VAVLe did it again. @comradestinger
VAVLe did it again.  @comradestinger
Uploaded May 2011 | Updated September 2026, 2 weeks ago
I figured it out.
The texture consists of
one normal map for refraction,
a white, oval basetexture with a new parameter in portal 2 called "$localrefractdepth" which aparently offsets the basetexture?
anso an envmap for the cubemap.
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Comrade Stinger |

VAVLe did it again.

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