity Shader Book #unity #gamedev #madewithunity
Daniel Ilett 2023-11-28 | Building Quality Shaders for Unity is your complete guide to shaders in Unity, including all render pipelines, Shader Graph, shader maths, texturing, lighting, depth, transparency, compute shaders, post processing effects, tessellation, mesh instancing, and so much more! Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510 Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
Unity Shader Graph Basics (Part 1 - Your First Shader)
Daniel Ilett 2023-09-26 | Shader Graph is a powerful tool that lets you create beautiful materials for your games. In this tutorial, I will introduce you to the basics of Shader Graph, from setup, to the interface, to making your first shader. I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3 ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-09-26-tut7-3-intro-to-shader-graph ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------
What Unitys Pricing Changes Mean For This Channel
Daniel Ilett 2023-09-22 | Hey! You've probably heard about Unity's proposed pricing changes. They'll probably change after this video goes live, but in light of people switching engines en masse, I want to let you know what my own plans are going forward. Unity's new pricing plan: blog.unity.com/news/plan-pricing-and-packaging-updates My shorter repsonse: youtube.com/post/Ugkx9TLSrCFv2DywXjREuazYN9d4LT1lLWkf My longer response: patreon.com/posts/future-of-my-k-89270814 (these responses may well end up outdated if Unity changes its plans) ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------ #unity #gamedev
Voronoi-based Lava in Unity Shader Graph
Daniel Ilett 2023-06-20 | Voronoi diagrams are great for modelling natural shapes like biological cells, and they also excel at creating lava that flows between chunks of rock. Shader Graph's built-in Voronoi node doesn't provide enough information about the edges of the 'cells', so we'll have to write custom code, which I'm basing on Inigo Quilez's great examples. With a custom function node, we can then build a customizable lava effect with different textures, thicknesses, and most importantly, wiggle. I'm using Unity 2022.3.0f1, although this technique will work in previous (and presumably subsequent) versions of Unity. ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-stylised-lava ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-06-20-tut7-2-voronoi-lava ๐ Read Inigo's article about Voronoi edges: iquilezles.org/articles/voronoilines ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn ------------------------------------------------------------------------ ๐ AmbientCG Textures: ambientcg.com/view?id=Rock028 and ambientcg.com/view?id=Lava004 ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------ 00:00 Intro 00:34 The Voronoi Function 02:15 CustomVoronoi.hlsl 04:28 Custom Functions 05:18 Rock Islands 07:11 Lava Wiggle 08:38 Rock Colors 09:37 Lava Colors 10:43 Rock Normals 11:49 Lava Material 12:07 Outro #gamedev #shaders #madewithunity
Gaussian Blur Post Process in Unity 2021 URP
Daniel Ilett 2023-06-01 | Gaussian Blur is a useful effect to have at your disposal when making games, and URP's Scriptable Renderer Features will help you create an efficient two-pass blur post process effect. In this tutorial, learn how Gaussian Blur works and incorporate it into Unity's post process volume system using a code-based Renderer Feature! ๐ฐ Read the Unity 2022 LTS Blog Post: blog.unity.com/engine-platform/unity-2022-lts-is-coming-in-june ------------------------------------------------------------------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-gaussian-blur ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-06-01-tut6-6-gaussian-blur ------------------------------------------------------------------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn โจ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn ------------------------------------------------------------------------ ๐ Low-Poly Simple Nature Pack: assetstore.unity.com/packages/3d/environments/landscapes/low-poly-simple-nature-pack-162153?aid=1101lfDLn ------------------------------------------------------------------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------------------------------------------------------------------ 00:00 Intro 00:57 Unity 2022 LTS Launches in June 01:48 The Gaussian Curve 04:38 Project Structure 05:31 BlurSettings.cs 08:23 BlurRenderPass.cs 15:55 BlurRendererFeature.cs 17:31 Blur Shader 22:15 Creating a Volume 23:21 Outro #gamedev #shaders #madewithunity
Hologram Shaders Pro 1.0 Showcase
Daniel Ilett 2023-02-24 | A quick showcase of the hologram shaders featured in Hologram Shaders Pro, a new asset pack full of shaders for your games. The hologram shaders included are: โจ Basic โจ Glitch โจ Scanlines โจ Uber (Glitch & Scanlines) โจ Grid โจ Grid & Glitch โจ Dot Matrix โจ Dot Matrix & Glitch โจ Grab Hologram Shaders Pro NOW on itch.io: danielilett.itch.io/hologram-shaders-pro-unity โจ Grab the Hologram Shaders Pro package here (COMING SOON, affiliate): assetstore.unity.com/packages/slug/246720?aid=1101lfDLn ------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gamedev #shaders #madewithunity
