@JunichiroHorikawa
  @JunichiroHorikawa
Junichiro Horikawa | [VEX for Algorithmic Design] E16 _ Geometry Functions @JunichiroHorikawa | Uploaded 3 years ago | Updated 3 hours ago
This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis.

In this 16th episode, I'm explaining the basics of geometrical operation together with introducing several geometrical functions for VEX that are essential when you want to do an algorithmic design / procedural design.

I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.

00:00:00 Intro / What is Geometry Functions?
00:02:08 Create Single Point
00:06:12 Create Spiral Points
00:12:02 Create Triangle Polygon
00:22:38 Create Cone Polygon
00:38:04 Create Line
00:42:02 Create Spiral Polyline
00:47:46 Delete Points
00:52:24 Delete Primitives
00:57:00 Points from Primitive
01:15:17 Primitives from Point
01:27:22 Sort Vertex Order
01:51:40 Create Line with nearpoint
01:59:59 Create Lines with nearpoints
02:06:21 Create Network with nearpoints
02:11:18 Create Convex with minpos
02:15:26 Create Spiral Branches with minpos
02:22:54 Simple intersect
02:38:25 Create Shadow with intersect
02:49:39 Polygonal Pattern with neighbours
02:59:05 Random Walk Network with neighbours
03:21:23 Next Topic - Intrinsic Attributes

[Project Data Downloads]
github.com/jhorikawa/VEXForAlgorithmicDesign

[Patreon page]
patreon.com/junichirohorikawa

[Episodes]
Episode 1 - Attribute Basics: youtu.be/V5i6KM_-8X0
Episode 2 - Group Basics: youtu.be/O18pzht4uvk
Episode 3 - Parameter Basics: youtu.be/YKpqGx3TTps
Episode 4 - Variables and Operations: youtu.be/vLPhHCZA5kw
Episode 5 - Array: youtu.be/hboSqXvx0tg
Episode 6 - Strings: youtu.be/3sDxeW_UfdA
Episode 7 - Loop: youtu.be/EMKNE-RWwfY
Episode 8 - Conditional: youtu.be/NoLFCfYlWj4
Episode 9 - Function: youtu.be/sl8QgnhWmyY
Episode 10 - Volume Basics: youtu.be/chnB7_2Kkjs
Episode 11 - Dictionary Basics: youtu.be/6fa6TT0uZHA
Episode 12 - Vector Basics: youtu.be/7UB2hPax7Pk
Episode 13 - Trigonometry Basics: youtu.be/gLOd_FFL58Y
Episode 14 - Quaternion Basics: youtu.be/MYRtwY-DQV8
Episode 15 - Matrix Basics 1: youtu.be/ScYtNmnyF9A
Episode 16 - Geometry Functions: youtu.be/-tTzZZuoRco
Episode 17 - Intrinsic Attribute: youtu.be/MDFQkoV43ao
Episode 18 - Randomness Basics: youtu.be/wOzqFwvunrM
Episode 19 - Noise Basics: youtu.be/Q2OUvq4BcFk
Episode 20 - Solver Basics: youtu.be/8CrVp5CyR5s
Episode 21 - Half-Edge Basics: youtu.be/FpfA1CkH18E
Episode 22 - Remapping Basics: youtu.be/wKDIa6UwQTk
Episode 23 - SDF Basics: youtu.be/tbsmQBqf-9s
Episode 24 - Force Basics: youtu.be/EOk-ln5Ir1s
Episode 25 - Force Extended: youtu.be/Xdd5uWw9YvI
Episode 26 - Recursion Basics: youtu.be/2ONYhyvGwJ0


[Houdini Related Playlists]
VEX for Algorithmic Design: youtube.com/playlist?list=PLzRzqTjuGIDhiXsP0hN3qBxAZ6lkVfGDI
Houdini Tutorial: youtube.com/playlist?list=PLzRzqTjuGIDgtI8wIsWVkU2-AVyDH91QM
Houdini Algorithmic Live: youtube.com/playlist?list=PLzRzqTjuGIDizRMLtogMjkG8XpuPcb6ZM
Houdini Snippets: youtube.com/playlist?list=PLzRzqTjuGIDhRtNf_CItwK3MYZQwdi7fB
Houdini Tips: youtube.com/playlist?list=PLzRzqTjuGIDgdc2UP8gYerbrmBS7RQ2ce

[Portal Page]
Facebook Page: facebook.com/ParametricProceduralHoudini

[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: http://www.bnn.co.jp/books/9788
Books on BOOTH: https://orangejellies.booth.pm/

[Contact]
Twitter: twitter.com/jhorikawa_err
[VEX for Algorithmic Design] E16 _ Geometry FunctionsHoudini Algorithmic Live #110 - Flying Spine[Houdini Tutorial] #0051 AutostereogramGHPythonを使って座標投影を行う方法(緯度経度からUTM座標に変換)Getting Started with Geometry Nodes in Blender 3.0 for Beginners[Houdini Tutorial] #0052 Constrained Physarum SimulationHoudini Algorithmic Live #026 - Deformed Gyroid[ハンズオン] Rhino.Insideを使ってUnityアプリでGrasshopperファイルを開く方法Houdini & UEFN Extended Workshop 最終講評 @ 京都工芸繊維大学 KYOTO Design Lab[VEX for Algorithmic Design] E26 _ Recursion BasicsVoxelizing myself (Avatar creation with MagicaVoxel)Houdini Algorithmic Live #085 - Procedural Wall City

[VEX for Algorithmic Design] E16 _ Geometry Functions @JunichiroHorikawa

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