Uploaded March 2026 | Updated September 2026, 3 weeks ago
This began as a simple test.
I took a basic fire render from Houdini into Nuke to see if I could stylize it using only the base render. No extra passes, no complex setup.
The result worked.
That led me down a deeper exploration of how far stylized FX could actually be pushed through compositing.
From using a facing ratio pass to generate outlines, to relighting renders with normal passes, and eventually building a custom cel-shading tool inside Nuke, the process evolved into something much more controlled and repeatable.
The goal became simple: take any render and shape it intentionally.
That’s how Anime FX was born.
This began as a simple test.
I took a basic fire render from Houdini into Nuke to see if I could stylize it using only the base render. No extra passes, no complex setup.
The result worked.
That led me down a deeper exploration of how far stylized FX could actually be pushed through compositing.
From using a facing ratio pass to generate outlines, to relighting renders with normal passes, and eventually building a custom cel-shading tool inside Nuke, the process evolved into something much more controlled and repeatable.
The goal became simple: take any render and shape it intentionally.
That’s how Anime FX was born.