Energy Shield Hologram in Unity Shader Graph
Daniel Ilett 2023-02-09 | All the best futuristic games have glowing holographic stuff in them! In this tutorial, I'll show you how to create a shield, complete with glowing edges and intersections with other objects, two kinds of scanlines, an emissive texture, and a ripple effect when the shield is hit, complete with a bonus VFX in the GitHub repository! ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-stylised-shield ๐ฐ Read this tutorial in article format instead: danielilett.com/2023-02-09-tut6-3-energy-shield ------------ ๐ Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------ 00:00 Introduction 00:42 Breakdown 02:55 Base Outputs 04:09 Edge Glow 07:12 Intersection Glow 08:45 Collision Ripples 10:41 Glowing Surface 11:33 Hexagon Texture 12:05 Hexagon Heightmap 12:35 Big Scanline 14:04 Smaller Scanlines 14:31 Putting It Together #gamedev #shaders #madewithunity
Six Grass Rendering Techniques in Unity
Daniel Ilett 2022-12-03 | Ever wanted to add grass to your game? There are many ways of implementing grass in Unity, and while one technique could be great at one thing, it might suck at another. In this video, I'll go over six grass rendering methods and explore what makes each one great in certain situations. Made with Unity 2021.3.0f1 and URP 12.1.6. ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-6grass ๐ฐ Read this tutorial in article format instead: danielilett.com/2022-12-05-tut6-2-six-grass-techniques ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐จ Grass Variations by RBG Illustrations: sketchfab.com/3d-models/grass-variations-c84573687bf14f89938002df4ca0e696 ๐จ Ground 048 on ambientCG: ambientcg.com/view?id=Ground048 ๐จ Tree by randum: sketchfab.com/3d-models/tree-1e2f0c04b74a4b7ab285d893423fc65a ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------ 00:00 Introduction 01:22 Method 1: Mesh Grass 04:33 Method 2: Geometry & Tessellation Grass 07:32 Method 3: Procedural Rendering & Compute Shaders 15:30 Method 4: Billboarding 17:54 Method 5: Terrains 19:39 Method 6: Impostors #gamedev #shaders #madewithunity
Shader Showcase Wave 2 (Now Available on itch.io)
Daniel Ilett 2022-08-12 | Shader Showcase is a collection of over 40 shader effects, with more being released in waves. Some of the shaders are the subject of a tutorial video, but others are bonus shaders I'll never make a tutorial on! They are available on itch.io for a small sum, or free for Patreon supporters. ๐ Get the pack on itch.io: danielilett.itch.io/shader-showcase ------------ ๐ฎ This project uses Unity 2021.3.0f1 (LTS) and URP 12.1.6, but it should work with other versions. ------------ ๐จ Projector Screen (Low Poly) by filththemutt: skfb.ly/ovPKB ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gameassets #shaders #madewithunity
Halftone Effect in Unity Shader Graph and URP
Daniel Ilett 2022-07-28 | Halftone is a technique used for printing where tiny dots of different colors and sizes are layered to look like a full-colour image. In this video, I use Shader Graph to implement a similar technique, where the shaded regions of the image are converted into differently-sized darkened dots. ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-halftone ๐ฐ Read this tutorial in article format instead: danielilett.com/2022-07-28-tut6-1-halftone ๐ฎ This project uses Unity 2021.3.0f1 (LTS) and URP 12.1.6, but it should work with other versions. ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 ๐จ Triceratops model by Zacxophone: sketchfab.com/3d-models/animated-triceratops-skeleton-06cb55f941d94dc8b95ac46f92d89e7c โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett ------------ 00:00 Introduction 00:32 How It Works 01:12 Lighting.hlsl Code 02:12 GetMainLight Subgraph 03:23 Halftone Properties 05:50 Halftone Behavior 10:28 Usage Examples #gamedev #shaders #madewithunity
10 Shaders in 10 Minutes - Unity Shader Graph
Daniel Ilett 2022-04-03 | It's time for not just one shader, but 10! In this video, you'll learn about 10 different shader effects, what they are useful for, and how to make them in Shader Graph! ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/10-shaders ๐ Huge thanks to my Patreon supporters for March 2022, especially: Jeremy Gooch, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more! ๐ฎ This project uses Unity 2020.3.21f1 (LTS) and URP 10.6.0, but it should work with other versions. ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gamedev #shaders #madewithunity 0:00 Introduction 0:05 Inverted Hull Outlines 0:58 Dissolve 1:50 Dithered Transparency 3:03 Silhouette 4:00 Scene Intersections 4:58 Dot Matrix 5:49 Stat Increases 6:32 Portal Vortex 7:13 CRT TV 8:19 Vertex Waves 9:13 The End
X-ray Stealth Vision in Unity Shader Graph and Universal Render Pipeline
