@comradestinger
  @comradestinger
Comrade Stinger | VAVLe did it again. @comradestinger | Uploaded May 2011 | Updated October 2024, 9 hours ago.
I figured it out.
The texture consists of
one normal map for refraction,
a white, oval basetexture with a new parameter in portal 2 called "$localrefractdepth" which aparently offsets the basetexture?
anso an envmap for the cubemap.
VAVLe did it again.Lost coast 4 player Co-opHammer Mapping Log 006ttt_mc_SkyIslandslitle kinds.wmvBalls in TF2Brush Modeling in HammerHammer Mapping Log 002How to tile a texture using Photoshop.MOV 0154Fake DMM house 2flood Proof of concept

VAVLe did it again. @comradestinger

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