(Vegas) Headtracking Timelapse for edit @SonikkuAtrue
(Vegas) Headtracking Timelapse for edit  @SonikkuAtrue
Uploaded August 2021 | Updated September 2026, 4 hours ago
For an 8 sec vid, I clearly am slow
Notes:
-I disable resampling. Why is this always default per new project!?
-When uploaded on Ytube, the color range is full 0-255 for levels. Vegas and most Win players by default aggravatingly clamps to 13-225, so I won't notice the vid being contrasted until after I upload here. With this plugin I can simulate seeing the full range, and apply Levels to prevent unwanted contrast: semw-software.com/en/extensions
-Enable 32 bit levels with the above. Least errors
-Things animated in 2/3s (most cartoons) take the longest to edit since you have to adjust the positions and reused positions more than if this were using the same framerate as the final render (29.97/30fps), but much more intense than something animated lower than 12fps (like here). If I were smart I'd use 2 point tracking, but meh
-Rotation axis are stupid in Vegas, beware
-You can save the amount of channels used if there's only 1 person on the screen at a time
-If animation is reused, you can copy paste positions
-Whites were a wee bit dim for source vid, so I tweaked it. Have to be mindful of crushing them
-Yes, I noted vid stability for headtracking. Though I cheated in the end :P
-Final vid has a slight change for pics used :P
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(Vegas) Headtracking Timelapse for edit

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