Daniel Ilett 2022-01-31 | X-ray vision is a mainstay of modern stealth games, where tagged enemies and other objects stay visible even if they move behind a wall or other obstruction. In this video, we'll use the unique features of Universal Render Pipeline to force objects to render in front of others, then use Shader Graph to make two stylish effects to make your tagged objects really stand out in any scene! ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-stealth-vision ๐ Get the Spartan model here: sketchfab.com/3d-models/spartan-10af3fd3ce804eaaa3ea4fffb085bb42 ------------ ๐ Huge thanks to my Patreon supporters for January 2022, especially: Gemma Louise Ilett, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more! ------------ ๐ฎ This project uses Unity 2020.3.21f1 and URP 10.6.0, but it should work with other versions. ๐ฅ Footage from World of Longplays: youtube.com/watch?v=o-X249-r-xM ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gamedev #shaders #madewithunity
Creating Zelda: Breath of the Wilds Remote Bomb in Unity Shader Graph & VFX Graph
Daniel Ilett 2022-01-17 | Shaders and particle effects can be used together to create awesome effects like the Remote Bomb from Zelda: Breath of the Wild. We can use Shader Graph for the main core of the explosion in tandem with VFX Graph for the bright light rays that spill out of the centre, with a bit of animation and scripting work to tie the two together. One day I'll be done with BotW effects. One day... ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-botw-bomb ------------ ๐ Huge thanks to my Patreon supporters for January 2022, especially: Gemma Louise Ilett, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more! ------------ ๐ฎ This project uses Unity 2020.3.21f1 and URP 10.6.0, but it should work with other versions. ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gamedev #shaders #madewithunity
Channel Trailer - Daniel Ilett: Games | Shaders | Tutorials
Daniel Ilett 2022-01-15 | I'm Daniel, and I make shaders. This is what the channel is all about. ------------ โจ See my shaders on itch.io: danielilett.itch.io/shader-showcase โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gamedev #shaders
Impossible Geometry with Stencil Shaders in Unity URP
Daniel Ilett 2022-01-05 | Games like Antichamber feature impossible geometry where multiple objects seemingly inhabit the same physical space, but only appear when viewed from certain angles. We can recreate the effect in Unity using stencil shaders and Universal Render Pipeline's special Renderer Features functionality! ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/shaders-impossible-geom ๐ Read the article version here: danielilett.com/2022-01-05-tut5-22-impossible-geom-stencils ------------ ๐ Huge thanks to my Patreon supporters for January 2022, especially: Gemma Louise Ilett, Morrie, Pisit Praiwattana, Jack Dixon, and Underwater SUN. ------------ ๐ฎ This project uses Unity 2020.3.21f1 and URP 10.6.0, but it should work with other versions. ๐ฆ This tutorial uses the 'Boat Lowpoly' model by RacKrab on Sketchfab: sketchfab.com/3d-models/boat-lowpoly-7d9569d4f7f74e6aa2674e6c53c8c618 ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #gamedev #shaders #madewithunity
Recreate the PS1s Affine Texture Warping with Unity Shaders
Daniel Ilett 2021-10-28 | The PlayStation 1 was many people's first console, but games on the system were plagued by strange graphical artifacts. One of these is called affine texture warping, which causes wall and floor textures to appear wobbly. In this tutorial, we'll look at how the modern graphics pipeline avoids this effect, then remove those features to get our own wobbly Unity games! ------------ ๐ Download the project on GitHub: github.com/daniel-ilett/ps1-affine-shader ------------ ๐ฎ This project uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions. ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #unity #shaders #playstation1
Decals & Stickers in Unity Shader Graph and URP
Daniel Ilett 2021-09-26 | Decals have been available natively in HDRP for a while now, but not URP. Luckily, there are ways to add our own. In this tutorial, learn how to use some neat tricks involving space transformations and the depth buffer to make decals of our own which project a texture onto flat or curved surfaces! ------------ โจ Based on NiloCat's fantastic implementation of URP decals: github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader ๐ Download the project on GitHub: github.com/daniel-ilett/decals-urp ------------ ๐ฎ This project uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions. ------------ ๐ Get a copy of my shader book here: http://www.dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4 โจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn ------------ ๐ฌ Join the Discord: discord.gg/tPQEUwPpb3 ๐ Support me on Patreon: patreon.com/danielilett?fan_landing=true โ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett #unity #shaders #decals