Uploaded June 2024 | Updated September 2026, 20 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add a full holster sequence feature, where a player holsters the currently equipped weapon before deploying the next weapon they want to use (seeing it in the video makes more sense!). There is one issue I haven't resolved, which is where the player can still use the weapon they are holstering, which is not supposed to happen. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Guide: developer.valvesoftware.com/wiki/Full_Holster_Sequence_(HL2MP)
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I outline how to add a full holster sequence feature, where a player holsters the currently equipped weapon before deploying the next weapon they want to use (seeing it in the video makes more sense!). There is one issue I haven't resolved, which is where the player can still use the weapon they are holstering, which is not supposed to happen. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Guide: developer.valvesoftware.com/wiki/Full_Holster_Sequence_(HL2MP)
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
