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Ben | Vechs' Spellbound Caves in 13:00 (fWR) with new glitch! @iPodBen | Uploaded 2 years ago | Updated 2 hours ago
New 12:56 by me. Will probably be beaten very soon twitch.tv/videos/1587931032

Spellbound caves holds a special place in my heart because it was the first CTM map I ever played, and still one of my all-time favorite maps. Ever since I first started speedrunning minecraft 8+ years ago I always wanted to run this map, but only just got to it now. This run ended up being pretty good, but is still very improvable. I am going to look into some more optimizations and then do some more attempts, my ultimate goal is sub-12 or at least a low-12.

The route I used in this run ended up being pretty similar to previous WRs, with the exception of some slightly different deload spots, and the brand new "portal pearl" trick I used when exiting the nether. This trick was discovered by tell52 and involves landing a pearl a tick (.05s) before you go through the portal. You will still go through the portal, but because you are at different coordinates, you will go to the overworld at the pearl's coordinates instead of the portal. So effectively it's a way to build a new portal by using a pearl instead of obsidian.

To hit the 1 tick timing in the video, I used a tool called "flow timer." I set the timer to start as I back into the portal, and then I use an offset of 3618 (3.618 seconds) until a throw the pearl. I'd estimate I hit the trick in runs maybe 50% of the time, so it's definitely a big reset point.

Another small trick I use at the start the run is punching boats. This makes the game think I'm not sprinting even though I am, which saves a lot of hunger. We need to do the trick in order to make it to the first food chest. The trick was found by Eliotex and first implemented into runs by Japonk.

One final thing is that I played this run on version 1.8.9. The 2 previous records were played on 1.7.10. The versions are overall very similar to each other, but the big advantage 1.8.9 gives me is "dumb" mob AI which makes a big difference, since mobs often just don't aggro on me. It also makes enderman a lot easier to kill without them teleporting away. The disadvantages to 1.8.9 compared to 1.7.10 is that you can't eat while punching glass/sand, and you can't reliably double eat.

Run Info:
IGT: 13:00.733 (lol), RTA: 13:28.933
Played in Minecraft 1.8.9 on hard/easy difficulty ;)
Used Lunar Client with mods such as coordinate HUD, toggle sprint, and full-bright

This run was livestreamed on my twitch: twitch.tv/contranaut

Thanks to the following people:
Tell52 for finding the portal pearl trick. His video here: youtu.be/g5knWZnrmbM
Eliotex for finding the sprint without losing hunger trick. His video here: youtu.be/NiOMVtrkV-M
Japonk for some route improvements such as punching boats, nether route, and getting extra diamonds for icarus armor.
Speedycube, SchmidtSays, Cscuile, Gunter for other older route improvements, such as getting looting axe for enderman.
Qwuiblington for the tumbnail, and finding other route improvements I haven't implemented yet
linstr13 for making the resource pack with numbers on wools
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Vechs' Spellbound Caves in 13:00 (fWR) with new glitch! @iPodBen

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